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aviator

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Everything posted by aviator

  1. @TonyE and @donaldseadog thank you very much for your guidance. I had no idea how to work TonyEs game launcher, but do now. Databases are now placed in separate folders and Harpoon works as before.
  2. Thanks for the replies. It's somewhat clearer now. I'm still not sure how to find the HCDB2 database, as none of my .rsr files have that name. I do have some txt files by that name, apparently just a changelog.
  3. Thank you for the suggestion. I've tinkered with the various iterations of Harpoon now for close to 20 years, still I do not really understand how the DBs integrate with the program. Troubleshooting has largely been reinstall or install stuff until it works. I have a library of about 30-40 scenarios that I've collected throughout the years, and I find it challenging enough to separate them by Battleset. I honestly have no idea what Database belongs to what scenario. All I know is that all of them worked when I had the "Beta" version from Harpgamer that expired last year.
  4. First one I tried: https://harpgamer.com/harpforum/files/file/953-fire-and-fury/ I downloaded the scenario fresh off Harpgamer as I sometimes edit the scenarios, and I wanted to rule out that cause for the error.
  5. Wscenedt32rel/Wscenedt32dbg/Wscenedt32 - all are Build 2025.025. The steps are: Open scenario editor from explorer, select Battleset then File/Edit User Scenario, Select user scenario, Ok --> GetMemAnnexA Error The same happens when I try to load the scenarios in the game.
  6. I have the same issue. Happens on most user scenarios. Consistently crashes every time I try to open a user scenarion on any battleset. Wscenedt32/rel/dbg also crashes. I just returned to HCE and the beta was expired, updated DB to HCDB-250724 and now most user scenarios crash. Battleset scenarios seem ok so far.
  7. I took a quick look at the steam forums and there was this person asking for a GOG version, obviously not familiar with the Matrix version. Lately Steam has made it abundantly clear that you do not own the games purchased on Steam, you are basically renting them at their leisure. Hence they can apparently remove the game and/or your access to it.
  8. First attempt at recreating this did not produce the results I've observed earlier. I made a scenario where a P-3 damaged a Typhoon that subsequently surfaced. In this scenario Air ASW platforms were still able to fire torps on the surfaced sub. I'll keep trying to get an example savegame.
  9. Sorry to partially veer off the subject, but I just recalled a similar issue where air ASW assets would attack an force a submarine to surface, making it impossible to sink it, as it is now apparently a "surface" ship. Is this intended behaviour?
  10. Steam is apparently launching this soon. I just fail to see the point. There already is a tremendous amount of work already laid down by the Harpgamer community and fragmenting the effort do not seem like a good idea.
  11. Thank you Tony, Off topic can admit right now I do have a issue with ordering P-8s to attack, it seems they fire one Longshot and then wanders off in a random direction with no interest to track or prosecute the sub anymore. Historically they would not be part of the cold war anyway though. The scenario is a long term project. I get the impression that the fictional part is not to everyone's taste. After reading some more I see the author actually means 120 SSN's, which is absurdly high.
  12. 1990, dawn of the cold war by the looks of things, when the Soviet navy was at its prime. I'm afraid this might not be as realistic as it is based on a concept from a book that is very much fiction. My basic goal is making it into a big ASW scenario.
  13. I found this little fun fact online: “At its peak in 1980, the Soviet submarine force numbered 480 boats, including 71 fast attacks and 94 cruise and ballistic missile submarines.” Even if the numbers do add up, they will most likely have to be reduced for practical reasons. Also I’d like to emphasize that it is a fictional scenario that’s right up my ASW enjoying alley.
  14. Starting small is a good suggestion, as it will have to be tested before it gets too big. On the assuming they got trough would resemble too many existing “subs in your face” scenarios. I wanted to stretch the scenario out in time to plan a counter, and be more faithful to the inspiration.
  15. On closer look it would have to be a combination of SSNs and SSGs. The red cold war fleet of these two classes apparently was around 140.
  16. In my naval reading list I have now arrived at the fiction section with Michael DiMercurios books. I've just started Voyage of the Devilfish where a rogue admiral sends 120 SSNs to a position they can attack with cruise missiles. (I have not finished the book, so the idea is just based on the start). This inspired me to try to recreate this scenario with EC2003 Battle for the Atlantic Ocean. The idea was to start out a big blob of SSNs from the Norwegian Sea (Barents seems to be off the map) Have them all transit trough the GIUK gap, north and south of Iceland at high speed to several attack positions off the US east coast and then order them to attack vital targets, like the White House, Norfolk and the Capitol with cruise missiles. Where destruction is a RED total victory. On the US side, intelligence (orders) will warn about the inbound SSN's. However all of the fleet will be in port except perhaps a couple of attack subs around Iceland. Other Blue forces would be ASW Aircraft in the US that needs to be deployed to Keflavik, Greenland, Eastern Canada Etc. The docked US attack subs 65-70 in total, maybe a CVBG and FFG/DDG/CG ships will have to be deployed in a picket somewhere to stop the incoming SSNs. A blue victory could perhaps be destroying a flagship Typhoon hidden somewhere north of Iceland or time with intact vital targets. Timewise a transit from the Norwegian is about 3500nm. That gives about 5-7 in game days to get into attack station at full speed. That probably means the US picket must be on station in less than half that. I made a test and put one Akula II and one Sierra II off the eastern seaboard, gave nuclear release and fired all SS-N-30 and SS-N-21's at two US bases, both failed to destroy an undefended target, so I think a group of 2-3 subs are required for an attack. I'm looking for suggestions on what sub classes to use and other ideas/suggestions to make this scenario. Also feel free to steal the whole idea, as I have never made a scenario from scratch and it will take me a very long time to make this.
  17. Thank you Tony. I do appreciate harpgamer, but I can find my way here without the banner now 😁
  18. Can I remove this somehow?
  19. My bad. My wife always tells me I can never find anything I’m looking for, that goes for TonyE’s post as well.
  20. Didn’t see any posts about it so here is a heads up. https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition
  21. Probably no one. I just made a virtual machine with WinXP 32 for the sole purpose to install HCE. It was based on the misguided conception that a 32bit OS was required.
  22. Update: SUCCESS! Here is what I did: I fired up a 64bit Win7 Virtual Machine, managed to force an install of the base HCE with compability tweaks. Then both Beta patches installed like a charm. I also tried to edit a scenario, and that worked without a hiccup as well.
  23. TonyE: Thank you very much for your guidance on the patches. I have tried this method on both my WinXP 32bit Virtual machine and in Linux with Wine. The first patch installs fine, but 2021 one gives me this error on both OS'es. Is the 2021 patch 64bit only?
  24. Any batttleSet really, of the top of my head I had the same happen on WestPac, NACV2003 and GIUK3003. I have tried the current Betas, The 2018.002 alone locks the client with a message that it is expired. The 2021.006 seems to be Ultimate only as it will not install on HCE. Thank you for the replies so far.

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