Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
373 topics in this forum
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Defect Name: Dead in the water Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test scen - Dead in the water.scm Long Description: TF goes dead in the water when HVU sunk. Sequence to reproduce: 1. Launch all 48 Harpoon from P-3 Orions at ZW00 2. When ship is sunk, TF stops moving and will not move for the remainder of the game Expected behaviour: TF should continue movement after HVU sunk Observed behaviour: TF goes dead in the water after HVU sunk Dead_in_the_water.zip
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- 4 replies
- 2.9k views
- 1 follower
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Defect Name: Displays incongruent [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test Scen, Displays incongruent.SCp Long Description: Information displayed in the Unit Window is often inconsistent. Sequence to reproduce: 1. Start scenario from Blue side and select Arleigh Burke destroyer in the Unit window. 2. Hit the [D]isplay hotkey. Sonar range for SQS-53C shows as 6.5 nm. 3. Then hit the [F]ull display hotkey. Sonar range shows as 9.5 nm. Expected behaviour: Same information should appear on both displays. Observed behaviour: Different information appears on both displays. Displays_…
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- 3 replies
- 2.4k views
- 1 follower
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Defect Name: Launch Limbo [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Launch Limbo.SCo Long Description: When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing. Sequence to reproduce: 1. Play as Blue 2. Order all 61 Cock transports to ferry to the other base. 3. Watch Red destroy the first few aircraft in the group and the remainder are stranded. Expected behaviour: Aircraft should not be stranded …
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- 1 reply
- 1.8k views
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Defect Name: Have Nap malfunction [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Have Nap malfunction [2006].SCn Long Description: AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss. Sequence to reproduce: 1. Play from Red. 2. Set 30 min time compression. 3. Watch Blue aircraft launch, RTB, and then missiles miss. Expected behaviour: Missiles should track to …
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- 1 reply
- 1.6k views
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Defect Name: Cruise at full speed [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Love is My Vengeance [EC2003 IOPG] User-built Long Description: Air group BIA is currently cruising at 90kts. This should be Full Speed. Cruise speed should only be 80kts. Sequence to reproduce: 1. Select Air Group BIA. 2. Order BIA to Full Military power at low altitude. Speed remains at 90kts and Throttle setting now shows Military. 3. Now order BIA to Cruise power. Speed drops to 80kts and Throttle setting changes to Cruise. 4. Now order BIA back to Military power. Speed increases to 90kts but Throttle setting remains at…
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- 3 replies
- 3.5k views
- 1 follower
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Defect Name: Shot down during landing [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Stage Fright [EC2003 IOPG] User-created Long Description: Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB. Sequence to r…
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- 1 reply
- 1.7k views
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Defect Name: SE Count bug [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: SE_Count [EC2003 MEDC] test scenario Long Description: Test scenario has ViCond set at the destruction of two bases. Victory is granted after just one base is destroyed. Sequence to reproduce: 1. Play as Blue. 2. Launch bombers and kill one enemy base. 3. Victory awarded. 4. Test scen attached. Expected behaviour: Victory after destroying two bases. Observed behaviour: Victory awarded after destroying just one base. SE_Counting_bug__2005_.zip
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- 2 replies
- 2.2k views
- 1 follower
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Defect Name: BOL range incorrect [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Thunder Dragon [WestPac] User-built Long Description: When the BOL attack hotkey is selected for Ship Group ZPS, a very large Range circle appears. ZPS has weapons capable of BOL Attack, but their actual range is far shorter than the Range circle offered by the Assistant. Sequence to reproduce: 1. N/A - saved game available Expected behaviour: Range circle should show actual range of weapons. Observed behaviour: Range circle much larger than the maximum range of weapons. BOL_range_incorrect__2005_.zip
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- 8 replies
- 5.6k views
- 1 follower
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Defect Name: Convoy will not slow down [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: United We Sail Long Description: Convoy is ordered to stop but ignores order and returns to cruise speed Sequence to reproduce: 1. Order convoy to full stop. 2. Run at 1 min compression 3. Convoy re-starts movement at cruise speed Expected behaviour: Convoy should stop and remained motionless. Observed behaviour: Convoy re-starts on its own accord. Convoy_will_not_slow_down__2006_.zip
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- 2 replies
- 2.1k views
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Defect Name: No Standoff attack possible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Ambush Long Description: Sub group ordered to attack carrier group. Elects to attack the sub in the group with Stand-off weapon. However, Weapons Allocation window is blank. Sequence to reproduce: 1. Run No Standoff attack possible.hp2 2. Order subgroup ZWU to attack AFC submarines with Stand-Off weapon 3. Weapon allocation menu appears with no eligible weapons Expected behaviour: Eligible weapons should appear for selection or else the window should not be called. Observed behaviour: Allocation screen is blank. No_Stand…
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- 4 replies
- 2.8k views
- 1 follower
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Defect Name: Patrol zones centred on wrong position Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Patrol zones centred on wrong position.sc1 Long Description: Formation patrol zones are centred on different positions and not consistent This can cause major problems when trying to add new air or ship patrols. Sequence to reproduce: 1. Change zone size for formation to 1nm, 2nm, 3nm, 4nm. 2. Re-position ships by ordering them to the same zone they occupied before the ranges were changed Patrol zones centred on wrong position [assigned].gif 3. Run at high compression to allow ships to move to patrol zones …
