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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Started by eeustice,

    Air Group C9A Not Landing.zip As Air Group C9A is landing on Chitose, Japan (AHb) AC stop landing at 36 AC left in the group. I ran multiple test and had the same thing happen each time I ran the test stopping and reloading the game. If I don't pause the game all 60 planes land. There are multiple saved games due to not knowing when the Air Group decides not to land, If any additional files are needed, please let me know. When running 2024.002 GE this issued did not occur.

  2. Issue Information Issue ID #000131 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Run-Time Check Failure #3 in new SEPosted by eeustice on 11 November 2015 - 04:13 PM When attempting to launch an AC attack from Stirling Australia (AFb) with or without tankers this msg appears using the new Scenario Editor. Attached is a screen shot of the issue, scenario and latest copy of my fictional db. If you have any questions please let me know. Eric PS: I was able to keep the AC attack by selecting Ignore. If possible can you let me know if the Run-Time Check failure will affect my scenario when…

  3. Issue Information Issue ID #000137 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.027 Fixed in 2015.028 Uncapable to open in progress of building scenarioPosted by broncepulido on 18 December 2015 - 11:28 AM I'm not sure what I did wrong, perhaps a blank surface groups, but I'm almost sure that's not the case. Issue-137-Uncapable-to-open-in-progress-of-building-scenario.pdf BLACK SEA 2015.zip

  4. Issue Information Issue ID #000133 Issue Type Issue Severity 4 - High Status 23 – Fix Accepted By Reporter Version 2015.026 Fixed in 2015.027 New SE Victory ConditionsPosted by eeustice on 22 November 2015 - 05:44 PM When entering Victory conditions for Blue side in the Type Box and select Board Type, I get a "GetMemAnnexError" which causes the SE to crash. When I try to open scenario in the GE. The GE just crashes with no error specified. The zip file consists of 2 screen shots, latest version of my Fictional db, the SE log, and a copy of the scenario. I tries to open a new game of my monster scenario and the GE opened without a problem using the lates…

  5. Issue Information Issue ID #000127 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.026 GE errour or rare DB errour???Posted by broncepulido on 31 October 2015 - 10:03 AM Just when everything looks fine, great undetermined errour. Employing Build 2015.23, when playing the Clash of DDGs scenario, I get strange lectures when clicking in a unit in the "Group Map", later "Display", later "Platform Display/Active classes only" (ships), in this limited scenario, with ship classes limited to Burke IIA and three Chinese types, the window show eight types of ships (with impossible types as Spruance or Be…

  6. Issue Information Issue ID #000129 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Real sonar range not showed in "Unit Window/Full" in GE.Posted by broncepulido on 02 November 2015 - 07:26 AM When you select an individual unit (ship or submarine sonar-equipped) in the "Unit Window" and click on the virtual button "Full" unit to see the unit current characteristics, you now view only the theoretical sonar range (both active and passive) of the unit, not the altered/extended sonar range of the unit because the particular circumstances of that sea, environment and time.​ Issue-129-Real-so…

  7. While playing my scenario receive message that all Victory Conditions met at same time. Looking at the Victory Conditions in the SE it appears none of them have been met. I have included 2 saved games to make sure I got the right one. Unit ID Test 1-79.0009.hpq Unit ID Test 1-79.0010.hpq

  8. Issue Information Issue ID #000132 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 No linked file in from Order Writer in New SEPosted by eeustice on 15 November 2015 - 05:50 PM I was writing the orders for my first scenario. I opened the Order Writer and linked the file to my scenario. However when I open the scenario the orders. The zip files have the latest db, scenario file, the word version of the orders and what looks like 2 files that were created with Red and Blue orders. I’m not sure what I did wrong. If possible can you let me know what I did wrong and lead me dow…

  9. Issue Information Issue ID #000123 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.022 Fixed in 2015.023 Ship missile loadout not adjusting in unit full reportPosted by Tony on 25 October 2015 - 07:32 AM I recentlystarted running version 2015.022 and database 150928 and I notice in ship missile lauching the group full report keep up with missile usage while the unit full report did not show missile usage on my ships. The scenerio was in Westpac WWW3 and tested with different units expending ordinance. I have included a test scenerio in which a Horizon class frigate intercepts a swarm of missiles larger then it's…

  10. Issue Information Issue ID #000125 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Planes Allowed on UnitsPosted by eeustice on 29 October 2015 - 03:51 PM When adding AC to ship or land unit the SE allows more AC than the AC limit set in the db. In example provided the db shows AC capacity of 10. In the SE I was able to add 30 AC. The GE also shows 30 AC. So far neither PE or SE has crashed. Attached is screen shots of the db THAAD Bat. Attached is a screen shot of 30 AC added in the SE. Attached is a screen shot of 30 AC in the THAAD unit in the PE Attached is the latest copy of my…

