Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000057 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.097 Fixed in GE - Fix formation station-keepingPosted by TonyE on 02 October 2013 - 11:13 AM The inability of group members to properly keep their stations in formation is a long-standing and well-known issue. Time to take another look at it and see what can be done. To investigate: * Station keeping in groups that have paths defined in the SE and remain untouched in the GE. * Station keeping in groups with no path and speed set. * Station keeping in groups that are moving at Flank speed. * Station keeping in groups at 5kts/creep. * Station keepin…
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- 825 views
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Issue Information Issue ID #000149 Issue Type Issue Severity 0 – None Assigned Status 22 – Fix Verified Version 2016.002 Fixed in 2016.003 Can't launch P-3 for ASW attackPosted by TEPonta on 13 March 2016 - 10:23 PM After Unknown Sub Group OOU is detected, I attempt to launch a P-3 from Base AAa to attack. I went through all the normal steps to select the number and type of aircraft, but after executing the order, I get a window that says "Sir, we have no released weapons available to conduct an ASW attack". If I launch the aircraft on some other pretext and then order it to attack directly, all goes normally. Issue-149-Can't-launch-P-3-for-ASW-at…
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- 824 views
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Issue Information Issue ID #000116 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.010 Fixed in 2015.011 tanker aircraft refuelling when its the only unit in groupPosted by donaldseadog on 22 July 2015 - 04:14 AM Game version HC 2015.010 attached zipped test file using HCDB 150621 NACV EC2003 Active is one air group consisting of one unit comprising one tanker. In about 10 seconds (game time 120731) a refuelling event starts. The group now continuously goes through refuelling cycles. While this is not new now that refuelling operations continue until fuel is expired it becomes tedious. Also if the fuel to offlo…
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- 822 views
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Issue Information Issue ID #000132 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 No linked file in from Order Writer in New SEPosted by eeustice on 15 November 2015 - 05:50 PM I was writing the orders for my first scenario. I opened the Order Writer and linked the file to my scenario. However when I open the scenario the orders. The zip files have the latest db, scenario file, the word version of the orders and what looks like 2 files that were created with Red and Blue orders. I’m not sure what I did wrong. If possible can you let me know what I did wrong and lead me dow…
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- 821 views
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Issue Information ⦁ Issue ID #000121 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.021 ⦁ Fixed in 2015.022 Scenarios previously in development don't keep ship and bases namesPosted by broncepulido on 18 October 2015 - 10:18 PM After retaking the old scenario building, the renamed bases and ships don't retain their customized names (with Control-+U, usually) and all the ships of the same class have received the first name in the list name of that class in both SE and GE (as example, in the HCDA all the deployed in the map civilian tankers of the British Esk class (group AJS) are named as British Wye, the first ship name …
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- 821 views
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Issue Information Issue ID #000042 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.089 Fixed in Air Groups Landing on CV'sPosted by eeustice on 22 August 2013 - 03:09 PM When launching 1 plane each from 2 CV's as an air group if both planes land as a group both planes land on the same CV. When launching 1 plane each from 2 CV's as an air group if the air group is split up to 2 groups with just a single plane in each one. 1 aircraft lands on each CV. The scenario I created is in the HDS 9 Battle Set. I did not use a specific scenario. I placed 2 CV's in a TG and have saved games from both versions. There is a screen shot of the Readied…
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- 0 replies
- 820 views
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Issue Information Issue ID #000077 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2014.010 Fixed in Mk2 Eagle Eye - 40nm visual detection of GBU/SDB/PGMPosted by Grumble on 15 July 2014 - 01:43 AM Linked to the Mk1 there is one other complication PGMs as Brad pointed out are supposed to be immune to AAM/SAM, they got very low RCS like the 6 for GBU-53 SDB II, to ensure this, but they are still being intercepted by AAM and SAM. Most GBUs have "High" max altitude and so these fly to target on High, I guess they are detected visually, as per 5.4.2. Radar log shows that radar detection is indeed impossible, in the first detection cycle…
