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Showing results for tags 'VerRep: 2015.026'.
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Issue Information Issue ID #000141 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.026 Fixed in 2015.026 GetDisk AnnexA ErrorPosted by eeustice on 22 December 2015 - 08:53 PM Just after the start of my Spratly 3 Test scenario receive a GetDisk AnnexA Error about 2 game seconds after starting saved game. Happened about 5 times in a row. Unable to continue playing scenario. Attached is the latest copy of my Fictional db, saved game and a word doc with a screen shot of the crash. Ran scenario again with out launching any Blue AC and crash occurred at the same time in the game at 25 second after start of scenario. Seems like there is some kind of issue with the Chinese J10B KLJ-3 Radar. ID 45057 in sensor annex. As soon as I select the sensor In the SE in the Platform Display in the Groups drop down menu I get the same annex error. If you have any questions please let me know. Thanks, Eric Issue-141-GetDisk-AnnexA-Error.pdf GetDisk AnnexA Error.zip
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- OP: eeustice
- Not an Issue
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Issue Information Issue ID #000133 Issue Type Issue Severity 4 - High Status 23 – Fix Accepted By Reporter Version 2015.026 Fixed in 2015.027 New SE Victory ConditionsPosted by eeustice on 22 November 2015 - 05:44 PM When entering Victory conditions for Blue side in the Type Box and select Board Type, I get a "GetMemAnnexError" which causes the SE to crash. When I try to open scenario in the GE. The GE just crashes with no error specified. The zip file consists of 2 screen shots, latest version of my Fictional db, the SE log, and a copy of the scenario. I tries to open a new game of my monster scenario and the GE opened without a problem using the latest db. If you have any questions please let me know. Thanks, Eric Issue-133-New-SE-Victory-Conditions.pdf Spratly Island 2.zip
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- OP: eeustice
- Fix Accepted By Reporter
- (and 2 more)
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Issue Information Issue ID #000142 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2015.026 Fixed in AP rounds remaining = 65445Posted by broncepulido on 07 January 2016 - 03:48 PM Revisiting gunnery and the WWII DB (I've returned to build 2015.26 in some recent update, but I don't know how). Details of the events in the adjunt files (in progress saved game, and text file with capture of detailed windows of the saved game): - Game in progress, Battle of River Plate. - Playing Red/German, with the Admiral Graf Spee. - After the 280mm forward triple turret of Graf Spee has expended his 60 AP rounds, remaining rounds are = 65445 ! (I think we observe this errour some months ago, but I don't find it (I use my customized DB with 100xAP rounds in each 280mm triple turrets, but in the original Brad's WWII DB the number of AP rounds is 60). As side question, it's possible to make the "allocate" virtual button in the "attacking/targeting" window capable to be pushed continously, and not one and other time for each asignation of gun rounds to each target? (i.e., if I want to assign 100 AP rounds to attack the British warships in this scenario, I must push the "allocate" virtual button 100 separated times!!!). Issue-142-AP-rounds-remaining-=-65445.pdf ERROUR RIVER PLATE 8 january 2016.zip Errour AP ammo number 8 January 2016.doc
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- Awaiting Feedback
- VerRep: 2015.026
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