Everything posted by pmaidhof
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Harpoon 5?
From Clash of Arms' Ed Wimble over on CSW: Message 16000
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The Last Day: a proposed MBX
Brad - do you have a more specific link, the one above take us to a sort of table of contents and no joy after poking around a bit.
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Guess where I went today
Was that where the CF-18 crashed within the past day or so?
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Currently Reading
Outstanding book and a quick read. More detail of the Israeli participants and actions, perhaps due to Jerry Asher apparently being an Israeli, although Syrian's at the divisional and sometime specific brigade level are identified and described. As I mentioned, it related to my current wargaming Flashpoint: Golan, and I even dug out my copy of Avalon Hill's IDF (sister to MBT) for some tactical approach vs the more operations FP: Golan. All in All, Good Stuff. I look to pick up a good operational overview of 1967's Six Day War. Any recommendations?
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H4 questions i always wanted answers to
I'd roll randomly for each hit. In the heat of the moment single targets might be engaged my multiple shooters, particularly if manned AA vice an automated CIWS for example.
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Currently Reading
Duel For The Golan: The 100-Hour Battle That Saved Israel by Jerry Asher with Eric Hammel. Just picked up from inter-library loan. Dovetails nicely, providing some commentary, with my current wargame (VG) Flashpoint: Golan.
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Currently Reading
Wow, sounds interesting Brad. Would like to hear what you think about it once complete.
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NATO Division Commander - Leadership under Fire
Re-set Scenario 24, keeping the precipitation result from earlier. 27th Guards Motorized Division, after detecting three units centered on Schotten, entered with two division columns, and ended their turn set up for a posible overhehlming blow next turn. 7th Guards Tank Division experienced an Intel failure and ran into enemy cavalry units. While taking considerable casualties, one unit eliminated and multible T/O points lost the cav units did their job in causing the three regiments to deploy in the vicinity Ruppertenrod, with its 4th Regiment stung out along the roadway uncommitted. The combat procedures come along well after a couple of combats. But wow, commander ratings are terrible for the most part.
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NATO Division Commander - Leadership under Fire
7th Reconnaissance Battalion was leading the 7th Guards Tank Division single division column from the Northeastern map edge an ran into an unknown US Army cavalry unit. Having been successful in changing their mode to Tactical Movement without fatigue and being the first opportunity for going through the combat procedure, the overzealous battalion commander tried to push through the enemy screen. When all was said and done, after surviving the abort roll 7th Rcn scored a 2/2 against the company/troop sized enemy unit. The rest of 7th Guards Tank Division piled up behind their recon battalion. Single regiments swept both north and south of the enemy cavalry elements. 27th Guards Motorized Division is learning the hard lesson of moving its two columns winding along in single files through the Vogelsburg mountains. Easily seeing how the soviets were hamstrung trying to switch modes. 27th Recon Battalion suffered two failed attempts and therefore F2 before deciding to push on in Admin Move Mode. Elements of 27thGds Mot. ended there movement just outside of another US Cav unit's ZoC. Now re-reading ZoC's in rules.
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NATO Division Commander - Leadership under Fire
Due to the Underwhelming response I was able to just start Scenario 24.0 last evening. I abitrarily declared "summer". I rolled precipitation, but no fog. No air CSP involved this turn. I went through the motions for operational Intel, but as there is only the 3/8 US Cavalry Squadron plus 1st Brigade 8th Mech on board (Soviet enter T1 along east map edge), It has revealed that the Soviets can enter the map relatively unchecked and the cavalry will make contact with the lead elements late on T1. I used EW points only and declared sectors adjacent to where the Soviets will initially operate and just forward of the cavalry. The scenario takes place on the southern half of the map. Soviets enter the east map edge on Turn 1 while US 2nd Bde enters the west edge. The remained of 8th Mechanized division will enter west edge on T2. Given the precipitation (rain) it will increase movement costs somewhat for this turn (8hrs). Soviet 7th Guards Tank Division is entering is entering from the northeast corner of the map in division column. The 27th Motorized (not "Guards" Motorized...oops, maybe after the battle) Division is entering with two columns towards the center of the western map edge.
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NATO Division Commander - Leadership under Fire
Scenario 24.0 Charts: In my initial quest to give this title a go, attached is the data in hopefully an easier to digest format, of the U.S. 8th Mechanized Division, Soviet 7th Guards Tank Division, and Soviet 27th Guards Motorized Division. NATO_Div_CO_Scn_24_Scanerio_Chart.xls
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NATO Division Commander - Leadership under Fire
Not mine, and I am in no way connected, but this is current and apparently in Canada. NATO Div Cmdr - ebay.ca
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NATO Division Commander - Leadership under Fire
It appears quite "chromey" yet terribley intriguing.
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NATO Division Commander - Leadership under Fire
However unlikely...does anyone here own this title and have the interest to take part as a player in a double-blind pbem? NATO Division Commander The monster game of modern warfare, NATO Division Commander is a SPI classic that is probably more studied than played. Described in the rules as a "battalion level simulation of conflict in contemporary Europe", NATO Division Commander gradually introduces players to its complex mechanics through a series of scenarios of increasing difficulty. When mastered, the game is a War College-level education on the conduct of World War III small unit tactics between NATO and Soviet forces. Adding to its uniqueness, NATO Division Commander contains two identical mapboards and rules for Controller play, producing a refereed, double-blind, fog-of-war effect that was lacking in many of the other wargames of the era. Since finding three people (or even two) in any geographic area patient enough to work through the rules is a challenge, the game includes solitaire scenarios as well. With 1200 counters, multiple rule books, and a pile of playing aids, NATO Division Commander was, and still is, the behemoth of World War III simulations. C'mon you know you wanna...
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The Battle of Marettimo
Interesting read Luigi. Did you conduct it using computer or pen/paper harpoon? Thanks, Pete
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Harpoon: Ultimate Edition
Interesting
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When writing code isn't torture enough
Way to Go Tony.
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Have Doughnut
I liked when US operations used to have two word names that were apparently randomly generated. "Have Doughnut" - nice. Now it all seems to be for PR.
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Another TacOps Player
Let me know when you are ready Stephen
- Midway: a proposed MBX
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Getting started
Hi DarkNova, The H4.1 boxset comes with counters so you only need miniatures for a desired visual effect and a decent playing surface. For playing the game, I started out with some graph paper, a straight edge, and some patience. I'm sure that any questions that you have going forward will be answered here promptly and with good spirit. Welcome aboard.
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Harpoon Classic 97 manual
The proverbial straw... A real steal if you need one. I gots mines.
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Strategic Level Games
Stephen, Modern-WWII-or earlier? Focusing on political as well as military...one service type or tri-phibious? Worldwide or theater specific?
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TacOps CPX Opportunity April 24
There is a loose group here, me, Brad, Tony, Brians to name a few. Also there is a long-term larger group of very helpful folks, much like the harpoon guys here, over on the TacOps mailing list. There is currently a group pbem scenario going on using map 306c that you can get from the map room at TacOpsHQ.com.
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Aegean Strike Scenario 2
Well, after a couple of weeks of play, we decided that in comparison to the wide open seas and land mass of Gulf Strike, Aegean Strike turned into a knife fight in a phone booth...at least the Turkish Straits scenario we were playing. Everything of import was taking place within an 8x8 hex square centered on Istanbul/Bosporus Strait. We picked up an started MCS's Battle of Baghdad.