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  1. GE crashes with out any warning. This has happened several time in about the same spot in the game. I have included the last 5 game saves 1 second apart. If more saved games are needed please let me know. The zip file includes GE log, db and saved games. let me know if you need any additional information. GE Crash 2023.006.zip
  2. After leaving TonyD and I alone for 15 minutes we found an issue with the 2023.003 version of the SE. When selection weapons on a plane at an air base the SE Crashes. When selecting Sensor on a ship or a sub the SE crashes. Crashes verified by TD and myself with various db's and scenarios. Included in the Zip file is a small scenario, latest db and the SE log file. 2023.003 SE Crash.zip
  3. Upon loading a saved game using the 2023.001 GE scenario crashed. Starting a new game with scenario and db loaded fine. Opened scenario in the SE without any issues. Attached is a saved game, GE log file, latest db. If you need anything else please let me know! 2023.001 Update Saved Game Load Crash.zip
  4. When attacking a ship with guns the number of rounds the GE selects to destroy a target is much larger than what is really required to sink target. Attached is a test scenario based on my fictional db. Issue verified by TonyE TonyE Note: AttackDoctrineWithRisk uses the AllocateRounds logic which is meant for missiles (which can be shot down), not for guns. Guns Test.scq
  5. (ZUa)When attempting to change destroyed air base (ZUa) to blue using Turncoat, receive "Side change failed, no group id available" message. Created a test scenario and was unable to duplicate the issue. Earlier in the game I converted a red base to blue base (DSa) using Turncoat. There was an update to Turncoat after base was converted to DSa due to a previous GE crash caused by Turncoat. It appears that the side in the Turncoat base resets it self back to the Red instead of the Blue side. I have restarted the GE several times and the issue persists. In my test scenario I was able to change the sides of a base to any option available with out a problem. Attached is my saved game. Update Test 1-25.zip
  6. After launching and setting AC to patrol at high altitude, when aircraft reaches patrol location speed goes to 0kts. Attached is a saved game just before the AC reaches it patrol location as well as the scenario created for the test. GE log has been included. If you need any additional info, please let me know. 0kts Loitering.zip
  7. During game play shortly after missiles hitting AD units close to blue base Yelizovo, Russia GE crashed. Blue side destroyed Red base Yelizovo, Russia. Used Turncoat dll to turn base blue. Just after 25 seconds of play the GE crashed. This crash has occurred multiple times at the same time. I have included the last 3 seconds of play game time, GE Log and the latest edition of my db. Please let me know if any additional info is needed. GE2021.012 Crash.zip
  8. When Saving a Scenario that I was editing, the message below came up several times. Scenario seems to save Ok. When reopening it appears that all changes were saved. Selecting Retry seems to save the Scenario. The zip file consists of the latest edition of my db, the SE Log file and a copy of the scenario. If you need any additional info please let me know. Saved scenario with 2021.006 and save did not produce any messages and SE did not crash. Spartly Island 4 Part 1 Update 12.zip
  9. In the GE when you change zoom levels with the formation editor open, the units often don't draw in the correct locations, something is amiss with the scaling. They can also be drawn in the wrong location when first entering the Formation Editor
  10. Went to add some Chinese planes to a base while updating one of my scenarios. I couldn't find any Chinese Ships, Planes or Bases. Finally stumbled on them in the SE. It appears that Chine has been changed to Side. I checked the PE and China is listed for all db entries I checked. I have included a copy of the PE and SE files in the download. I checked multiple versions of my PE, the issue seems to be consistently there. I have updated other scenarios lately and haven't noticed before. I am using 2021.009 version of HC. I haven't checked older versions yet. A screen shot is below for your viewing pleasure! Spratly Island #3-7.zip
  11. In the GE, when the formation editor button is pressed, the units for that group disappear from the Unit window. The units should remain visible in the Unit window.