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- 820 views
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Issue Information Issue ID #000200 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Sub Group not Changing Depth CorrectlyPosted by eeustice on 13 November 2017 - 07:57 PM Sub group AAU has 4 subs in group. Sub AAU001 ran aground. Set depth to a shallower depth. Only AAU000 changed depth. AAU001, 2 & 3 stayed at deep depth. Included in the Zip file is a test scenario, saved game file, latest commandb, screen shot of the sup group, GE and Msg logs. If you have any questions or need any additional info please let me know. Eric Issue-200-Sub-Group-not-Changing-Depth-Correctly.pdf Sub Group AAU Depth.zip
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- 819 views
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Issue Information Issue ID #000022 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.080 Fixed in Memory Allocation Fault in Westpac Edited ScenarioPosted by eeustice on 07 June 2013 - 08:50 PM CV TG AMC disappeared from view in the game window around game time 7:10:41:20, however I still could see it in the unit window. I brought it back into the gam window by selecting it in the Oder of Battle drop down menu and splitting the TG. This is a similar problem to what I had on 5-6-13 with my Debug Assertion Failed Wespac Scenario Crash. This time when I brought the TG back into the screen as soon as the whole TG was beamed back into the Gam…
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- 818 views
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Issue Information Issue ID #000142 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2015.026 Fixed in AP rounds remaining = 65445Posted by broncepulido on 07 January 2016 - 03:48 PM Revisiting gunnery and the WWII DB (I've returned to build 2015.26 in some recent update, but I don't know how). Details of the events in the adjunt files (in progress saved game, and text file with capture of detailed windows of the saved game): - Game in progress, Battle of River Plate. - Playing Red/German, with the Admiral Graf Spee. - After the 280mm forward triple turret of Graf Spee has expended his 60 AP rounds, remaining rounds are = 6544…
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- 818 views
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Air groups HaA and FvA were landing on the same time on carrier group AAC. When the last plane in group HaA landed group FvA did not land. Group FvA was split off of HaA. Created a test scenario with 1 base and 1 CV and the same splitting of the air group and both groups landed correctly. Created a smaller version of the game using DonT's AI tool Box and both air groups landed. The saved game has not been edited. If more saved game files are needed please let me know. AC Not Landing.zip
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- 816 views
- 1 follower
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Issue Information Issue ID #000151 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.002 Fixed in SE Sonar RangesPosted by eeustice on 13 April 2016 - 06:51 PM In SE when looking at sonar ranges in the Groups drop down, Platform Display window all sonar ranges are incorrectly displayed. The GE sonar ranges are fine in the Platform display window. Attached is a screen shot of what the SE Sonar ranges look like. Radar ranges look good If you have any questions please let me know. No impact on game play. I just stumbled onto it. Thanks, Eric Issue-151-SE-Sonar-Ranges.pdf Active Sonar Ranges.zip
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- 815 views
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Issue Information Issue ID #000041 Issue Type Suggestion Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in Suggestion: log SAM firing arc limitationPosted by Grumble on 21 August 2013 - 12:14 PM In short: We have missile (SAM?) arc limitation enforced from 2009.082, but unlike guns this happens silently for missiles. This often left me dumbfounded, why doesn't my Belknap engage that bogey?? And I actually read the release notes and celebrated the new GE arcs with Enrique , so I feel the new feature could turn frustrating for the average player unless it is made more visible. The suggestion is to have the missile arc enforcements logged simil…
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- 815 views
