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TonyE

Staff Pukes
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Everything posted by TonyE

  1. My goal is to send a build to Matrix at the end of February (which means one week into March in volunteer programmer-speak) so there should be an official patch by mid April.
  2. The generic answer is that the rings should not be circular unless the map scale is the same in the X and Y direction. They are not. In some releases of Harpoon, the rings are forced to be circles which makes them inaccurate. In other releases of Harpoon an ellipse is used instead to give a more accurate representation of the listed range.
  3. The next major version of the forum software requires signing in with the e-mail address associated with your forum account rather than a user name or a display name. Reach out via direct message if you have questions such as "what e-mail address do I use?".
  4. TonyE replied to TonyE's topic in General
    HCE - 2025.005 - 2025-02-19 =========================== - Chg:00000 GE Re-enabled the map grid lines UI despite the gridlines being very inaccurate in some battlesets. They were disabled for 2008.047.
  5. TonyE replied to TonyE's topic in General
    HCE - 2025.004 - 2025-02-18 =========================== - Chg:00000 GE Changes towards 64-bit build in Annex.h and Typedefs.h were leading to structure size (padding) mismatches which meant platform descriptions weren't loading correctly. Rolled back the change (thanks donaldseadog) - Chg:00000 SE Changes towards 64-bit build in Annex.h and Typedefs.h were leading to structure size (padding) mismatches which meant platform descriptions weren't loading correctly. Rolled back the change (thanks donaldseadog)
  6. TonyE replied to TonyE's topic in General
    HCE - 2025.003 - 2025-02-13 =========================== - Chg:00000 GE Set DPI Awareness back to 'none' from 'per monitor DPI aware' as changing it was a bit premature! (thanks donaldseadog)
  7. TonyE replied to TonyE's topic in General
    HCE - 2025.002 - 2025-02-09 =========================== - Chg:00000 GE Made saved game loading of the scenario lineage independent of the 'bitness' of the build 32-bit vs. 64-bit but many of the other game structures in the saved game file are bitness dependent so the work towards a 64-bit build of the game will be stopped for now. Some of the structures with pointers are MntRec and MagRec requiring converters to be written on both save and load. - Chg:00000 GE Incremented DLL interface version to 37. - Chg:00000 GE ExportDLL DBLoaded function added that sends the pointer to AnnexData just like ScenLoad does except only sends that pointer and sends it before the events, groups, and units are loaded. - Chg:00000 SE Activated ExportDLL interface but haven't customized DLL location or anything yet.
  8. TonyE replied to TonyE's topic in General
    HCE - 2025.001 - 2025-01-30 =========================== - Chg:00000 GE Fixed up red color in GR_ICONS.BMP - Chg:00000 GE Don't check DPI on Windows < 10 Anniv since the system call is not supported. - Chg:00000 GE Enabled delayed loading of USER32.DLL to allow the GE to run on Windows Vista again (get DPI call failure) - Chg:00000 SE Don't check DPI on Windows < 10 Anniv since the system call is not supported. - Chg:00000 SE Enabled delayed loading of USER32.DLL to allow the GE to run on Windows Vista again (get DPI call failure) - Chg:00000 IN Adjusted installer script (InnoSetup 6) to have Vista SP2 as the minimum OS version. This allows the installer to run on Vista but does defeat some DLL injection protections that would otherwise be enabled.
  9. There is not a more recent database update available. Even when I managed to double the entries per annex from 2047 to 4095, that still leaves the aircraft Loadouts annex woefully short of space. Since I have not blown away that 4095 limit, any official updates to the DB should not be expected. There may or may not be tools at some point to patch in edits (if you played Harpoon 2 & 3 you might remember TPF files and similar concepts). A bit more positive message is that game addons/ExportDLLs can already manipulate the database as loaded by the GE so a lot is possible even without modifying the core game, it just requires the time and effort of the community at large.
  10. The scenario editor (SE) unit window zoom is "as designed". The Group and Unit windows are not meant to be the same scale. Obviously the game engine (GE) is different in that 1x zoom should cover the same scale in both the Group and Unit windows.
