Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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super slueth TonyD has found a number of older scenarios don't open in GE 2023.006, but can be opened in the current SE, saved with no changes, and they run. I've attached a zipped scenario that shows this defect. GE.log included, runs BS Medc2003, DB HCDB 150621. Don ge_OldScenWontOpen.zip
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- 2 followers
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I found in my current game that somewhere during the game my air patrols for Guam lost their identity and went out of their patrol zones. They lost the number of aircraft that were in the patrol in the Formation Editor. I found the file where the patrols lost place in the formation and started playing from there. I played for awhile saving the game every second. I checked the Formation for Guam and all planes were where they were supposed to be. I turned the Formation Grid off in the Staff options and the patrols lost the number of planes and their patrol area. Whats even stranger, the information was lost in earlier turns that were saved that were never opene…
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- 25 replies
- 3.9k views
- 2 followers
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Issue Information Issue ID #000102 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Another time gun ammo amount errorPosted by broncepulido on 23 November 2014 - 12:46 PM I think we get a similar error a pair of years ago. In this example, playing the G-20 Brisbame Summit 2014 scenario, I found Russian AO Boris Chilikin-class, after firing guns for a while, has 65241 gun ammo in one of her mounts!!! (Attached files are saved game and screen capture).
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- 708 views
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Issue Information Issue ID #000100 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Firing Arc not implement on surface ships torpedo tubesPosted by broncepulido on 21 November 2014 - 08:14 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap, Blue Side), sailing with the Halland DD on the marked course, detecting the cargo ship, pointing she with the bow to the cargo ship (Halland has only both lateral arcs firing torpedo tubes), firing torpoedoes at target and verifying as torpedoes are fired in direction to target, from the Halland bow, when Halland has not bow arc fire capable to…
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- 0 replies
- 718 views
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Defect Name: Missing planes Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: HDS9 - #4 The Devil's Due Long Description: Planes do not appear in selection menu when splitting group. Sequence to reproduce: 1. Select Air group ZLA 2. Group display indicates 12 aircraft. 12 aircraft can also be seen in unit menu. 3. Hit F8 to divide group. 4. Only 4 aircraft appear in the selection window. Expected behaviour: All 12 aircraft should be available for division of group Observed behaviour: Only 4 aircraft are offered for division of group. Missing_planes.zip
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Issue Information Issue ID #000099 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Firing arc not implemented on Submarine torpedo tubesPosted by broncepulido on 21 November 2014 - 07:56 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap), sailing with the Type 205 U-1 SS on the marked course, detecting the cargo ship, pointing with the stern to the cargo ship (U-1 has only frontal arc firing torpedo tubes), firing torpoedoes at target and verifying as torpedoes are fired in direction to target, from the U-1 stern, when U-1 has not stern fire cabables torpedo tubes. Issue-99-Firin…
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- 0 replies
- 691 views
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Defect Name: Incorrect Sinking Icon Build: HCE Repeatable: Unknown Operating System: XP DB used: HCDB Scenario used: Backyard -- Incorrect Sinking Icon.hpq Long Description: Ship sunk window image shows sunken submarine Sequence to reproduce: 1. Order SubGru AOU to conduct attack on unknown OOS group 2. Fire all 3 Harpoon. Activation range 5nm 3. When ship is sunk, incorrect image displayed. When other ships were sunk, the correct image was displayed. Problem seems to only manifest with an accidental sinking of a neutral vessel. Expected behaviour: Image of sinking/exploding ship should be displayed when a ship is sunk. Observed behaviour: Image of s…
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Issue Information Issue ID #000098 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2014.020 Fixed in Unit Window zooming errorPosted by Gopher on 08 November 2014 - 03:55 PM Just discoverd a reproducable minor pitty issue on 2014.020GE 1. Press CTRL-N for a new scenario 2. Select EC 2003 Battle for the Mediterranean 3. Select scenario 9.0 Aces and Eight's 4. Select red side 5. Select any red group with the right mouse to center the group window except ZXa! 6. Click with the left mouse buttom in the unit window zoom area like 8x. Result: The unit window jumpe back to ZXa. Ok, I had the tool-box 1.2.5 in the background. Tony, from my point…
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- 0 replies
- 663 views
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Defect Name: Ferry flameout Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: Ferry flameout.sc1 Long Description: Aircraft on ferry mission run out of fuel. Sequence to reproduce: 1. Order 1 Hawk to Ferry from Banak to Orland 2. Order 70 Hawk to Ferry from Banak to Orland 3. Solo aircraft will arrive safely, but large group of 70 aircraft will run out of fuel and crash. In previous versions, aircraft on Ferry mission began to move immediately. Now that they remain stationary until the entire group has launched, the fuel calculation is erroneous. This will also cause problems in groups with mixed aircraft. Expected be…
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- 6 replies
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Issue Information Issue ID #000061 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.102 Fixed in Click to refresh screenPosted by Grumble on 26 October 2013 - 08:59 AM A strange one, playing HDS8 9.0, Demise of the 7th fleet, about 12 hours into the scenario the Group window is only being refreshed (redrawn) once a minute (~) real time, Unit window is refreshed normally. I can force Group refresh if I click in the Group window. The issue is consistent, persists through save/reload, both with 2009.097 and 2009.102 and tested on two machines. Other scenarios, but even saves of HDS8 9.0 from few hours earlier are OK. Corrupt save file?? L…
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- 0 replies
- 859 views
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use GE 2022.014, database HCDB2-170909, westpac BS In the zip is the scenario used to produce the saved game, (Important) start the scenario with auto formation patrols enabled, this produced the first MCM Sea Dragon patrol unit AA-001 which is patrolling correctly at low alt to the north east. At game start a second Sea Dragon is set via formation editor F3 to patrol to the south west and is unit AA-002, it is patrolling at medium alt and not dropping any markers. (alts can be seen in the toolbox window) In the formation editor box 001 unit is shown as an ASW Patrol, 002 unit as an AEW Patrol. I would expect both instances to patrol at low altitude and in …
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- 6 replies
- 1.3k views
- 1 follower
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Issue Information Issue ID #000062 Issue Type Issue Severity 1 - Low Status UNFILED Version 2009.102 Fixed in HDS8 Active Sparrow 7MPosted by Grumble on 26 October 2013 - 09:52 AM AIM-7M Sparrow missiles in HDS8 do not self destruct loosing illumination. The AA-9 Amos destructs as expected. asparrow.save: F-18C fired Sparrows on the Raptor but the AMRAAMs will get the Hornets first, Sparrows fly on. asparrowa.save: example Issue-62-HDS8-Active-Sparrow-7M.pdf asparrow.zip
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- 748 views
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Text in the Message Log and the Unit banner very light text are hard to read. The text is very light.
