Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information ⦁ Issue ID #000130 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.024 ⦁ Fixed in 2015.025 Air group blocked in launchingPosted by broncepulido on 11 November 2015 - 10:28 AM Playing the Tesseract scenario by Brad (but probably it can apply to any other). Vietnamese Air Force in Da Nang IAP (AAa). Some Chinese long range missiles were fired at Da Nang at the scenario start. To prevent loses, I ordered to take-off the few Vietnamese planes present at Da Nang, in small groups. - Group BG000 composed by 2xSu-27MK2V with Intercept-2 loadout. - Group BH000 composed by 2xSu-27MK2V Flanker-F with Precis loadout.…
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Issue Information Issue ID #000062 Issue Type Issue Severity 1 - Low Status UNFILED Version 2009.102 Fixed in HDS8 Active Sparrow 7MPosted by Grumble on 26 October 2013 - 09:52 AM AIM-7M Sparrow missiles in HDS8 do not self destruct loosing illumination. The AA-9 Amos destructs as expected. asparrow.save: F-18C fired Sparrows on the Raptor but the AMRAAMs will get the Hornets first, Sparrows fly on. asparrowa.save: example Issue-62-HDS8-Active-Sparrow-7M.pdf asparrow.zip
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Issue Information Issue ID #000065 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.021 Fixed in 2014.020 Memory Allocation Fault in SE WESTPAC Backyard ScenarioPosted by eeustice on 09 November 2013 - 07:08 PM In the SE TG ALC located near northern Japan has 25 CV's and 2196 planes. When I go to Ready Aircraft I get a Memory Allocation Fault. If I Reduce the number of planed down to 1866 I can edit the aircraft load outs in the SE. If I add 5 planes and increase the number of AC to 1871 the Memory Allocation Fault returns. The SE I am using is version 2009.100. Attached are the original SE file and the a SE…
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- 790 views
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Issue Information ⦁ Issue ID #000091 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2014.018 ⦁ Fixed in Get Annex ErrorPosted by eeustice on 12 October 2014 - 10:24 AM Upon opening Saved game WP Backyard 936-4 from last night received a Get Annex Error. Loaded last game save file WP Backyard 936-3.0013 and game loaded. I looked for item 13617 but I could not fine item. I don't know which annex is 13. After saving my game upon exiting the game last night I received a Debug Assertion Fault. Pondering if they are related? Attached are the 2 saved game files a copy of the screen shot and the GE log. The db is the same…
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- 788 views
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Issue Information Issue ID #000053 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Maximum missile range in plattform editor=6553 nmPosted by broncepulido on 25 September 2013 - 06:32 AM I know the situation is clear, but perousing the new big Soviet ICBMs added by Brad in the last Cold War Database iteration, I see the platform editor (and perhaps also the Game Engine) limits a missile range to 6553 nautical miles. I see it as a very minor issue, but perhaps it's of easy solving. Issue-53-Maximum-missile-range-in-plattform-editor=6553-nm.pdf
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- 787 views
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Issue Information Issue ID #000145 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.028 Fixed in 2016.001 129 Magazines on a Ship/BasePosted by eeustice on 02 February 2016 - 04:51 PM When going over 129 magazine on a ship or base both GE and SE Crash. The zip file contains a copy of my latest db with the first db file HCEEFDB-160202 containing ship 4068, last ship in the ship annex, with 128 magazines. The zip file HCEEFDB-160202-129 has the added 129th magazine to ship 4068. There is a screen shot of both the GE and SE GetMemAnnexA messages. Attached is a copy of the scenario that I plan to use for the next…
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- 787 views
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Issue Information Issue ID #000018 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2014.006 Phoenix AAM intercept course calculation errorPosted by Grumble on 18 May 2013 - 12:20 PM AIM-54C "overreacts" 180 degree turn of it's target and turns toward extremely distant interception point. This is playing HDS1 5.0. Su-24 Fencers (plane group UFA) are attacking Keflavik, F-14s launched 2 Phoenixes (GBM) on them and F-15s (FHA) also attack with AMRAAMs. After the AMRAAMs shoot down a Fencer the remaining Sukhois turn to attack the F-15s. The Phoenixes are already well underway during this. (save…
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- 787 views
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Issue Information Issue ID #000088 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.020 New SE Run-Time Check Failure #3Posted by eeustice on 08 October 2014 - 03:39 PM When launching planes from airbases for search or attack a Run-Time Check Failure #3 error appears. If you hit ignore you are able to select target or patrol area. Doesn't matter weather it is a TG or airbase. Happens on both Red and Blue sides. Attached is my latest scenario and db as well as some screen shots. Please let me know if you need any additional info. Thanks, Eric Issue-088-New-SE-Run-Time-Check-Failure-#3.pdf…
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Issue Information Issue ID #000068 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.002 Fixed in 2014.003 Launch TASM at identified contacPosted by eeustice on 09 April 2014 - 07:31 PM Launched TASM Missiles at red surface group that was identified by radar. I did not get a bearing only when I launched the TASM's. TQS from TG AEC. Own Task Group AEC (Sounded by planes landing north of Guam) shot down launched TASM's in modified Westpac battle set in the Backyard scenario. Attached is the saved game and db. If you guys have any questions please let me know See Ya, Eric Issue-068-Launch-TASM-at-identifie…
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- 784 views
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Issue Information ⦁ Issue ID #000160 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2016.007 ⦁ Fixed in 2016.010 Incapable to intercept enemy aircrafts in autopatrol.Posted by broncepulido on 26 August 2016 - 05:33 AM As commented, but slightly better explained: Employing the simple F-35A Lightining II Learning Curve scenario (GIUK Battleset): The F-35 in patrol can't intercept or attack the Flankers in patrol in the Russian base, after detected at medium-long range by ESM. When F-35 are ordered "to attack" the Russian base, clicking on the own F-35 group (pretending to attack the Flankers in autopatrol entouring Kaliningrad…