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Issue Information Issue ID #000182 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.005 Fixed in 2017.007 Programmed Air Attacks Total FailurePosted by broncepulido on 24 April 2017 - 02:25 AM Working in Build 2017.006 (not 005 as in the right menu). When build a new scenario, I programmed a series of air attacks from UK to Spain, Spain to Morocco, etc After the attacks no arriving, I see the problem is the aircrafts take-off at the indicated time for the air strike, but inmediatly returning to their bases! I did build a very little scenario in the Mediterranean 2003 Battleset, with the last DB, and is showed …
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- 815 views
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Issue Information Issue ID #000105 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.020 Fixed in 2014.021 GE Sub Group Misnamed/No Subs in GroupPosted by eeustice on 14 February 2015 - 10:47 AM It appears tha that the GE is some how misnaming all sub groups in WestPac edited Backyard Scenario. Sub group name in SE is YCU. In the GE it is named YCR causing no subs to show up in the group. I was able to duplicate the problem with the QuasiWar scenario you created using my fictional db. I stumbled upon this by using Ctrl+Alt+S testing out my scenario. I have attached the screen shots, Scenario Editior version, …
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- 815 views
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Issue Information Issue ID #000120 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.017 Fixed in 2015.020 Blue planes shoot-down, plane group persistsPosted by broncepulido on 15 October 2015 - 02:39 PM I send a saved game playing the Tesseract scenario. Two of my Vietnamese Su-27SK are shoot down by the Chinese in the air group BLA (composed only by those two Su-27SK), but the group persist in the map with none aircraft presente. Issue-120-Blue-planes-shoot-down-plane-group-persists.pdf 0 PLANES IN GROUP.zip
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- 814 views
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Issue Information Issue ID #000169 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Incorrect Scenario Analysis DataPosted by eeustice on 04 December 2016 - 10:34 AM In the Misc dropdown menu in the SE the Scenario Analysis screen shows incorrect data for both Red and Blue bases when you select Evaluate Forces. When ASW AC are on a base or ship the count shows up as a Combat aircraft instead of an ASW Aircraft on both Red and Blue sides. Attached is a screen shot of the Evaluation Forces for a small scenario . A small Scenario with Red and Blue Bases and TG's. Copy of my 161008 Fictional Database. If you have any questi…
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- 813 views
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Issue Information Issue ID #000049 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in Fox ThreePosted by Grumble on 20 September 2013 - 01:41 PM Looks like an other air intercept geometry error, this time it's for planes. It happens when a fighter is depleting it's long range AAM store and the intercept point is recalculated for the remaining short range AAMs. Load fox3.hpc (attached) Attack XFA with CFA's last two AMRAAMs ("Fox Three!") in a few seconds the GE recalculates CFA's course but it actually turns away from XFA, to 109o and 10nm long. See fox2.hpc. Hope this does not just happens for me, screenshot: Issue-49-Fox-…
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- 812 views
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Issue Information Issue ID #000074 Issue Type Issue Severity 1 – Low Status 30 – Feature Request Version 2014.010 Fixed in User scenarios loosing orders txt files through save/loadPosted by Grumble on 25 May 2014 - 11:02 PM A cosmetic one, GE looses track of the Red/Blue side orders txt files of User scenarios when the scenario is loaded from a save game. OK: When the User scenario is started anew from the scenario file, the orders are correctly loaded from <scenarioname>.BLx/RDx files ISSUE: When a save game of the User scenario is loaded, GE searches for the orders files under <savegame>.BLx/RDx. Repro: Load mod HDSC10 user scen check Show…
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- 812 views
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Issue Information Issue ID #000191 Issue Type Issue Severity 4 - High Status 13 – Awaiting Feedback Version 2017.011 Fixed in AC Landing Upon Take OffPosted by eeustice on 25 September 2017 - 02:33 PM In HC GE Version 2017.012 Launched 2 AC in separate groups from Blue Base on a patrol. As soon as AC took off both planes immediately went to Landing. Attached is a small scenario wit a saved game saved at 30 Sec and the again at 31 seconds a copy of my latest db. If you have any questions please let me know. I also created this scenario to look at AC Group Merging and splitting. When I split an AC group in my scenario the new group was created from the spli…
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- 811 views
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