Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000014 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.083 Fixed in AP gun ammo expended, but remaining ammo it's not "0", is "65473" shots!!!Posted by broncepulido on 13 April 2013 - 09:40 AM Testing the old River Plate 1939 scenario with a modified DB I see after the 280 mm AP ammo in the Graf Spee forward turret should be theorically expended, the remaining ammo it's not "0" AP shots, it's "65473" AP shots, and the turret is keeping fire!!! In the adjunt Word file I've captured some screenshots detailing best the comportment. Also, I included the modified DB I was using (for sake of simplicity, because …
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Issue Information Issue ID #000128 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.021 Fixed in 2015.025 Unable to Add Speen in PEPosted by eeustice on 01 November 2015 - 01:32 PM When adding AC to the PE was unable to add speed. No altitude bands/speed. This happened on the 1st plane I added but eventually it finally appeared. I have no idea how I made it appear. Attached is a screen shot of the Altitude/Speed screen in the PE. Please let me know if you have any questions. Thanks, Eric Issue-128-Unable-to-Add-Speen-in-PE.pdf Unable to Add Speed.zip
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Issue Information Issue ID #000099 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Firing arc not implemented on Submarine torpedo tubesPosted by broncepulido on 21 November 2014 - 07:56 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap), sailing with the Type 205 U-1 SS on the marked course, detecting the cargo ship, pointing with the stern to the cargo ship (U-1 has only frontal arc firing torpedo tubes), firing torpoedoes at target and verifying as torpedoes are fired in direction to target, from the U-1 stern, when U-1 has not stern fire cabables torpedo tubes. Issue-99-Firin…
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Issue Information Issue ID #000147 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.001 Fixed in 2016.002 1050 AC Missile LaunchPosted by eeustice on 24 February 2016 - 06:08 PM At start of scenario Air Base YXa is destroyed by gun fire (Love those 16in guns). At game time 01 seconds even though Base YXa has been destroyed it has launched 2 of planes. The 2 planes have 1050 missiles on them. At game time 1 min 35 seconds the 2 TU-160 Bombers launch 1050 missiles. There are both KH-102A Land Attack and KH-102B ASuW missiles launched at US Task Group AEC. 1. How can 2 Aircraft launch from a base at a game time o…
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Greetings All, Have two questions about software performance. Not sure if problems, or not. First, when I export the database (build 2024.001) I get the following screen. My scenario(s) seem to work okay, but not sure if "the system cannot find the file specified" is an issue. Second, in the scenario editor, my unit screen is tiny even though I have clicked the 1x setting. I ran the window resize tool available here and reset the windows in the game engine but the scenario editor unit window remains super small. The unit window shows up in the upper left of the group window. Any ideas? Geo
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Issue Information Issue ID #000085 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.017 Missing TG Units In Attacking Unit WindowPosted by eeustice on 15 September 2014 - 06:39 PM Went to launch missiles from TG ACE. There was no ships in the Attacking Unit Window. Attached is the screen shot of the Unit Window, Saved game before and after the units disappeared, and db the scenario was using. This is a 1 min time frame. I have seen this before but it was during the time I had a defective db. There are 111 units in TG ACE plus 7 ASW patrols. If you have any questions please let me know. …
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Issue Information Issue ID #000186 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.009 Fixed in 2017.013 "Circling Aircrafts" problem in composite flights?Posted by broncepulido on 28 May 2017 - 03:29 PM This is a strange situation found when building the Operation Opera 1981 scenario. In the historical Operation Opera one of the flights was not 2xF-15A, it was 1xF-15A+1xF-15B, a special F-15B with a undisclosed type of offensive ECM. My idea was to simulate it with a "composite" flight with a F-15A/B Baz 81 and a F-15A/B Baz 85, the late equipped with a stand-off jammer. No problems apparently programming the c…
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- 718 views
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Issue Information Issue ID #000078 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.010 Fixed in 2015.014 Mk3 Eagle Eye - AI intercepts undetected PGMsPosted by Grumble on 15 July 2014 - 02:50 AM After the Mk2 fiasco with the GBUs I tried the Hammer AASM, it has Medium max altitude, so should not be affected by the contrails visual detection, still, the Udaloy and Sovremenny pickets are engaging it with SAM. (057b.hpm, drop PGMs, bearing only, on both ships) I switched to red (058red.hpm) to check how does the detection occur, only it does not, at least SA does not report any detection, but the ships are launc…
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- 718 views
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Issue Information Issue ID #000034 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.085 Fixed in SE Crashes if incorrect aircraft type is selectedPosted by eeustice on 27 July 2013 - 05:58 PM SE crashed while trying to add helo's on TF ships in Battle Set HDS9. Problem occurred when an SH-60 Seahawk was attempted to be added to the USS Yorktown which is not on the list of Helo's that can be used on that type of ship. Suggest that when an incorrect aircraft type is accidently selected that the Add button is disabled. Same should happen if a Ship has no air craft capability. Several ship classes have a 0 aircraft capacity, but a li…
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When exiting game and saving only one time during the game, eg at game close, on opening the saved game the UUID and UUID_PREV values of ScenSaveDataIn are unchanged from the previous session. If at least two saves are done during the game then on opening the saved game the UUID value is new and the UUID_PREV value is the UUID value from the previous session, as I expect. I've made screen shots as follows: 1/ A fresh game start opening a scenario. The AIWindow console bottom left shows the ScenLoad passed data for ScenSaveDataIn.UUID and .UUID_PREV The next step is after closing the previous game with a game save then opening the saved game. The AIWin…
