Everything posted by Tony
- Battle set Builder error and freeze.
- Battle set Builder error and freeze.
- Bearing Only launches crash
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Bearing Only launches crash
Eric Here is a fresh same game right after direct launch at base. Next attack should be to the west as a BOL launch to test affects. Tony BOL test.hpo
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Bearing Only launches crash
Eric Your attachment looks like the GE.log I zip filed and downloaded to the forum. I am not sure what you want. TonyD
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Bearing Only launches crash
Hey Donald Thanks for giving it a run. Seems you received the same treatment I also got. Regardless of which option to Abort Retry or Ignore I also got a chance to launch but upon choosing weapons and attempting launch ended with same results. I have your tools running but I have never had that happen before so unlikely that would contribute in anyway but thought I would add that for TonyE to consider. Thanks TonyD
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Bearing Only launches crash
Hey Eric Did you get the result with doing a Bearing only launch also? Strange you got land attack weapon available as the F18E were equip with Slammers which are for both land and sea? That seems to be another issue? TonyD
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Bearing Only launches crash
Ok ran it again to get a fresh GE.log. Launch two flights each containing one Growler and one F18e. One was sent directly to attack the red base the other sent to patrol halfway to red base. Allowed direct attack to be completed no problem. Did BOA attack with both planes sent to patrol point. Received error messages and upon hitting any options game closed. Sending message received and the recent GE.log. Thanks again TonyD ge.zip
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Bearing Only launches crash
Hey TonyE Was playing the Block 2 Mediterranean Scenario and came upon a BOA crash event. Version 2022.006 Scenario Block 2 Battleset Med 2003 DB 15928 Upon launching a group or Growlers with decoy I launched them at a base with the expected results. I also did the same with a group of F18E with slammers with the expected results I then tried to use BOA attacks of which both ordinance I believe are capable of. In both case the believe attached png was the result and upon clicking any button shut down the game. I have attached a test scenario for testing. I simply launched both set of aircrafts to attack red base directly. I then use a bearing only attack at the base and receive the error provided in the test file provided. Thanks TonyD testmald.zip
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Permission to Come Aboard
Welcome Back. To get to the latest beta version go to HC beta testing then general and then to current files. It will explain after loading the game to 2009.50 how to get to the latest version. The latest version will be needed to play the latest scenarios. Also some scenarios will require a specific DB or data base mainly the 17909 to run.
- Group Id assignment
- Version update problems
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Version update problems
Hey Tony While helping Eric on a issue I became aware of an issue. We find out that a 0kts problem Eric was having occur in version 2021.014 but was not occurring with his test scenario with my computer which was only at 2021.012. He down his version and it fixed the problem for him. I decided to update to 2021.014 but got the attach popups. I tried to do this with the latest 2022 version with same effect. I then tried to go back to 2018 version to start reloading up to the latest version but the same popups occurred. It seems to indicate my winharp.exe is now out dated. I changed nothing an use the process of updates to the latest version of 2021.012 with no problem but when tried bumping up to 2021.014 the popups showed up. TonyD
- GE Formation Editor - Units don't draw at correct location on Group map
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Air formations tool?
One other thing you can eliminate the message window as the toolkit should be place where it was to begin with as it has it's own message window also. Clicking on the tabs on the top of the main window allows you to select which window you want to view. Two of the windows actually have pause buttons so you can set you preference in the window but that pause will not allow you to select individual group to give orders outside the window as the game pause does.
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Air formations tool?
It is called toolkit by donaldseadog. It is in tools and modes in the download section. It works somewhat similar to those you mention but requires setting offset from the games center for the group. You adjust it by changing the number in the N,E,S,W distance from center number. You can put a distance in each box and select either E or W as well as a distance in the S or N window. To select direction just click on the direction which will toggle back and forth. These offsets for Aircraft can also be used in sea and land groups. One other thing when you change the aircrafts positions it is instantaneous and they do not fly out there as would be reality.
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Air formations tool?
jugasa77 there is a toolkit that will allow you adjust alt of air groups within a formation or base and even set an air group in a point within it without having to separating it from a joint surface and air group. Is that what you are looking for.
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A tactical question about air-launched harpoon strikes.
