General
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298 topics in this forum
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HCE - 2007.029 ============== - Chg:0000 SE When lots of ship/sub/aircraft classes are in the DB, it could overflow the maximum contents of a 16-bit listbox. Fix is to dynamically narrow the width of the shown fields so that all entries are shown. This will mean some country names, class names, and side names may be cut short to make each entry small enough for them all to show. (thanks Rene) - Chg:0000 GE An attempt was made to have the GE not crash if a scenario has groups with no units. What to test: Try opening some scenarios in the GE that have empty grou…
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HCE - 2007.030 ============== - Chg:0000 BB For locales where a period is not used in floating point numbers, force it anyway to avoid errors. - Chg:0000 BB Include some more battleset specific messages in the seed files for the battleset. Prevents a problem Rene reported about the game crashing after a victory condition dialog was dismissed. This one is for Rene, to test your CTD, and to make sure Save/Load work okay in the BS Bulder.
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HCE - 2007.031 ============== - Chg:0000 GE Undo the attempted fix to prevent GE crashes when there are empty groups in a scenario, the fix was specific to my machine. - Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back to the operating system. - Chg:0000 GE More guns work. Player and AI now allocate the total number of bursts they want to fire, the GE handles spreading the fire over number of mounts, tubes, combined with ROF. Disabled Impact and Airburst radio buttons on attack type dialog since player choi…
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HCE - 2007.032 ============== - Chg:0000 SE If a ship/sub/... has no unit names available, tell the user that instead of throwing an assertion. (thanks Stalintc) - Chg:2367 GE Neutral submarines have no sink image when sunk. - Chg:2000 GE Message Log wasn't clearing when loading a saved game. This was intentional but has now been changed anyway to clear the message log contents when a saved game is loaded. - Chg:0000 GE When launching aircraft to attack, allow attacking unknown groups as well as known enemy groups. (thanks Herman) - Chg:0000 GE When telling aircraft to attack, if the first uni…
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HCE - 2007.033 ============== - Chg:0000 SE If you are drunk and do a really crazy sequence of keystrokes and mouse clicks, you can get the SE to show only water. For those episodes we've now brought back the land. (thanks Herman) - Chg:0000 SE Prevent user from opening up multiple add/edit variable start point location windows. (thanks Herman) - Chg:2064 SE Deleting Variable start points then adding more later crash, fixed. (thanks Ralf and others) - Chg:1883 SE When adding planes to a ship/base after adding the plane class scroll list would move up one slot in the list, …
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Harpoon: Commander's Edition Copyright AGSI ------------------------------------------------------------------------------- HCE - 2008.001 ============== - Chg:0000 GE If autosave was set to zero, the game would constantly save, fixed so that no autosaves are done with a value of zero. - Chg:2057 GE Neutrals should no longer attack any other sides' subs (or anything else but anything else was dealt with in earlier releases). - Chg:2355 GE HDS III GIUK 12.0 is the same scenario as 11.0 Kludged the system to not show HDSIII scenario 12.0 in the scenario selection of the G…
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HCE - 2008.002 ============== - Chg:0000 GE Sometimes VCs were triggering early, this was due to the possibility of damaged units being counted twice, that dual count has been removed. (thanks Herman) - Chg:2131 GE Mounts with SAMs that are surface capable led to the AI not being able to fire SSMs that were in the same mount if they were listed after the SAMs. The workaround was to tell the GE not to use SAMs as SSMs in pre-EC2003 battlesets. - Chg:0000 GE The mini report window could cause a crash due to a string buffer being too small. Surfaced with a Mine gro…
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HCE - 2008.003 ============== - Chg:0000 GE Use the textured maps created with BattleSet Builder. - Chg:0000 SE Changes to keep up with BB and GE new BattleSets. - Chg:0000 DU Tweaked res_add_headers to allow larger battleset files. - Chg:0000 BB Capture the textured map to res028.bin of the BS.res file. This one is BS Builder improvements, mainly the inclusion of the textured map for use in the game. Some additional structure was laid out as well but that is all behind the scenes (still hoping to do non-square maps and was very close tonight but lat/lon was inaccurate). So test making some battlesets and see what happens.