  11. I really like how you indicate what you think the behavior should be. I look forward to you posting the test scenario (zipped up). Others, @donaldseadog, any insights fueled from your tools?
  12. I can't remember ever noticing that lack of LR attack/patrol/ferry time. This is a great item to start off your Wish Lists - HarpGamer. Create your own thread in that forum and keep piling on your wishlist items to that single thread. Some people keep editing the original post in their wishlist thread with a comprehensive list. I do add my new wishes to the first post in my wishlist by editing that post but I also create a new post with the new wish (in that same thread though).
  13. It doesn't do anything except demonstrate a different application reading the information from the pfData file then also a concept for producing the data for a new loadouts structure and linking that to an aircraft. It was there for Eric to grab when we were sitting at his place creating the program that will hopefully become the way to escape the 4095 loadout limit. I'll be deleting it momentarily since it was really just for Saturday's fun.
  14. That's the way it looks
  15. The connecting thread may be Interactive Magic (HC97) and Bill Stealey (Microprose and later Interactive Magic) and Microprose. iEntertainment Network - Wikipedia That's just me Googling, no special access or knowledge here.
  16. It is likely expected but unintended behavior. The code that decides valid weapons for a given situation does not have the flexibility to consider every situation so sometimes it answers incorrectly. More than a decade ago I wrote comprehensive code but it was too slow so I scrapped it. That said, if you manage to catch a saved game, especially in a small or purpose-built test scenario, please post up the scenario and save for me to analyze.
  17. Thank you for pointing that out. The first conspiracy that comes to mind is perhaps Microprose bought the Alliance Interactive rights and will re-publish HC97 as a thirst trap for the new MicroProse Sea Power? But I agree of course, would be much better to publish our updated HC to Steam. I admit I've never pushed Matrix Games to do that nor even gauged their interest for whatever minor influence I might have.
  18. TonyE replied to jugasa77's topic in General
    You will probably get much quicker and more comprehensive support at https://www.matrixgames.com/forums/viewforum.php?f=10201 for Command. You are of course welcome to ask here, just setting expectations.
  19. Thank you sir, for some reason I'm surprised there have been that many THAAD produced. At least we are somewhat ramping up SM-6 acquisition, manufacturing 300/yr is a start. SM-3 BlkIIB numbers are a little less anemic than BlkIIA but even 43/yr isn't much when you get into a more intense war.
  20. 30% as per the Harpoon 3 paper rules 6.2.1.1 if (tUnit->kts > 1300L) ProbHit -=30; / *fast mod */
  21. There is Computer Harpoon (wait for the holiday sale that starts just after Thanksgiving) Larry Bond's Harpoon - Ultimate Edition - Game - Matrix Games. You can grab a demo version at HC Demo Available - General - HarpGamer though only one scenario in the demo is NATO vs. China. With the full game you can run user scenarios, many of the WestPac scenarios are USA vs. China WestPac - HarpGamer Another option is Command Command: Modern Operations - Game - Matrix Games Modern Warfare is still 'coming soon' Modern Naval Warfare - Game - Matrix Games Sea Power https://www.triassicgames.com/games/ doesn't seem to start with USA vs. China but I bet it will get there quickly.
  22. What are your versions of: 1. Windows 2. MS Access or MS Access Runtime 3. HUCE If you are on the newest release version of the game or newest beta, things should work fine.
  23. Looks good, are you in the early release pool?
  24. Thank you for writing this up. It is a long-standing issue which long ago lead to the scenario design tenet of having a submarines in single unit groups. I can't make any grand promises of a near-term fix for this shortcoming but as you know, every now and again we get a lucky light-bulb moment.
  25. Please do create a new issue report. My opinion is that we addressed the issue on this report successfully. I think this issue of multiple units in the target group has been reported previously but since it is probably lost in the depths, a new one will help, especially since you have such a solid example. Thank you!

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