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- 5 replies
- 3.9k views
- 1 follower
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Defect Name: Patrol zones do not match positions Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Patrol zones do not match positions.sc1 Long Description: Graphic circular display in formation editor does not match ship positions. Sequence to reproduce: 1. Change zone size for formation to 1nm, 2nm, 3nm, 4nm. 2. Re-position ships by ordering them to the same zone they occupied before the ranges were changed Patrol zones do not match positions [assigned].gif 3. Run at high compression to allow ships to move to patrol zones 4. Hit Formation editor. Patrol zones do not match positions [actual].gif …
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- 4 replies
- 3.4k views
- 1 follower
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Defect Name: Units do not move to new patrol zones Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Units do not move to new patrol zones.sc1 Long Description: Units do not move to new patrol zones when size of zones is changed Sequence to reproduce: 1. Change formation zone sizes to: 10nm, 20nm, 30nm, and 40nm. 2. Do NOT make any changes to ship assignments. 3. Run at high compression to allow ships to move to new zone 4. After formation is stabilized, check distances between ships. Type 42 has been assigned a zone between 20-30nm and should thus be 25-30nm from the ship at the centre of the formation (CVH) Un…
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- 8 replies
- 4.9k views
- 1 follower
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Defect Name: Sub ignores patrol zone Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Sub ignores patrol zone.sc1 Long Description: Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer. Sequence to reproduce: 1. Start Sub ignores patrol zone.SC1 in GIUK battleset from USSR side 2. Select sub group ZPU 3. Order sub group to detach the SSGN Echo from the group and only leave the Victor within the group 4. Run compression at high speed 5. You can see that the Victor has been assigned to the SE quadrant, but it never goes there. 6. The sub runs at 19kts to some imaginary point…
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- 1 reply
- 2.3k views
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Defect Name: Map disappears in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Battleset scenario Long Description: Map disappears in SE when battleset is re-opened Sequence to reproduce: 1. Open WestPac battleset in SE 2. Select scenario #1 - Walk-through 3. Map disappears in SE (before).gif appears 4. Hit Alt+B (Edit Battleset scenario) command 5. When the Select Scenario screen appears, hit "Cancel" and you will be returned to the Battleset selection window. 6. Select WestPac, again and hit OK 7. Select scenario #1 - Walk-through 8. Map disappears in SE (after).gif appears Expected be…
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- 1 reply
- 1.7k views
- 1 follower
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Defect Name: [CTD] SE on Alt start point Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] SE on Alt start point.sc1 Long Description: ScenEdit will throw General Protection Fault error when multiple windows have been opened regardless of how those windows are closed. Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. If you try to exit out of the command by hitting cancel or anything else, you throw the GPF. _CTD__SE_on_Alt_start_point.bmp Expected behaviour: Multiple windows should not be opened. If opened, they should close with the…
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- 1 reply
- 1.8k views
- 1 follower
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Defect Name: [CTD] Multiple windows open in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] Multiple windows open in SE.sc1 Long Description: ScenEdit allows multiple windows to open on Alt Start point command (Ctrl+V). Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. Two windows open. Expected behaviour: Multiple windows should not be opened. Observed behaviour: Only a single window should be opened when Edit button depressed. _CTD__Multiple_windows_open_in_SE.zip
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- 1 reply
- 1.7k views
- 1 follower
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Defect Name: Suicidal ASW Attacks Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Backyard Long Description: AI sends May ASW aircraft to attack the carrier group. Sequence to reproduce: 1. Load Savegame. 2. Watch as May ASW planes try to attack the carrier formation. Expected behaviour: Not sending ASW planes with very short range weapons to attack a fully stocked carrier group. Observed behaviour: The May ASW planes try to attack the group (no subs in the group either). My guess is the "Sea" rating on the ASW-LR loadout's weapon "USET-95" (range 7.0) is causing the AI to …
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- 4 replies
- 3k views
- 1 follower
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Defect Name: Crash After Splitting Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Saved game: Game crashes after splitting group. Long Description: After splitting a group (to hopefully enable it to refuel) the game crashes. Sequence to reproduce: 1. Load Savegame. 2. Choose group BKA (EA-6B Prowler and KA-6D Intruder Refuel, at top of window, slightly to the right above the carrier group.) 3. Ctrl-8 to split the group. Move both to the right side. Continue. 4. Game Crashes. Expected behaviour: Game asks for a new course. Observed behaviour: Game crashes. crash.zip
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- 8 replies
- 4k views
- 1 follower
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Defect Name: Sinking Image Error Build: HCE 2007.000 Repeatable: Unknown Operating System: XP DB used: HCDB-070524 Scenario used: Backyard.SCq Long Description: When submarine is sunk, no corresponding image is displayed. Sequence to reproduce: 1. n/a Expected behaviour: Image of sunken submarine should appear when a submarine is sunk. Observed behaviour: No image appears when submarine is sunk. Sinking_Image_Error.zip
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- 8 replies
- 3.9k views
- 1 follower
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