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- 814 views
- 1 follower
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Issue Information Issue ID #000060 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.097 Fixed in Turf monster eating AI planesPosted by Grumble on 18 October 2013 - 11:16 PM Occasionally there are unsolicited slander messages reporting that an "enemy a/c group have been shot down" when I'm completely innocent. HDS8 9.0 Demise of the 7th fleet seems to be rich in this, To Go 2:21:38:14 4 enemy MiG-29 Fulcrum of group (ZUb), have been shot down. To Go 2:21:08:39 4 enemy Jaguar Intl of group (ZZa), have been shot down. To Go 2:20:26:55 6 enemy Super Etentard of group (ZSR), have been shot down. To Go 2:20:19:02 …
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- 0 replies
- 834 views
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It appears that ActGroupPtr (for use with Export.dll) does not ‘fire’ when the selected group in the GE changes by virtue of an air group being split. The Zip file includes the saved game ActGrouPtrNoFIreGrpSplt.hpq and its parent scenario for use in WestPac BS with HCDB 150929 DB . To replicate open the saved game and select the Air group ABA (comprising two F-111), split one plane and follow the normal suggested setting of a course for the new group ACA. The selected group in the game changes from the original Air Group to the new Group but ActGroupPtr does not fire in export.dll addon programs eg LazGUI (see included JPG) and the ActGroupPtr remains the old s…
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- 2 replies
- 743 views
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Issue Information Issue ID #000054 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Assertion Failed message errorPosted by broncepulido on 28 September 2013 - 11:12 PM Playing "The Last Convoy" scenario with the WWII DB to verify the game speed I get the adjunt error message many times, I think related with some animation, probably torpedo hitting subs. Pressing the virtual button "omitir" the game keeps running fine, but only the first ten times or so, after the game crashes. Some idea about it? Issue-54-Assertion-Failed-message-error.pdf Assertion Failed.doc
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- 0 replies
- 707 views
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Issue Information Issue ID #000053 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Maximum missile range in plattform editor=6553 nmPosted by broncepulido on 25 September 2013 - 06:32 AM I know the situation is clear, but perousing the new big Soviet ICBMs added by Brad in the last Cold War Database iteration, I see the platform editor (and perhaps also the Game Engine) limits a missile range to 6553 nautical miles. I see it as a very minor issue, but perhaps it's of easy solving. Issue-53-Maximum-missile-range-in-plattform-editor=6553-nm.pdf
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- 756 views
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Issue Information Issue ID #000040 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.086 Fixed in 2009.090 Tame AIPosted by Grumble on 13 August 2013 - 02:12 AM Tony, I know it is a known issue that the AI becomes less aggressive or less agile towards the end of scenarios, i.e. as time passes by. I think it was Brad confirming it to someone in a post. Is this bug a lost cause? Like it has been IDed but would require complete redesign of the AI to correct it? Please let me know if I'm wasting my time reporting on it! But I hope the fat lady has not sung yet, here are a few observations from my latest run in with the tame AI. This is HDS5 …
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- 844 views
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Defect Name: HARM cannot launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: HARM cannot launch.hpq Long Description: HARM cannot launch against targets that report with radar active. Sequence to reproduce: 1. Order air group to attack ZZb or OOm. 2. "Cannot conduct Land Attack" message received 3. Look in Unit display and several ZZ units are active, but Airbase radar is off. Same for OOm group. 4. Allow missiles to destroy the base. 5. Air group can now attack new group (WT) once the base has been destroyed. Expected behaviour: Should be able to attack active radar in the group Observed behaviour: Canno…
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- 26 replies
- 15.6k views
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Issue Information Issue ID #000052 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.094 Fixed in Closing to next AAM rangePosted by Grumble on 21 September 2013 - 01:29 PM Closing to next AAM range would be a wonderful feature, (See how happy I was when I stumbled into it: Tony's revamped Game Engine #25) turns out it's in the GE, but it does not work consistently, could say as illusive as Bigfoot. (But I've seen it I swear! ) It happened just after I saved the attached file: I press [F1] Attack for DRA Target list pops up with TRA preselected and a soon as I accept TRA pressing OK, before or simultaneously to the Weapon Selection popu…
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- 0 replies
- 905 views
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