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Showing content with the highest reputation on 08/09/2024 in all areas

  1. It is comforting to see folks still producing scenarios and folks still playing them. In related news, it does look like F-16s in Ukrainian will be receiving both AIM-9X and AIM-120C8.
  2. The OP situation seems to remain. I've attached two saved games played in westpac BS, HCDB2 170909 DB, originally saved in 2024.003 (80% certain) and now saved in 20224.004. RunDryB.0006 was opened and group ABS had incorrect patrolling choppers, they were removed from the group by F8 split command and sent F6 Land back to ABS. Once refueled one was set to patrol and it was patrolling correctly. The game was saved and reopened and the patrol was incorrect, it was saved as RunDryB.0006A. RunDryB.zip
  3. HCE - 2024.004 - 2024-08-08 =========================== - Chg:33561 GE Make sure to notify ExportDLLs of ActGroupPtr changes. Five places were added that were previously missed. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33561-actgroupptr-not-firing-when-airgroup-is-split-to-form-a-new-group-which-takes-active-status-in-game/ - Chg:00000 GE A group is now considered 'showing' as long as any unit in the group is showing. Previously the group 'showing' determination only used the first unit in the group. (thanks donaldseadog) - Chg:33554 GE When splitting less than all of the planes in a plane unit from a formation patrol, the remaining plane(s) in the formation patrol were having their formation event deleted which left the aircraft orphaned to eventually run out of fuel and crash. At least one case (donaldseadog's Patrol-good.hpq) should be fixed. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33554-base-air-patrols-loosing-their-base/ - Chg:00000 GE Fixed a few more spots where moving > 127 aircraft in a unit resulted in an integer overflow (limit is really 255)

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