Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000190 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Impossible sonobuoy use tracking in Platform EditorPosted by broncepulido on 26 August 2017 - 12:43 AM A long time bug in Platform Editor (It's also possible I don't know clearly as use it). Is very difficult to track in what loadouts is carried a concrete type of sonobuoy, as the Platform Editor pops-up a blank subwindow without any results when interrogued about any sonobuoy type use. You only can track sonobuoy types use by loadout by memory or making a paper list or similar. Issue-190-Impossible-sonobuoy-use-tracking-in-Platform-…

  2. Issue Information Issue ID #000161 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.008 Fixed in GE Formation EditorPosted by eeustice on 28 August 2016 - 11:23 AM Location of units in GE Formation out to lunch. DDG 140 in Formation window appears at the top of the Group window. Went to launch Helo from DDG 140. Helo appears to be launched from CG 81. Launched Helo from HC Version 2016.003 with same results. The 2 issues in some way must be related. It appears in 2016.008 the Message Log is logging the Aircraft Patrolling (changing course). I don't know if this was intended. Included are a copy of Scenario Before and after Helo Lau…

    • 0 replies
    • 683 views
  3. Issue Information Issue ID #000038 Issue Type Suggestion Severity 0 – None Assigned Status UNFILED Version 2009.086 Fixed in Group report popup window niceitiesPosted by Grumble on 09 August 2013 - 07:16 AM A light course for connoisseurs, for long, boring winter evenings when there is just nothing to do . The information presented in the Group report popup ('F' key after selecting a group) is somewhat ambiguous and incomplete for multiple carriers. (I know, I know, but look, I did file this as a 'suggestion' ) Only the first carrier's name is displayed on the "Carrier Name:" line Total Aircraft number counts a/c-s both on deck or on formation patrol, inclu…

    • 0 replies
    • 671 views
  4. Issue Information Issue ID #000189 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixes in Impossible sonobuoy use tracking in Platform EditorPosted by broncepulido on 26 August 2017 - 12:43 AM A long time bug in Platform Editor (It's also possible I don't know clearly as use it). Is very difficult to track in what loadouts is carried a concrete type of sonobuoy, as the Platform Editor pops-up a blank subwindow without any results when interrogued about any sonobuoy type use. You only can track sonobuoy types use by loadout by memory or making a paper list or similar. Issue-189-Impossible-sonobuoy-use-tracking-in-Platform…

  5. Issue Information Issue ID #000174 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.010 Fixed in 2016.011 Unable to Shoot Down 255th Plane in PatrolPosted by eeustice on 06 December 2016 - 07:17 PM I almost forgot about this one. Spent 3 hrs last night to make it happen. Added more air groups to red base and changed which groups were on patrol. Unable to shoot down 255th patrol plane on land bases or TG's with guns or missiles Attached is a small scenario. Saved game with 255th plane patrol copy of Fictional db 161008. If you have any questions please let me know. Eric Issue-174-Unable-to-Shoot-Down-255th-P…

  6. Started by eeustice,

    Air Group C9A Not Landing.zip As Air Group C9A is landing on Chitose, Japan (AHb) AC stop landing at 36 AC left in the group. I ran multiple test and had the same thing happen each time I ran the test stopping and reloading the game. If I don't pause the game all 60 planes land. There are multiple saved games due to not knowing when the Air Group decides not to land, If any additional files are needed, please let me know. When running 2024.002 GE this issued did not occur.

  7. Issue Information Issue ID #000137 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.027 Fixed in 2015.028 Uncapable to open in progress of building scenarioPosted by broncepulido on 18 December 2015 - 11:28 AM I'm not sure what I did wrong, perhaps a blank surface groups, but I'm almost sure that's not the case. Issue-137-Uncapable-to-open-in-progress-of-building-scenario.pdf BLACK SEA 2015.zip

  8. Issue Information Issue ID #000153 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.005 Sub depth and course in HC 2016.004Posted by eeustice on 12 July 2016 - 03:06 PM Update HC2016.004 . Set course and depth to deep in SE. When starting the attached scenario the Depth in the GE was at Intermediate and course was at 039 degrees. When time started course went to 000. Speed stayed at 19kts as set in SE. Attached is the GE log and a very small Westpac scenario. The standard HC db should work. If you have any questions please let me know. Thanks, Eric Issue-153-Sub-depth-and-course-in-HC-…

  9. The FireGuns function can result in units being freed from memory. In 2025.016, StoreConsumed is called after FireGuns so in situations where FireGuns shoots down all planes in a unit, StoreConsumed cannot report what unit the guns were being fired at. A fix would be to move the StoreConsumed calls into FireGuns instead of right after FireGuns. This is a different pattern than for other weapon types but would give a more useful result.

    • 1 reply
    • 630 views
  10. BS=Medc2003, DB=HCDB2-170909 & GE=2024.006 Situation: SG ABS (blue) comprises two units, AB00 I believe is not detected by the red enemy or at least they have no indication of location. AB01 they have exact location. They fire missile at both units. I believe that the missiles are targeting AB00 as if they had an exact location but they do not. Two saved games are zipped, AShM-SL005 is a couple of seconds before SLSSMatNotKnownTarget. Open game AShM-SL005, the red enemy has approx fix on AB01 and no fix on AB00, within a sec (or two) an exact fix is obtained on AB01 and missiles are fired at both units although red enemy still has no location of AB00. SLSSMat…

    • 1 reply
    • 626 views
  11. in GE vers 2025.025 scenario 2 there are a significant number of aground ships. When looking in the Scenario Editor and comparing with 2022.027 the BS map appears to have been distorted. Screen shots below

  12. Played in BS Westpac with DB HCDB2-170909 game version 2025.023. Carrier group AAC comprises three carriers each with unique class of ac. group ACA is sent out on patrol comprising ac from each carrier. It is ordered to RTB and land. Up until the landing commences the three units have their correct home unit being the unit from which they took off. The saved game AirMove1.0003 (from scenarioAirMove1.scq attached) is the second before they commence to land and units have correct home unit. One second later one ac from each unit has landed on the home carrier of unit AC000, no ac land on the other two carriers. I believe the units should land on their parent carri…

    • 0 replies
    • 597 views
  13. Since we can now capture bases, I changed the size of the runway on Sinuiju North Korea (ID 52621)from small to large. The base size in the SE and GE do not change size. In the PE the base size is Large. Attached is a scenario with the North Korean base, the latest copy of my db If you have any questions please let me know. Sinuiju North Korea.zip

  14. The attached scenario is run in westpac BS using HCDB 150929 database. GE 2024.006. There is a single sub. THe max speed of this sub on surface is 10 kts. It is currently submerged and traveling at its max speed or 21 kts. Use command F2 to set the speed/depth to surfaced and any speed about 10, say 15. Execute the command and the sub continues on the surface at an illegal speed. If you set the speed again you are now only able to set the legal speeds if it remains surfaced. A similar thing happens with subs that have a higher surface speed than their max submerged speed. I would expect that when changing the speed/alt from submerged to surface you shou…

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.