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kmart494

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Everything posted by kmart494

  1. CWG, First, you must enter a label and range. "Start" is the starting angle of the arc, with 0 degrees being the bow of the ship, pointy end of the aircraft, etc. "Angle" is how many degrees clockwise the arc should extend. Select a color, then close the color chooser. "Visible" turns the arc on (this is so you can turn them on and off without deleting them). "Fill" creates a semi-transparent fill. Example: An aircraft with a 60 degree wide radar arc, centered on the nose. The Start is 330, the Angle is 60. Add whatever label and range is appropriate. The arc will change direction with the aircraft, so it's always 60 degrees on the nose regardless of aircraft course. Player graphics is something I will implement eventually, but probably not in 2.1. Kevin
  2. There is a company and product name in the IDE, but it may not be what Win10 is looking for. I wonder if Microsoft is implementing a developer ID system like Apple. I have to register myself with Apple and jump through approval hoops for each update to SimPlot. MacOS will not allow any software to run unless a certificate is "stapled" to it. I will have to look deeper into the Windows issue. Meanwhile, I am glad you got it working.
  3. Did Defender specify why it won't let the app work?
  4. It works fine on my Win10 because I didn't download it (it was compiled there). I wonder if it being a download might trigger a warning (MacOS does). Is the app and all resource files in its own folder? If so, do not use a sub-folder in the Program Files folder. That one is very picky about execution privileges. You might try to run the app as Administrator to see if that helps.
  5. I am willing to provide tech support and referee training to anyone that wants to referee a game. I won't be able to actively participate since real work is picking up and I am working on SimPlot 2.1. Kevin
  6. Rex, Mac is a bit different in how it handles the color chooser. IIRC, when you select the color, you have to close the color chooser window with the Red-X button, otherwise the color will not populate the unit window. If that doesn't work, please let me know and I will look into it deeper. Kevin
  7. I think it is a typo. It should read 96 msls total. The other Burkes list 96 msls, and they all have the same number of cells. Edit: Except Flights I, II - they have only 90 msls. I think the reason has to do with the strikedown crane for reloading.
  8. kmart494 replied to Stefano V's topic in General
    Stefano, Although SimPlot does not implement miniature rules of any kind, it does allow for some of the things you are scripting now. For example, you can set Range Circles for radar ranges, Range Arcs for weapon arcs, and Perceptions for controlling which side can detect what enemy unit (and the extent to which it is detected, such as speed, heading, unit type, etc.). Also, you can use ES Bearings and Sonar Bearings to represent passive detections. These graphics are meant to visually show when detection or weapon fire can take place (think of Range Circles as reminder circles). Detection is simulated by changing unit Perceptions, and combat is simulated by eliminating units. All of the above mentioned things are retained in JSON files each time you save the scenario. Four files are automatically created--Referee file for you as referee or single player (contains all unit data), Red and Blue files for distribution to players of a multi-player game (contains their respective unit data plus enemy detections), and the PlayerSetttings file which contains data only relevent to each individual player--range circles, text tags, or other customized graphics (each player has their own file created on their computer). There is also an automatic Config file that each player has that contains color customization and other stuff. SimPlot will only read the information that it was programmed to look for. Any other information will be ignored. Conversely, SimPlot will only save the data that it was programmed to save, which will completely overwrite the existing files. I do not think integration with other JSON files is possible. Kevin
  9. The official Harpoon 5 Jumpstart is released. This is a preview of the H5 rules in the form of a scenario playthrough. The Jumpstart is a free download. It can be downloaded here, and will be available soon at the Wargame Vault (http://wargamevault.com) or at The Admiralty Trilogy (http://www.admiraltytrilogy.com/). For your behind-the-scenes information, the Jumpstart scenario was run by me using SimPlot. There were actually three scenarios executed, with each one resulting in tweaks to the rules, data annexes, or the scenario graphics. The Guardian scenario contained therein is the third and final version. Some changes to SimPlot were also implemented to facilitate making data changes to the scenario. Some of these changes will find there way into the next SP update. Larry Bond has given permission to freely copy and distribute the Jumpstart. The H5 rules, data annexes, and Player's Handbook are awaiting final print proofing. We are almost there! HpnV Jumpstart 10 Jul 20.pdf
  10. I enjoyed reading about these small scenarios. When H5 and SimPlot 2.1 are released I would be interested in testing SP 2.1 multiplayer using these scenarios.
  11. Once Harpoon5 is published, will this forum's name be changed to reflect the most current version, or should there be a new forum while preserving the H4 content?
  12. The files are in your Google trash.
  13. SimPlot 2.1 will be released when H5 is finished. This is partly because of my work with ATG that prompted some changes to the program, mostly related to the turn replay feature and the turn/movement undo buttons. I will consider adding a 1 second turn interval, but if you use it to play an entire scenario, the turn file might become too big to handle. Kevin