My main ability in running test as I have no programming ability. That is TonyE and other who watch the forums but I know TonyE has a lot on his plate right now. I believe the mid course guidance stuff is automatic in the game. With tool box I am wondering if it turns missiles mid course guidance capable. I will test some things and let you know the results with mid course guidance and without weapons. Seadog said tool box makes all weapons with or without or with mid course flag able to switch target in flight but not sure if it locks it onto a specific target as originally flag as capable of doing. As he said it would be cheating if the flag does not exist as the AI would not have the option at all. The sub problem I believe is an AI limitation currently that will only separate damaged units while a human can to say micromanage way more then the AI for now. Ah the 1 REP 2 seems to be a button to initiate some kind of repair option which I do not believe the game does not support. I am retired so usually lots of time on my hand and I try to lend a hand on question while hopefully not giving bad info as I usually do not go beyond knowledge I have not seen or tested.
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A tactical question about air-launched harpoon strikes.
Hey Rescue I did a simple, about my level, about harpoons ganging up on a single ship. I put it in the Hello by Byron post in general. This is the simple version while others can get into more detail why like TonyE.
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Two wishes related to ASW
Hey Rescue I believe on you wish 2 if you are using tool box get you can actually do this in the attack page. You can steer an ASW AC to cover the specific sub you want to attack first. It will go right over it allowing you to attack it first. This could be done manually but you can set this and forget it till the AC reaches the desire place. It will then ask for orders. With ships it comes down to range and you weapons choice will decide which are in range. Your first wish I can say I never looked at that but I think it was because when I let go a torpedo everybody else goes loud.
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Hello!
Byron though harpoons have terminal guidance and harms require a radiating source when if something changes before they reach that point or the radiating source is shut down they are like bullets. The longer the time it takes the get to the target the target the hit chance is reduce as many things can happen with just course or speed changes by the target. Mid course guidance can help with this but you also have electronic warfare too. Even some launched helicopter can with blip enhancers attract missiles to them instead of ships reducing actual hits on targets. So even in the world of missiles the closer you get before taking the shot will improve accuracy or in these case hit probability. The game takes in more considerations them most people know of. This is my simple opinion and the guys who put together then game could explain it much better as they have study all the effects when putting the game together.
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Hello!
Hey Donald, I am using you toolbox and still getting the hang of it. I have done it with harpoons switching from one TF target to the of another TF target with hits. I have used the other features but still getting the hang of it. I have also tried you SE launcher and like the functionality of it and have no problems. That with HC launcher make the game a lot simpler to set up and manage. The three tools at least for me make things a lot more simpler and less frustrating to returning and new to the game players. I agree it is not for all launched weapons as mid-course guidance would be required and I am really not sure if I used Slam-er with it or harpoons without it. I believe as you say would be a cheat and if you cheat on yourself then it is your call but if multiplayer is produced that might be an issue or a gentlemen's agreement without I would think a major overhaul. That is TonyE arena as I am just at best a tester who hands the pieces back to TonyE. Of course TonyE, you and Eustice have greatly reduce palm prints on my fore head a lot and I and grateful for the reduction in aspirin cost also.
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Hello!
I think almost all have look at that result and either stared at the screen or worse the first time it happened. Have you tried the BOA or B key yet? Another method would be to angle your approach and as units or unmask by other units launch a salvo at them. This us usually best against like you saw 3 or smaller groups.
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Hello!
As far as missiles are concerned I have notice some missiles rated as surf capable will hit the targeted ship. Some of the are Slam-er a land attack also variant of the harpoon and the Scalp EG of French design. If it has a surf attack flag it usually will attack the designated target assigned to it despite other ships. If it has sea attack flag it will attack the first detected after activation. These are my findings.
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Hello!
Hey Byron Their are some missiles that will stay locked onto the target you selected but many will kill the first thing it finds. A way to avoid a lot of this is Bearing only attacks ( B on the keyboard) in which you can keep missiles from activating terminal guidance till it passes your first set of targets sending them deeper into the targeted task force to look for targets. This is not so simple as you have to find the reference points within the fleet to set as you activation point. It is pretty hit and miss unless the fleet is really scattered.