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- 784 views
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Issue Information Issue ID #000163 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.010 Fixed in Orders of intercetion crashes planes at Very LowPosted by broncepulido on 17 October 2016 - 12:59 PM I saw some strange things playing the F-35A introductory scenario (my "personal" Portuguese F-16 are not NOE flight capables, and when the GE ask me "do you want go to 791 knots with the F-16 to intercept", they crashed against ground. Only after played the scenario many times I was suspecting something, but no clear yet). Yesterday playing the Occupy Norway 2016 scenario I saw more clearly the same case (longer interception ranges, more easy …
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- 782 views
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Issue Information Issue ID #000058 Issue Type Suggestion Severity 0 – None Assigned Status 30 – Feature Request Version 2009.097 Fixed in GE - Enable player to set initial formation of surface groupsPosted by Grumble on 05 October 2013 - 06:59 AM Allow the player to rearrange formation of surface (&submarine) groups at the start of the scenario, as if in SE. I start most scenarios by rearranging formations of my surface groups. For 2 to 6 hours my ships are just transiting to stations I prefer. During this time my groups are not battle ready as would want them to be. Ships also either transit at flank speed, not good if enemy subs are around, or I h…
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Issue Information Issue ID #000051 Issue Type Suggestion Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in 8 missiles 9 hitsPosted by Grumble on 21 September 2013 - 08:21 AM This is more of question. Occasionally I've seen that missiles in AA engagement get bonus pK rolls, sometimes. I thought this is a bug. Yesterday I came across a save which produced this consistently. A rule?? It seems like if a missile group is attacking an air group with N units then each missile above 2N gets two pK rolls E.g. load attached save file, if CVA attacks WUA 2 x Mig-23 with 4 missiles > 4 pK rolls 5 missiles > 6 pK rolls 6 missiles > 8 pK rolls etc…
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- 780 views
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Issue Information Issue ID #000173 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2017.003 GE Weapon Detail BoxPosted by eeustice on 04 December 2016 - 06:32 PM In the GE Weapon Detail Box does not show Weapon name when there are more than 1000 missiles on multiple mounts. Example 8 mounts X 255 missiles= 2040 total missiles SE Weapon Detail Box is ok. Attached is screen shots of the GE and SE Weapon Detail Box, small scenario and db 161008. Please let me know if you have any questions. Thanks, Eric Issue-GE-Weapon-Detail-Box.pdf GE Weapon.zip
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Issue Information Issue ID #000172 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2016.003 Fixed in No Ships om Base when Ships addedPosted by eeustice on 04 December 2016 - 06:14 PM When adding barges or ships to a airbase, Graphic of base changes to look like a port but no barges or ships are added to the base. Attached is a small scenario with a barge and a SBX on added to Andersen air base on Guam Copy of my Fictional db 161008, and a screen shot of the base info, Platform editor showing the SBX and barge attached to the base If you have any questions please let me know. Eric Issue-172-No-Ships-om-Base-when-Ships-…
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Issue Information Issue ID #000177 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.027 Fixed in Order of Battle build 2015.027Posted by rainman on 27 January 2017 - 01:14 PM I am having a consistent problem- Using 2015.027 with HCDB2-170122, when you click on one of your airbases with aircraft present in the OOB display it crashes the game. Game appears normal otherwise. Only the land bases, never the surface/sub groups. Using Win XP in Virtual PC. Problem first appeared with installation of HCDB2-161204. scenario is Broncepulido's newest. Issue-177-Order-of-Battle-build-2015.027.pdf Bug 1-27-17.zip
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- 777 views
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Issue Information Issue ID #000194 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.011 Fixed in 2017.013 KC 10 tanker patrol behaviorPosted by Tony on 04 October 2017 - 01:07 PM I along with CV 32 have notice some peculiar support aircraft behavior and he has requested a scenario to show the behavior. Database used was HCDB 110531 also was observed in database HCDB 150631 In the provided scenario along with two save games I launch a variety of tanker along with fighter and AEW aircraft. First all aircraft as one plane formations as the first save shows. Expected behavior was for all aircraft to fly directly to …
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Issue Information Issue ID #000178 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.002 Fixed in Formation Air Patrols deficient behaviourPosted by broncepulido on 16 February 2017 - 10:52 AM This is a behaviour present from some itinerations ago, but not sure how to reproduce it, as sometimes is present, and others not. Playing the Reagan against China scenario I did observe it clearly at last. Playing Red/China, in the first minutes I shoot down the 3xF-15C3 Formation Patrols of Okinawa, 1xE-3G, and a few 3?xASW aircraft. The spected behaviour should be the Blue/US AI-controlled side to form new patrols, but as in the attached file …
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Carribean Basin BS, HCDA database, 2023.007 GE Assertion error popup, game proceeded normally after ignore button. Zipped: game save about 1 sec before occurrence, but not duplicated on replay. and GE.log enemy ship ZYS is detected and cobra helo of base AAB is selected to intercept aa-typebad.zip
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I am wondering if this issue is related to TonyD's Red side missile issue. When attempting to attack Red missile group XuM I am unable to select it as a target. The target missile group has 36, KH-101 ASuW missiles in it. The is on the northern part of the map up by Petropavlovsk, Russia When attempting to attack the missile group I am unable to select it as a target for Air-to-Air missiles. It doesn't register as a target. I can select the missile group with the mouse and see it's Group ID and get the missile groups info in DonT's AI window. In the opening screen of the saved game the unit Window shows the location of XuM, I'm not sure if the issue a…
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- 3 replies
- 774 views
- 1 follower
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