Scenario Design & Discussion
A forum for discussion of scenario design for Harpoon 3.
380 topics in this forum
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I'm a prior Harp Classic player who recently purchased ANW. I've got myself updated on almost everything but feel like I'm really missing something when it comes to Bases when creating or edit scenarios with the editor. The documentation for the ScenEditor is really poor. 1. It appears there is no list of "most commonly used" bases, such as Keflavik or Kinloss in GUIK scenarios. Is this correct? I noticed that the Installations list just shows "file not supported". 2. I have successfully created bases for a starter GUIK map. However I don't see how to rename them from "BASE" to what they actually represent. How do you rename? 3. Is there a way to EXP…
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Hopefully I'm not breaking the rules by asking this, but is there any way we can get access to the six Dale Hillier scenarios that came with the Get The Gouge demo? I'm specifically interested in "Spratley Island Scrap" and "Littoral Warfare." Thanks!
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Evening lads, I've attached a new scenario with a new version of the ANWDB for anyone who wants to test it. This is based on the current uprising in Libya and is based on the assumption that the town of Misurata has been captured by Gadaffi troops. Any and all feedback on this is greatly appreciated. If all goes well, this will be sent to AGSI for release in the next version. Later D Cumberland.zip
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I apologize in advance if the following are silly questions, but I'm trying to figure out how to say certain things in a Harpoon orders text file. As I understand it, "Good luck and Godspeed" is the traditional closing salutation for American naval orders. Is it used in other English-speaking countries or is some other phrase used? If so, what are those phrases? (I'm guessing it might be "God save the Queen" in the U.K., but I honestly don't know, and I also don't know what Canada, Australia, and other Commonwealth nations use.) I would also be interested in the phrase used in other countries. I imagine that sometimes it is something that would translate fai…
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Hello Pooners, I´ve just finished a scen for ANW 3.10 and the (upcoming) ANW DB V 2.3 called "Assault". It will be part of the 3.10 release (which includes ANW DB 2.3). This scen focuses on the new ANW feature "boarding/takeover". You´ll first have to shoot your way through a massive layered defense, then take a landing zone and build up a beachhead. After that you take the main base, facility after facility. For those, who´ve been waiting for a long time for this feature, like me, this will be great fun! Stay tuned! Regards, Ralf
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I have noticed, when I set up missions for various sides in ANW, that the game does not start missions for the side I am playing automatically. For example, if I want a task force to patrol an area defined by certain reference points, the game has no trouble starting patrols for the sides controlled by the computer, but does not start them automatically for the side I am playing. It does not even seem to remember them (if I open Edit Mission, they are not even there) and makes me set up the missions all over again. It also does not launch aircraft for formations or missions automatically. It does remember ASW/ASuW/AAW zones, but if I design a scenario with a coup…
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File Name: Celebes Sea Slam 2016 File Submitter: Mgellis File Submitted: 13 Jul 2012 File Updated: 28 Jul 2012 File Category: Scenarios DB Used: HUD 4 v1.1 b10 Authors: Mark Gellis Battleset: No Information Part of the Philippines has broken away from the mother country and declared independence. Indonesia is supporting them. The Philippines need to stop an Indonesian convoy carrying supplies. (Image of Philippine vessel del Pilar was cropped from U.S. Navy photo 110730-N-WX059-162 by Mass Communication Specialist Seaman Sean Furey/Released) Click here to download this file
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Quick (maybe) question... How can you tell if one ship, helicopter, etc. is sufficient to board another ship? I'm working on a scenario where I've got patrol boats and UH-60s and so on going after a tramp steamer, trying to board (connected to a Possess victory condition), and I can't get it to work. A lot of the time the ships will match course with the target but not try to attack, or they attack and nothing happens, etc. I don't know if this is a database error, a game engine error, or a correct calculation that the assault somehow failed. Anyone have any advice? Thanks.
