Part 6. Game Start - NATO Attacks
At game start, you will almost immediately detect two enemy units, courtesy of your electronic warfare, reconnaissance and AEW&C assets, these enemy units being: (1) a US Navy E-2C Hawkeye, giving you a good idea of the rough position of the Saratoga; (2) probably an EA-6B Prowler along much the same bearing; and (3) multiple F-15C Eagles operating out of Greece.
Things began to develop very quickly after that.
i. The Demise of Group ZKS
Remember group ZKS, our little merry band of three Tarantul III missile craft ordered to confront the enemy surface force?
Well, that's a lofty goal at the best of times. In this particular scenario, its an entirely pointless order. Here's why ...
They are too far out from under defensive cover to survive for very long at all, and secondly, they have little hope of penetrating Saratoga's defensive screen on their own.
Group ZKS will always appear (when it appears) at the western edge of the Sea of Crete, more than 200 nm west of the nearest friendly ship.
It is badly exposed, and because of the lack of a terrain model in HCE, it cannot hope to hide out among the islands and wait for a chance to strike.
Instead, it is always quickly detected by the E-2C Hawkeye patrol from the Saratoga, and then subjected to NATO antiship attack.
Typically this comes as a combination of Kormoran 2 missiles launched from Italian Tornado IDS strike aircraft, as well as Tomahawk Anti-Ship Missile (TASM) variants courtesy of the US Navy.
NATO's attack is brutally effective, amounts to overkill, and rapidly ends the adventures of our little band of Tarantuls.
ii. NATO strikes
Your Yak-44 (aka E-2C) and/or BARCAP will also soon detect a horde of NATO aircraft streaming out from the airfields in Greece.
These are an assortment of strike aircraft (including Tornado IDS, F-111F and several flavours of Mirage), together with USAF F-15s and Italian F-104ASA Starfighters conducting 'sweep and escort'.
Its quite possible that you won't pick up the strikers (which are flying low and maintaining radar silence) until they are quite close to your Turkish airfields at Antalya and Konya, but the F-15s should show up nicely.
The NATO jets headed to Akrotiri (in Cyprus) will also have to pass closely by the Varyag and Tashkent groups, and will be more readily detected by your Yak-44.
In either case, here's where you should immediately start launching MiG-23ML Flogger G fighters to respond.
You could send MiG-21 Fishbed N fighters from Konya, but these do not play well against the F-15.
Heck, the MiG-23 only plays slightly better against the F-15, but at least it has medium range missiles and decent speed and maneuverability.
You should resist the urge to use up your BARCAP (the MiG-31 and Su-27K patrols), and also resist the urge to send land based MiG-29 or seaborne MiG-29K. You will need these later.
Instead, pair your MiG-23s with the MiG-25M Foxbat E.
That way, the MiG-25 can go head to head with the Eagles while your Floggers concentrate their efforts on the strike packages.
Flying at well over Mach 2, the MiG-25s can easily slip in and out of AIM-7M Sparrow range while loosing their own longer range AA-6A Acrids.
The Acrids don't have a great kill probability (PK), but at least they will disrupt the F-15s' efforts at escort and give your more plentiful MiG-23s a better chance of dealing with them.
You will probably have to use a sizeable portion of your MiG-23s and most or all of the MiG-25s in this defensive counter-air encounter, but with any luck you will ravage the NATO strike packages and your airfields will remain completely intact.
If you're especially successful, you will take out more than a few F-15s.
Just as the NATO attack is melting away, this is when the Tomcats of Navy air wing CVW-17 arrive.
iii. Beyond Visual Range - Tackling the Turkeys
The US Navy F-14 Tomcats will typically appear near Crete, having responded to both your orbiting Yak-44 and your BARCAP.
Because the range of their AIM-54 Phoenix missile is so immense (still 110 nm in this battleset ... yay, says Tony), your MiG-31 and/or Su-27K might already be within range when the F-14s pop into view.
But don't panic. What will follow is almost always an exercise in geometry.
I should add that the BARCAP has been placed with the MiG-31s loitering at Vhigh altitude, while the Su-27K Flankers are loitering at Low.
This is not only to provide better radar coverage (because at this point their radars are active), but also to set up an F-14 attack for likely failure.
As a further note, as soon as the enemy F-14s appear, immediately launch another full BARCAP patrol to replenish the first as the latter will soon be out of missiles and/or fuel.
I usually let the F-14s close the distance, and often shoot Phoenix first, before I respond.
If your Flankers are slightly further out than the Foxhounds, they will get first attention and you will see the Phoenixes go after them.
They can turn and run away, while the MiG-31s are free to engage the F-14s.
You may have to take turns doing this, depending on the number of F-14s, but eventually they will be out of Phoenix and you can pick them apart with AA-9 Amos and AA-10 Alamo C.
Under no circumstances should you ever permit F-14s to get within missile range of your AEW&C or formation patrols.
It is likely that you will face two or three groups of F-14s, all at once or in rapid succession.
In either case, tackling the Turkeys will occupy and exhaust a sizeable portion of your available BARCAP.
But these F-14 raids will subside, and that's when you strike with the heavies.