  12. Issue Information ⦁ Issue ID #000059 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.099 ⦁ Fixed in 2009.101 Base Name Changes on its OwnPosted by eeustice on 11 October 2013 - 07:28 PM In updates 2009.098-100 Kadena AB, USA changes names after inserted into WesPac Scenario 9.0 The Backyard. If you create a new base from the default blank screen the base name is ok. Problem does not exist in the 2009.096 SE release. Attached are screen shots of the different releases and a screen with the base added in the default screen by it self. Please let me know if you have any questions. I would like to know if it would be possible to have the # base runways in the description of the base be added in the SE. The # of runways is present in the GE. Thanks, Eric Issue-059-Base-Name-Changes-on-its-Own.pdf Kedena AB USA.zip
  13. Issue Information ⦁ Issue ID #000066 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.102 ⦁ Fixed in 2014.001 Bearing Only TASM AttackPosted by eeustice on 03 April 2014 - 06:00 PM Westpac Battle set default Harpoon db. When launching a TASM or any other type of missile at a bearing only contact the TASM is shot down by your own TG or hits a ship in your own TG sinking your ship. I have seen this with air launched weapons. Attached is the test scenario and saved game just as the SAM is launched at the TASM (TASM2.0022) and the file 1 min before the launch (TASM2-0021). The scenario file name is TASM3 Please let me know if you need any additional info. Thanks Guys! Eric Issue-066-Bearing-Only-TASM-Attack.pdf TASM2.0021.zip
  14. Issue Information ⦁ Issue ID #000095 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.020 ⦁ Fixed in 2014.021 Variable Start Points in New SEPosted by eeustice on 25 October 2014 - 03:52 PM When selecting Variable Start Points in the Orders 2 Drop down menu all scenario variable start points are visible. Attached is a screen shot and the scenario file. The db is the same as in my last Issue Report. Please let me know if you have any questions. Eric Issue-095-Variable-Start-Points-in-New-SE.pdf Variable Start Points.zip
  15. Issue Information ⦁ Issue ID #000146 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.028 ⦁ Fixed in 2016.008 SE Formation & Ready AIr WindowsPosted by eeustice on 13 February 2016 - 05:17 PM The Ready Air window in the SE are not big enough or aligned correctly. The Formation Editor window is missing the last 5 in the max range of 255. The Ready air Top part doesn't align when there is over 100 in the planes in the # row. The bottom of the Ready Air window does not align with Qty, Target, Range, % Hit, and Damage. Attached are screen shots. This is one of those that isn't a high priority but somewhere down the line that needs to be fixed. Please let me know if you have any questions. Issue-146-SE-Formation-&-Ready-AIr-Windows.pdf Ready Air- Formation Windows.zip
  16. Issue Information ⦁ Issue ID #000179 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2016.003 ⦁ Fixed in 2017.005 Tankers will not Seperate From Group at Bingo FuelPosted by eeustice on 19 February 2017 - 03:13 PM Launched an ASW Group with Tankers. There were 5 P-8A's and 5 KC-45A's. When Tankers got to Bingo fuel they would not separate from air group Attached is the scenario file. A saved game at 11 % to Bingo Fuel, A saved game at 8% Bingo fuel, and a file at 10% Bingo fuel and a copy of my Fictional database. Please let me know if you need any additional info. Thanks, Eric Issue-179-Tankers-will-not-Seperate-From-Group-at-Bingo-Fuel.pdf Air to Air Refueling.zip
  17. Issue Information ⦁ Issue ID #000193 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 – Fix Coded ⦁ Version 2017.011 ⦁ Fixed in 2017.013 RefuelingPosted by eeustice on 03 October 2017 - 07:17 PM Tony, In GE 2017.012 just after the start of refueling the F/A-18’s go to 0% fuel. Tankers still have 93% fuel. Almost looks like the F/A-18’s refueled the tankers. A copy of the db and 3 saved games. I think 10 is where it happens. The last 3 files are saved 1 game second apart. Good luck. Thanks Eric Issue-193-Refueling.pdf After Manual Refueling Started (ALT-R).zip
  18. Issue Information ⦁ Issue ID #000091 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2014.018 ⦁ Fixed in Get Annex ErrorPosted by eeustice on 12 October 2014 - 10:24 AM Upon opening Saved game WP Backyard 936-4 from last night received a Get Annex Error. Loaded last game save file WP Backyard 936-3.0013 and game loaded. I looked for item 13617 but I could not fine item. I don't know which annex is 13. After saving my game upon exiting the game last night I received a Debug Assertion Fault. Pondering if they are related? Attached are the 2 saved game files a copy of the screen shot and the GE log. The db is the same as my last 3 issues. If you guys have any questions please let me know. Thanks, Eric Issue-091-Get-Annex-Error.pdf Get Annex Error 10-12-14.zip
  19. Issue Information ⦁ Issue ID #000083 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2014.015 ⦁ Fixed in Debug Assertion FaultPosted by eeustice on 06 September 2014 - 10:39 PM Upon exiting the game received a Debug Assertion Fault (see attached word doc for the screen shot). Game was saved before GE was closed. I have seen this a couple of times in the past upon closing the GE. Attached is a copy of the latest db, saved game, screen shot and for your viewing pleasure in the new SE a copy of the scenario. If you have any questions please let me know, Thanks, Eric Issue-083-Debug-Assertion-Fault.pdf DAF 9-7-14.zip GetMemAnnex Error.zip
