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2008.045 Release Notes

Featured Replies

HCE - 2008.045

==============

- Chg:B017 GE Crash Bugs fixed - When attacking an airfield during takeoff or

landing, there was the distinct possibility of the game

crashing with heap corruption. Modified the launch/land code

to be more considerate of aircraft being destroyed on the

ground during launch/land cycles. (thanks Herman)

- Chg:0000 GE Restricted each unit to one Reload event at a time. This is a

questionable way to avoid endlessly stacked reloads.

- Chg:0000 GE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

- Chg:B035 GE Neutral sonobuoy and SOSUS contacts will no longer be reported to

the player or the AI (thanks Herman)

- Chg:0000 SE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

- Chg:B034 SE Platforms were often showing an incorrect aircraft capacity

remaining percentage. This was due to some incorrect assumptions

about the results of integer math. (thanks Herman)

  • Author

Verification of these items is reserved for Charlie until 8/10/08. Others can of course feel free to verify them as well but Charlie is officially on the job.

 

Maybe back to the Pipe Dreams for the rest of you, and/or bulking up your wishlists :)

Verification of these items is reserved for Charlie until 8/10/08. Others can of course feel free to verify them as well but Charlie is officially on the job.

 

Maybe back to the Pipe Dreams for the rest of you, and/or bulking up your wishlists :)

 

Who is Charlie? Cause Charlie doesn't surf.

  • Author

To test the BSBuilder items you need a non-zero sized battleset.rsr placed in the \Matrix Games\HCE\BSBuilder\Battleset\BSDBlank\ folder, I've attached the proper file.

 

Make sure you replace it with a zero sized file of the same name when you are done testing otherwise any battlesets you distribute to people running 2008.044, without an embedded database, will not function correctly.

battleset.zip

Verification of these items is reserved for Charlie until 8/10/08. Others can of course feel free to verify them as well but Charlie is officially on the job.

 

Maybe back to the Pipe Dreams for the rest of you, and/or bulking up your wishlists :)

 

Who is Charlie? Cause Charlie doesn't surf.

 

Go ahead and test man, I may be able to get thru all of these.

Reference .045, I tested the below within several scns and my game did not crash.

 

 

"When attacking an airfield during takeoff or landing, there was the distinct possibility of the game

crashing with heap corruption.

HCE - 2008.045

==============

- Chg:B017 GE Crash Bugs fixed - When attacking an airfield during takeoff or

landing, there was the distinct possibility of the game

crashing with heap corruption. Modified the launch/land code

to be more considerate of aircraft being destroyed on the

ground during launch/land cycles. (thanks Herman) CONFIRMED

- Chg:0000 GE Restricted each unit to one Reload event at a time. This is a

questionable way to avoid endlessly stacked reloads.

- Chg:0000 GE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

- Chg:B035 GE Neutral sonobuoy and SOSUS contacts will no longer be reported to

the player or the AI (thanks Herman) CONFIRMED

- Chg:0000 SE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

- Chg:B034 SE Platforms were often showing an incorrect aircraft capacity

remaining percentage. This was due to some incorrect assumptions

about the results of integer math. (thanks Herman)

  • 4 months later...
- Chg:0000 SE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

 

confirmed works fine now

  • 3 months later...
  • Author

hmm, I think we can call the testing on this build complete. I'm not sure you have any way to know whether reload events are being layered or not but I know reloads still happen (and assume you do too).

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