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Unrestricted numbers in SSM launching

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Test uses mk13gmls (one armed bandit), 4 harpoon ssm available and three surface target in range. DB indicates only one harpoon can be fired at a time (single rail launcher) but the restriction isn't applied. Also DB indicates only two targets at a time but can target more.

attached zip contains txt explanation of test, original scenario (Westpac BS) used in test, two saved game short cuts and screen shot to help explanation text.

Procedure: start scenario mk13gmls.scq (use HCDB-140909 DB, Westpac BS), play blue, continue until detect three enemy ships.
This point is save game mk13gmls-1 if you want a short cut. Attack (F1) the enemy and see that the computer allocation is correct for single rail GMLS assigning only one missile. (left diag in JPG file) but you can allocate any number up to the total local mag of 4 *. I have allocated three, one to each target and execute. Wait a little for missile flight part way to target, this is game save mk13gmls-2 and you can see right diagin jpg 3 individual misile units of a single group headed for their respective targets.
1/ Only one missile should be able to launch at a time, but can launch more.
2/ Only 2 targets ( I don't know why two on a single arm launcher but db says 2) should be able to be engaged but can engage more.

* re the numbers, in a modified DB with 40 available harpoon in the mk13 I could launch all 40 at the one time.
Don

 

mk13gmls.zip

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