  11. Issue Information Issue ID #000126 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Negatice Sam's and AA ShellsPosted by eeustice on 29 October 2015 - 04:26 PM Screen shots from GE showing negative SAM's and AA Shells. Same db and saved scenario is last issue. If you have any questions please let me know. Thanks, Eric Issue-126-Negatice-Sam's-and-AA-Shells.pdf Negative Sam's.zip

  12. Issue Information Issue ID #000120 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.017 Fixed in 2015.020 Blue planes shoot-down, plane group persistsPosted by broncepulido on 15 October 2015 - 02:39 PM I send a saved game playing the Tesseract scenario. Two of my Vietnamese Su-27SK are shoot down by the Chinese in the air group BLA (composed only by those two Su-27SK), but the group persist in the map with none aircraft presente. Issue-120-Blue-planes-shoot-down-plane-group-persists.pdf 0 PLANES IN GROUP.zip

  13. Issue Information Issue ID #000117 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.011 Fixed in 2015.013 HC GE and SE Will not openPosted by eeustice on 06 August 2015 - 02:31 PM Update 2015.012 was installed both GE and SE will not open. Have downloaded file twice and loaded them several times. Attached are the GE and SE Log files. No problems with 2015.011. Issue-117-HC-GE-and-SE-Will-not-open.pdf gese.zip

  14. Issue Information Issue ID #000116 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.010 Fixed in 2015.011 tanker aircraft refuelling when its the only unit in groupPosted by donaldseadog on 22 July 2015 - 04:14 AM Game version HC 2015.010 attached zipped test file using HCDB 150621 NACV EC2003 Active is one air group consisting of one unit comprising one tanker. In about 10 seconds (game time 120731) a refuelling event starts. The group now continuously goes through refuelling cycles. While this is not new now that refuelling operations continue until fuel is expired it becomes tedious. Also if the fuel to offlo…

  15. Issue Information Issue ID #000115 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.009 Fixed in 2015.010 lazGUI v 10 startup crash with custom scenarioPosted by donaldseadog on 13 July 2015 - 04:47 PM Using: Windows 7 HC GE 2015.0.0.9 lazGUI v 010 At startup (game time 0) game crashes with all custom scenarios I've tried, eg recent GIU2.scm (HCDB 150621). I've also tried older custom scenarios with same result. No problem with any battleset scenarios. crash report indicates lazGUI as the fault module. The crash is immediate so I have no saved game. Don Issue-115-lazGUI-v-10-startup-crash-with-custom-…

  16. Issue Information Issue ID #000113 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.007 Fixed in 2015.008 HC CrashPosted by eeustice on 12 June 2015 - 09:39 AM HC just crashed after SSM's hit Red ship. No crash msg. Sorry guys that's all the info I have. The attached saved game will crash after ASM hits. Have tried to run several times and crash happens every time. Attached is my latest db, game saved file and the GE log. I gave attached the last 2 saved games prior to the crash in case it helps. Last GE log indicates that this may be a refueling issue with group GOA (Just north of Japan). If you have any qu…

  17. Since we can now capture bases, I changed the size of the runway on Sinuiju North Korea (ID 52621)from small to large. The base size in the SE and GE do not change size. In the PE the base size is Large. Attached is a scenario with the North Korean base, the latest copy of my db If you have any questions please let me know. Sinuiju North Korea.zip

  18. Test uses mk13gmls (one armed bandit), 4 harpoon ssm available and three surface target in range. DB indicates only one harpoon can be fired at a time (single rail launcher) but the restriction isn't applied. Also DB indicates only two targets at a time but can target more. attached zip contains txt explanation of test, original scenario (Westpac BS) used in test, two saved game short cuts and screen shot to help explanation text. Procedure: start scenario mk13gmls.scq (use HCDB-140909 DB, Westpac BS), play blue, continue until detect three enemy ships. This point is save game mk13gmls-1 if you want a short cut. Attack (F1) the enemy and see that the computer …

    • 0 replies
    • 644 views
  19. Played in BS Westpac with DB HCDB2-170909 game version 2025.023. Carrier group AAC comprises three carriers each with unique class of ac. group ACA is sent out on patrol comprising ac from each carrier. It is ordered to RTB and land. Up until the landing commences the three units have their correct home unit being the unit from which they took off. The saved game AirMove1.0003 (from scenarioAirMove1.scq attached) is the second before they commence to land and units have correct home unit. One second later one ac from each unit has landed on the home carrier of unit AC000, no ac land on the other two carriers. I believe the units should land on their parent carri…

    • 0 replies
    • 533 views
  20. Issue Information ⦁ Issue ID #000164 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2016.010 ⦁ Fixed in "Phantom" groups splitting groups in SEPosted by broncepulido on 05 November 2016 - 01:21 AM For sake of accelerate scenario building, many times I build a group with many units (Iranian MANPADS in this example), and later split it to place the diverse units on the map. Now, in SC 2016.10 (and probably in previous versions), if you split the group, the new group is not showed on the map at first instance. But you can select it alternatively with the space bar and delete keys, and after selected you can "change group posi…

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