  20. Issue Information ⦁ Issue ID #000122 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2015.020 ⦁ Fixed in Run-time Error '94'Posted by eeustice on 19 October 2015 - 10:07 AM When importing my db for editing received a Run-time Error '94'. Unable to load db. I worked on the db Sat and my db was fine. I should have never had the need to import it. Attached is a copy of my db and screen shots of the Access debug window and the screen shot of the msg received when I selected Import. If you have any questions please let me know. Thanks, Eric Issue-122-Run-time-Error-'94'.pdf HCEEFDB-151017.zip
  21. Issue Information ⦁ Issue ID #000176 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2016.003 ⦁ Fixed in SE Run-Time Check Failure 3Posted by eeustice on 18 January 2017 - 06:06 PM When trying to open Scenario with SE received a Run-Time Check Failure 3 and was unable to open scenario for editing. Included is a screen shot of the message receive from the SE, Complete scenario SP4 that was my last release and a copy of my fictional db. If you have any questions please let me know. Thanks, Eric Issue-176-SE-Run-Time-Check-Failure-3.pdf Run-Time Check Failure 3.zip
  22. Issue Information Issue ID #000108 Issue Type Issue Severity 0 – None Assigned Status 92 – Will not fix Version 2015.004 Fixed in Heap Corruption DetectedPosted by eeustice on 02 May 2015 - 09:43 AM Tony, Repeated Heap Corruption Detected crashes in my edited Backyard scenario in the Westpac battle set. Seems to occur after a Russian SSBN is sunk NW of Andersen Air Force Base (Guam). Attached is screen shots of the crash, db that us used for the scenario, saved game file and the original edited scenario. If you have any questions please let me know. Thanks, Eric Issue-108-Heap-Corruption-Detected.pdf Assertion Failed.zip
  23. Issue Information Issue ID #000093 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in Land Attack Missiles Have Incorrect Names in Unit WindowPosted by eeustice on 25 October 2014 - 10:47 AM Kind of a strange on here. The Land Attack missiles have odd names. In missile group BJM Target is ZJ003 8X RIM-162D. ZJ003 is a SA-6b missile battery. Missile launched was either a TACOM IV or TLAM-C or D. Kind of confused here on how to right this up. Checked db in both the SE and GE and it appears that I have all the correct missiles in my launchers. If this is a db issue I could not find it. Trying to launch an ASM attack it appears that when I go to launch a TASM all the weapons appear to have been turned into TASM's on the ship I am launching them from. Which means ESSM's became TASM's. I looked in the Platform Display in the GE Reports menu and looked at the Nimitz and it showed the correct weapons in the correct launchers however when I look at them in Carrier Group AVC attacking Surface Group WPS my Unit Weapons Loaded shows all TASM III. Attached is my saved game scenario, latest db and a couple screen shots. If you need any additional info please let me know. Eric Issue-093-Land-Attack-Missiles-Have-Incorrect-Names-in-Unit-Window.pdf Land Attack Missiles.zip WP Backyard 936-1.0001.zip
  24. Issue Information Issue ID #000112 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.007 Fixed in 2015.007 Refueling in HC Version 2015.007Posted by eeustice on 07 June 2015 - 12:08 PM Refueling Air Group FSA consisted of 5 groups of 5 Fighters and 1 group of 10 Tankers. Only 2 of the 5 fighter groups refueled. Other 3 were left high and dry Attached is the latest version of my db, a couple saved games, and the GE log file with refuel logging set in the HC Launcher. Before the changes were made with Refueling each group received an equal amount of fuel from the tankers. If you have any questions please let me know. I was trying to place this in the Refueling forum but was unable to figure out how to attach the files so I have place all the info here. Good luck guys! Eric Issue-112-Refueling-in-HC-Version-2015-007.pdf Refueling.zip
  25. Issue Information Issue ID #000141 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.026 Fixed in 2015.026 GetDisk AnnexA ErrorPosted by eeustice on 22 December 2015 - 08:53 PM Just after the start of my Spratly 3 Test scenario receive a GetDisk AnnexA Error about 2 game seconds after starting saved game. Happened about 5 times in a row. Unable to continue playing scenario. Attached is the latest copy of my Fictional db, saved game and a word doc with a screen shot of the crash. Ran scenario again with out launching any Blue AC and crash occurred at the same time in the game at 25 second after start of scenario. Seems like there is some kind of issue with the Chinese J10B KLJ-3 Radar. ID 45057 in sensor annex. As soon as I select the sensor In the SE in the Platform Display in the Groups drop down menu I get the same annex error. If you have any questions please let me know. Thanks, Eric Issue-141-GetDisk-AnnexA-Error.pdf GetDisk AnnexA Error.zip
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