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Issue Information Issue ID #000131 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Run-Time Check Failure #3 in new SEPosted by eeustice on 11 November 2015 - 04:13 PM When attempting to launch an AC attack from Stirling Australia (AFb) with or without tankers this msg appears using the new Scenario Editor. Attached is a screen shot of the issue, scenario and latest copy of my fictional db. If you have any questions please let me know. Eric PS: I was able to keep the AC attack by selecting Ignore. If possible can you let me know if the Run-Time Check failure will affect my scenario when…
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- 709 views
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Issue Information Issue ID #000199 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in New ship-based air patrols issuePosted by broncepulido on 25 October 2017 - 06:44 AM After observed some irregularities in ASW air patrols in the last iterations, I decided to built a test scenario. Randomly added 10xSH-60B and 10xSH-2F in USS Wasp, simple because I want to no think about how much helicopters to add (If casually fitted Wasp with less choppers probably I did not see this outcome). And surprise: - The first and last ASW patrols, 360º cover each, one with SH-60B and another with SH-2F, are the programmed by me. - Also are present…
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- 706 views
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Issue Information Issue ID #000089 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.019 Scenario Analysis WindowPosted by eeustice on 08 October 2014 - 04:33 PM It appears that in the Scenario Analysis Window the Red Side in the new SE is showing a negative number of aircraft. I added aircraft and it subtracted aircraft from the total # of aircraft. This is the same db and scenario as in my last issue. If you have any questions please let me know. Thanks, Eric Issue-089-Scenario-Analysis-Window.pdf Scenario Analysis.zip
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Issue Information Issue ID #000195 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.011 Fixed in P-3B Orion at 3010 knots speed!!!Posted by broncepulido on 08 October 2017 - 01:14 PM Playing with 2017.012 from a few days ago. Employing the GIUK 1991 WWIII scenario, because it's plenty of different platforms and situations (also, it's very amuse). Almost everything Ok, (only losing a few no NOE capable fighters when they're pulled to VLow in automatic interceptions, but I'm incapable to build a scenario capable to isolate this issue). Also, I fear in the previous scenario play, after restoring save game, I started to lose naval groups h…
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- 702 views
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Issue Information Issue ID #000162 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Negative Altitude in ActUnitReport Export DLLPosted by eeustice on 08 September 2016 - 04:32 PM Negative altitudes appear in the ActUnitReport Export DLL. When using 2016.008 it appears in the Message Box. Altitude Logging is not active in the version I was testing my scenario with due to the issues I experienced in my last Issue report. This scenario was tested with 2016.003. The arrows on the screen shot show where the air group is located in the Group and Unit windows. There is a screen shot of the ActUnitReport Export DLL that display…
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Issue Information Issue ID #000180 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in From 61% to 0% Bingo Fuel in 1 SecondPosted by eeustice on 25 February 2017 - 08:57 PM Launched tanker group with 30 KC-46A tankers and merged with air group FMA. At the start of refueling there us 61 % furl with air group FMA. As soon as time starter air group went to 0% fuel. Attached are a couple of screen shots, the GE game log., 2 saved games. One game second after Alt+R has been pressed. As soon as game starts Air group goes to 0% Bingo fuel. Second saved game is after FMA goes to 0% to Bingo. Also included is a copy of my Fictional …
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Issue Information Issue ID #000098 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2014.020 Fixed in Unit Window zooming errorPosted by Gopher on 08 November 2014 - 03:55 PM Just discoverd a reproducable minor pitty issue on 2014.020GE 1. Press CTRL-N for a new scenario 2. Select EC 2003 Battle for the Mediterranean 3. Select scenario 9.0 Aces and Eight's 4. Select red side 5. Select any red group with the right mouse to center the group window except ZXa! 6. Click with the left mouse buttom in the unit window zoom area like 8x. Result: The unit window jumpe back to ZXa. Ok, I had the tool-box 1.2.5 in the background. Tony, from my point…
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Issue Information Issue ID #000086 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.016 Debug Error in New SEPosted by eeustice on 20 September 2014 - 08:17 AM On Base Ashiya, Japan, when selecting Weapons in the Unit Display menu a Run-Time Check Failure #2 msg pops up. If you hit Ignore you can continue on normally without any additional problems. Attached is a copy of the scenario I am running, Screen Shot of the fault and the latest copy of my db. If you have any questions please let me know Issue-086-Debug-Error-in-New-SE.pdf Debug Error 9-20-14.zip
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Test uses mk13gmls (one armed bandit), 4 harpoon ssm available and three surface target in range. DB indicates only one harpoon can be fired at a time (single rail launcher) but the restriction isn't applied. Also DB indicates only two targets at a time but can target more. attached zip contains txt explanation of test, original scenario (Westpac BS) used in test, two saved game short cuts and screen shot to help explanation text. Procedure: start scenario mk13gmls.scq (use HCDB-140909 DB, Westpac BS), play blue, continue until detect three enemy ships. This point is save game mk13gmls-1 if you want a short cut. Attack (F1) the enemy and see that the computer …
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- 692 views
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Issue Information Issue ID #000087 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.017 Fixed in 2014.018 SE32 Variable Start Points do not show on creationPosted by TonyE on 04 October 2014 - 04:51 PM Steps to reproduce: 1. Create a course for a new group 2. Close out of the course editor 3. Add a variable start point. The icon for the variable start point will not show on the map but the bounding box will show. We should see the variable start point icon. Issue-087-SE32-Variable-Start-Points-do-not-show-on-creation.pdf
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