  14. I certainly would. That will have to wait in line for a few things that are on my SimPlot plate now. I imagine the units might be generic, though. Such as AAA, SAM, armor, infantry, and a few others but without specifying the size of the unit (the Name field could be used for that?) I have not put much thought into it, but I think it would be a good addition to the program.
  15. Here is some additional information on map making for SimPlot. 1) AEGIS display colors that I use: (RGB values) Deep Ocean: 70, 70, 70 Territorial Water (or Shallow Water): 62, 62, 65 Land: 85, 87, 71 Coast: 136, 133, 112 Text: 192, 192, 192 The colors are derived from the COMMON NAVY WARFIGHTING DISPLAY SYMBOLOGY IMPLEMENTATION GUIDE, 2007. 2) Here is the minimum data the map.txt config file needs to use a map image in SimPlot MAP=GIUK1.png SCALE=2.58 The "MAP" should be the name and type of image file. The "SCALE" should be the number of pixels per Nautical Mile. This can be measured in an image editor by using the image scale bar as a reference (such as a Google Map image). The image scale is likely in miles, so convert that to NM. Then divide the number of pixels across the scale by the NM. You may need to splice together multiple image files in an image editor. You must do this before moving on to the next step. I always give the .txt config file the same name as the image file for clarity. 3) Open SimPlot and create a new scenario with the .txt map file you just created. To add country or city names, use the cursor to locate where the city dot or center of the country names will appear. Add that information to the .txt config file using the following format: COUNTRY=ICELAND|-150.50|283.50 COUNTRY=FAROE ISLANDS|194.00|84.50 CITY=LONDON|400.44|-502.02|AL CITY=Liverpool|314.39|-407.83|AR The country format is Name|X|Y The city format is Name|X|Y|Position The position dictates where the city name will appear in relation to the dot. This is an attempt to conform to cartographic standards. AL - above left AR - above right BL - below left BR - below right I capitalize countries and capital cities. The city and country names will not appear on screen until you quit the scenario and either reload it or start a new one. Please note the X, Y values are SimPlot's Cartesian coordinate system with 0, 0 at the center of the map. If you change the map scale in the .txt config file, or you change the size of the image, then you will have to update all the X, Y values for the names. If you intend to repaint the map image, it might be wise to first view the unpainted image in SimPlot so you can get the locations of cities or bases. Cities are a part of the config file, but bases are technically units in the game, so noting their location first while you can see them will help you to create new base units in the scenario.
  16. Darth, Here is a quick repaint of the Santiago map using AEGIS colors. I hope this helps you to see the units and tags better. I included modified .jpg and .txt files. The text file has the cities in it, so you will have to select the "Cities" button on the display bar in SimPlot to see them. Kevin Map Battle Santiago Cuba 1898.zip
  17. I had to temporarily disable the color change feature. The symbols were originally drawn in code, but I converted to using bitmaps instead. This made at least some of the color changers not work (and crash the program). For now, there is no way to change the colors. I will reinstate that feature later, but I want to create a map making utility program first (in progress).
  18. After spending the morning fighting with the Apple Notarization process, I think I may have success. I just uploaded a new .dmg file. Please download it and let me know if it works. NOTE: It may open into a mounted drive in Finder. You should create a new SimPlot2 folder in the Applications folder, then drag and drop the SimPlot2.app file there. This way, you will not lose any saved scenarios when the mount disconnects (it will when you power down).
  19. I see what you are getting at. A database of units is not out of the question, but it could not include anything from copyrighted Harpoon material. As is, the only real difference between units is the domain (air, surface, etc), the affiliation (Red, Blue, Neutral), and a specific sub type (warship, civilian, etc). Everything else, such as location, heading, speed, perception, name, circles, etc has to be created within the scenario as they are unique to the scenario. A database would be useful if I could someday include things like rates of turn, climb, acceleration, max speeds, altitudes, and all the things in the Harpoon rules that would help automate unit movement (or even detection).
  20. Well, I just downloaded it myself to discover it opens in a mounted drive folder. It seems the .app file is just an "alias". I will create another .dmg file.
  21. Do you know where the SimPlot2.app file is located? Ideally, it should be in a folder in the Applications folder. I was trying to create a unique folder the the .app so future versions will not overwrite the existing folder (in case you had maps and scenarios).
  22. If you were going to replay the same scenario, you can save a separate version just after creating the scenario. For example, I always set up the units then save the file as "setup.json" before starting the scenario. After starting, I use the default "Referee.json" to play.
  23. GIUK1 Map View File This is a map of the Greenland-Iceland-United Kingdom (GIUK) Gap. This map was used for the System Test scenario at the 2019 Origins convention. Submitter kmart494 Submitted 01/30/2020 Category Maps
  24. kmart494 posted a file in Maps
    • 296 downloads
    • Version 1.0.0
    This is a map of the Greenland-Iceland-United Kingdom (GIUK) Gap. This map was used for the System Test scenario at the 2019 Origins convention.
  25. The macOS version of SimPlot2 is uploaded. I'm not sure if it works, because Apple Gatekeeper does weird things. Mac users, please let me know if it doesn't work.

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