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This will in all likelyhood be the build that goes out as the public beta for the first patch. It is not a debug build so if you see message log messages that should not be there, report it. Show All, auto play, and iterative saving should still work. We're also looking for difficulties with the install process. NOTE: For those editing databases, please be cautious doing so until you know it is working well with this release, changing the db_utils always brings some risk and I made multiple changes to them for this build. HCE - 2008.004 ============== - Chg:0000 GE Don't tell planes to drop to Low altitude when returning to base - Chg:0000 GE If an air gro…
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Okay, I did not fix any installer problems, only game functionality and mainly in the form of the BS Builder and database importing/exporting. HCE - 2008.020 ============== - Chg:0000 DU Fixed up build options of db_utils and map_utils, they were spitting out some bad data when built as a Release build. - Chg:0000 BB Changed to output scenarios in four digit format, res0030.bin instead of the errant res030.bin format. - Chg:0000 BB More properly parse output of map projector program for grabbing the salient map data items in the battleset.res file. - Chg:0000 GE Show build number in title …
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I just DL'd ansd installed 2008.021, and when I load the game the old opening sequence seems to be gone. By that I mean, I'm not presented with any Battleset or Scenario menus, it just goes straight to a scenario, seemingly at random. To load a specific Battleset/Scenario, read the Orders, etc. it is necessary to allow the random scenario to load and then select File - New from the pulldown menu. At this point I can select a Battleset, Scenario, read the Orders and select game options. Hardly a disaster by any means, but a little inconvemient. Buddha
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HCE - 2008.021 ============== - Chg:0000 GE Updated credits - Chg:0000 GE Made range rings into range ellipses (see WestPac). - Chg:0000 BB Allow the user to continue working after trying to make a BattleSet with illegal lat/lon (thanks Akula) Brad tested the scenario converter and it worked fine in his attempts. You'll find the range rings sometimes distort (usually with really large ranges), that's just the way it will be for now. 2008.021 has been passed on to AGSI for submission to Matrix for public testing.
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HCE - 2008.022 ============== - Chg:0000 SE Bret made the changes to allow opening of scenario files that are larger than 64kB!
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HCE - 2008.023 ============== - Chg:0000 GE Fixed a buffer overflow in formation editor if a ship had a long class name. Also allowed the displayed information to be longer/complete. - Chg:0000 GE The Red Victory graphic for EC2003+ will now be the same as the pre-EC2003 one (Kirov over a map of Europe+Asia) instead of a US carrier and US flag... - Chg:0000 GE Sized the sound files to be smaller so that they play as they should. So, sounds should now work and play more than once if needed.
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Defect Name: C++ error recieved on resolve torpedo attack vs sub Build: HCE 2008.24 Repeatable: Yes Operating System: Windows Vista Ultimate x64 DB used: Stock DB Scenario used: Kodak Moment Battleset: EC2003 IOPG Long Description: An air launched torpedo in the save attached to this report is causing a C++ error during the resolution of its attack on a Kilo class submarine. The displayed error message will allow continuation of the game by clicking *ignore* Process: - Open GE - Open the attached save for EC2003 IOPG Kodak Moment - Watch the torpedo attempt to resolve its attack on the Kilo class submarine - After a few moments the game will stop and the…
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Defect Name: GetMemAnnex Error: IS_DISK Build: HCE 2008.024 Repeatable: Yes Operating System: Windows Vista Ultimate x64 DB used: HCDB-080406 Scenario used: Kodak Moment Battleset: EC2003 IOPG Long Description: The error described in this topic description was displayed randomly during a scenario with seemingly no provocation from myself. Process: - Open GE - Open the attached save for EC2003 IOPG named "KodakMoment1". - Run until error - Note error displayed Expected Behaviour: Game should continue running without error Exhibited Behaviour: Game stops and crashes to desktop after displaying the GetMemAnnex error Notes: I have …
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HCE - 2008.024 ============== - Chg:0000 GE Fixed a buffer overflow in mini report caused by type being to long (ex. AD Mobile > 8 characters). (thanks Gopher) - Chg:0000 GE Fixed a lock-up/crash when list view columns are sized very small. The program was getting into an endless loop trying to shorten the text to display. (thanks Mack) http://harpgamer.com/harpforum/index.php?showtopic=2604 So... test making listview columns small, and click on AD Mobile groups.
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HCE - 2008.026 ============== - Chg:0000 GE For pre-commondb battlesets, play prop launch sound only when propulsion type == 1. (thanks NAVMAN) http://www.matrixgames.com/forums/tm.asp?m=1732358 - Chg:0000 GE In debug builds, show when the GE expires. - Chg:0000 GE Split sounds out of Harpoon32.dll and into individual files within the Sounds directory. - Chg:0000 GE Allow high PicIDs for commondb battlesets. - Chg:0000 GE Ignore BattleSetPath from registry, make it the same directory as the one the game was launched from. - Chg:0000 SE Allow high PicIDs for commondb battlesets. - Chg:0000 SE Ignore Battl…
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HCE - 2008.027 ============== - Chg:0000 GE Split graphics out of Harpoon32.dll and Winharp32.exe and into individual files within the Graphics directory. So in addition to testing the things in 2008.026 release notes, note if images are missing from dialogs (victory, staff assistant, etc.) in various battlesets. If you are a bit more advanced, try replacing some of the graphics and see what happens. If you are really advanced, look for memory leaks as there are two parts of the changed code that may be leaking memory with each load of one of the graphics.
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HCE - 2008.029 ============== - Chg:0000 BB Increased allowable scenarios in battleset from 12 to 21. - Chg:0000 BB Started the work to allow embedding a database in the .res file. - Chg:0000 GE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB if it is being used. - Chg:0000 GE Fixed another problem with crashing when a battleset had no scenarios and user tried to load a user-made scenario. The map wasn't being loaded. - Chg:0000 SE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB …
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