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I'm looking to beef up a scenerio involving Iran and the US. If the US had struck targets within Iran in order to uphold UE/UN sanctions and without an offensive attack by Iran (against Israel or the US) how would countries within the Arab League of Nations look at the attack on a brother country? I'm curious if heavily Arabic/Muslim countries such as Saudi Arabia, Oman, UAE and Bahrain would shun the attack, remain neutral or offer support? How about Turkey which is not within the Arab League but its majority religion is Muslim and has a significant US Air Force base within its borders (as Bahrain and the HQ of COMFIFTHFLT). Since I am not the expert on US/Arab relations…
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I'm brainstorming various ideas and I'd like a reality check on this one... "Water War Template" Basic concept: Water is already reaching dangerous shortages in some places. Especially when the territory is disputed, and perhaps if it is not, but still temptingly close to a border, a nation might decide to seize territory. This is not an invasion--it is simply a land grab. But it is land with a river on it (or both shores of a river that both countries share). Naturally, the country that has lost territory will be upset and will try to get it back, perhaps the help of allies or an international (perhaps UN) coalition. I imagine that any valuable resource i…
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Does anyone know of a resource for the US Navy (or any other navy, but I'm especially interested in the US navy) that says where ships were deployed, what squadrons they were assigned to, etc. during certain years? I mean, you would think somewhere there should be a year-by-year order of battle, right? Considering how expensive ships are, one would think they would keep track of that sort of thing, and perhaps even write it down somewhere. And especially for something like the 1980s and 1990s, where it hardly matters where the ships were, since it was 20-30 years ago. So it's not like they need to keep it secret. Right? Mind you, while I'm sure it must exist so…
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Here's an epic AAR by Dave Steinmeyer. It is re-printed here with permission from the author. AAR: Malakka [spoiler Alert] - Thailand A Harpoon 3 scenario By Freek Schepers Ok, as I take my initial inventory of what I have available, I'm none too happy. The ONLY air assets ready to fly are a pair Sea Kings out of Port Blair. No options but to launch one. Other than that, I've got 6 Falcons and 4 Tigers on Ready5 out of Korat and Surat Thani respectively, 6 more Falcons Ready30 at Takhli, and one Orion Ready30 at U Tapao. It's gonna be pretty damn hard to get a clear picture of what's going on initially. Now for orders... I send the Indian carrier…
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AAR Hugo's Folly #1 Flight of the Governor -------------------------------------------------------------------------------- Hi Herman talked Eds and me into trying our hand with scen#1 of Hugo's Folly. This scen is made by Herman, tested by me for the PlayersDB. So I did have an unfair advantage of knowing the scen. I played Netherlands. Intel said an invasion by Venezuela of the Dutch ABC-islands was imminent but I was not authorised to fire first. My mission was to bring my fleet to St Maarten and to extract the Governor and millitary staff by Fokker plane and helo's. Thinking it over I decided the politicians in The Hague were dreaming if they thought…
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MATCHPLAY & OIL ON THE FIRE Here are the first two PlayersDB scenarios for the upcoming Harpoon3: Advanced Naval Warfare simulator. The game hasn't been released, yet, but Freek Schepers has been busily testing the Beta version and feels that these two scenarios are ready to go in case there are any other Beta-testers out there who are bored with testing the same old scenarios and would like to try some new material. MATCHPLAY Terrorist attacks on the Belgium Royal family have left the Dutch Crown Prince next in line to the throne of Belgium. Popular mourning and an uprising has quickly resulted into civil war between the French-speaking Walloons i…
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Just a thought... In any scenario, you could divide a particular nation into more than one side; the difference being how different parts responded to other sides. For example, you could have two French ships as "France Task Force 1" and a third ship as "France Task Force 2." France Task Force 1 is set to respond to to a potentially hostile side as Neutral, but the second task force (the one ship) has a loose cannon for a captain...he's set on Hostile, to model him panicking and shooting first even though it is against orders. He gets played by the AI. Since the two French task forces are Friendly to each other, I imagine one shooting at a supposedly neutral …
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From what I've been reading, Europe and its vicinity in 2020 might a lot like the "Great Powers" before World War I. The main players... * E.U. * Russia and its allies (Belarus, some of the Black Sea nations, etc.) * An alliance of Turkey and Israel (and some of their allies, perhaps Georgia) Wild card players who are trying to be independent of these blocs include Norway (not part of the E.U.), Ukraine, and Kazakhstan; the major North African states don't qualify as great powers but are strong enough to make a difference in a conflict (e.g., Russia and Egypt are stronger than Russia by itself). I am assuming that Egypt, Libya, Morocco, and Algeria do not for…
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File Name: Operation Blue Doghouse File Submitter: Mgellis File Submitted: 24 Jul 2012 File Updated: 28 Jul 2012 File Category: Scenarios DB Used: HUD 4 v1.1 b10 Authors: Mark Gellis Battleset: No Information American amphibious operations against a dictatorship that has seized control of the Dominican Republic in 1981. (Image is 101116-N-9327W-111, U.S. Navy photo of the Nassau by Mass Communication Specialist 3rd Class Chris Williamson/Released) Click here to download this file
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Just a few quick questions... 1) Am I correct that using this setting means an "attack" like a patrol or a strike does not result in the destruction of a unit but making it change sides when it has taken enough "damage," or does something else happen? And it only works if one is using certain weapons like paratroopers...I think it would count as a database error if one could "board" a ship with Harpoon missiles. 2) How well does this work in ANW 3.10? Or do I need to wait for 3.11 to come out? 3) Could this be used against a submarine? (I'm thinking of scenarios where the idea is to force the submarine to surface to prove it was really in waters it had no…
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File Name: Philappine Savior File Submitter: Steven File Submitted: 26 Nov 2011 File Category: Scenarios DB Used: HUD 3 1.6.1 Authors: Steve Raymond (Steven) Battleset: No Information A lot of hardware for you in this scenerio to defeat the PLAF/PLAN who have an equally impressive defense as they overthrow the Philappine government. All comments, suggestions, ridicule and schellackings are welcome particually in the setup of the IADS (which I believe I did not do correctly.) Click here to download this file
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Fellow Harpooners, In the last couple of years, I have focused on Harpoon 3 ANW, using the HUD-3 and then the HUD-4 database. One problem is that there are not many new scenarios for the HUD-4. I've written a few, but I really want to see the HUD-4 get more support. As I've said a couple of times, it is not going to work if I am the only one writing scenarios for it. I've put out a call to HUD 3/ANW players to get involved in writing more scenarios, and I thought I should let HC players know about it, too, because many of us do play both versions, even if we like one or the other a little better. If there is anyone out there who has thought about wri…
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