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Showing content with the highest reputation on 12/15/2021 in Posts

  1. I have yet to find a commercially available simulation that can come anywhere close to realistically modeling the real life outcome of any military clash of arms on the kind of scale approached by sims such as Harpoon. That includes Command. These sims are far too mechanical, too regimented, too structured to realistically simulate the swirling multi-factorial chaos that is war. But they rank among the best we have, for the moment.
  2. We covered such meaty topics as: "how do we get those lazy kids to undertake a trade in the shipyards" WestPac/China - energy is everything and in the discussion particularly aerial refuelling is critical versus last meeting exploring the strategic weakness that is the flow of energy into China. Victory Condition game improvements Lack of platform editor re-write progress Byron's articles Julian's papers Byron talked about how Harpoon is frankly useless at suggesting a real life outcome of a tactical engagement. That expanded to what it will do is teach lessons such as don't radiate in many situations, logistics is king in WestPac, stealth and stealth-denial is important.
  3. Related from many itinerations ago, but I've never mentioned it because is cumbersome and difficult to reproduce (And I know TonyE does not use autoformation patrols): 1.- Not programmed patrols in ship formations, usually extra ASW patrols too near and in too small formation sector near the formation nucleus. Also with helicopters in Assault loadouts (as AEW patrols), not present if loadouts are previously changed in the scenario Editor to Ferry or Cargo. 2.- Autopatrols shoot down, both human player but mostly IA, are not repeated, or repeated after a very very very long interval, but obviously in both cases the sides have available helos or airplanes to reproduce instantly the patrols (Clearly at the scenarios begins).
  4. The only decent excuse I'm coming up with on my own is that with the formation editor active in the Group window, you are setting desired formation positions while the Unit window is showing actual unit positions and that difference could be jarring?
  5. Okay, done and uploaded as 2021.009 and an updated lazGUI ExportDLL for the ExportDLL pieces. You will see some victory messages in the MessageLog window and different ones in the ge.log file.
  6. I found this little fun fact online: “At its peak in 1980, the Soviet submarine force numbered 480 boats, including 71 fast attacks and 94 cruise and ballistic missile submarines.” Even if the numbers do add up, they will most likely have to be reduced for practical reasons. Also I’d like to emphasize that it is a fictional scenario that’s right up my ASW enjoying alley.

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