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About the new Command game

Featured Replies

We won't entertain much discussion here about our feelings about the developers, as that much is probably well known in the community and is better relegated to history, but the game itself looks pretty great. I guess more will become known shortly.

  • Author

At last and at least It was a great idea to begin the patch release process these days ... :)

Certainly lots of chatter about Command's cost, and although I can see both sides of the debate, I do have to admit that I lean towards defence of a higher sticker price generally.

 

The sheer amount of work that goes into these kinds of niche products - and the value they offer - is difficult to measure in any other way than to say they are 'exceptional'.

 

But as wargamers we probably aren't the most objective of observers, are we? :D

Is this the former 'red pill' game from a few years back? Has anyone here actually played it? Would be nice to know how far it compares against Harpoon and if the gameplay lives up to the polished graphics.

Yes, this is Red Pill. I have played it and it goes a long way towards bridging the gap between HC and H3. I expect you can find all the information you want at the Matrix Games site, we won't be entertaining much of any discussion here, primarily because the discussion brings my enjoyment of visiting our site right near zero and anyone who still wants HC probably doesn't want that.

  • 2 weeks later...

After consultation with the esteemed Mr. Leyte and input from various forum members we will be branching out from a Harpoon-centric site to a more broad wargaming site. Some more details will follow this weekend but Command will be in the mix for new forum additions.

  • Author

Very prudent move. I saw the Command DB it's not very researched, in data content is only a derivative of previous H2/H3/ANW DBs. Also, Command is apparently very Harpoon2/3/ANW-like, I think HCE is far better to illustrate scenarios with a great number of units, both because complications in scenario design and also because hardware limitations.

  • Author

In a personal message Mike Mykytyn explained me my confussion: "Command's DB is not a copy of Harpoon 3's although its fair to say that Ragnar's research and work contributed to it.

Thanks

Mike"

Thanks, Mike.

Ok - experts- Someone drop in some more details and history for Red Pill, please. I have read reviews here. I play HC often, think I have bought but never really gotten into H3. I am aware of some of the differences.,

What if any compatibility does it maintain with HC? Could a HC scenario at all import there? This intrigues me a fair bit. Flash graphics ain't a big thing to me. If anything - I see and understand and love some of the openness of the HC 2003 scenarios/ platforms, etc.

thanks in advance

  • Author

I also love this openness. But I see clearly the Game Engine intrinsecal limitations, and the long term problema of absence of a Scenario Editor.

I purchased Command the first day, and updated it, but I've not played it, real time issues and centered yet in HCE.

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