Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
373 topics in this forum
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Issue Information Issue ID #000126 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Negatice Sam's and AA ShellsPosted by eeustice on 29 October 2015 - 04:26 PM Screen shots from GE showing negative SAM's and AA Shells. Same db and saved scenario is last issue. If you have any questions please let me know. Thanks, Eric Issue-126-Negatice-Sam's-and-AA-Shells.pdf Negative Sam's.zip
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- 0 replies
- 702 views
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Issue Information Issue ID #000162 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Negative Altitude in ActUnitReport Export DLLPosted by eeustice on 08 September 2016 - 04:32 PM Negative altitudes appear in the ActUnitReport Export DLL. When using 2016.008 it appears in the Message Box. Altitude Logging is not active in the version I was testing my scenario with due to the issues I experienced in my last Issue report. This scenario was tested with 2016.003. The arrows on the screen shot show where the air group is located in the Group and Unit windows. There is a screen shot of the ActUnitReport Export DLL that display…
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- 570 views
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Issue Information Issue ID #000021 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2009.082 Neutral Green Truck detects Red Katiuska sitePosted by broncepulido on 23 May 2013 - 11:02 AM A Green neutral truck detects for the Blue side the placement of a Red Katiusta site. See the attached file, Red Katiuska site is detected 3 nm W of the Green truck (I perceived this effect building the last week-end the Drone Scenario). Issue-021-Neutral-Green-Truck-detects-Red-Katiuska-site.pdf AGSATST.zip
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- 703 views
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Issue Information Issue ID #000088 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.020 New SE Run-Time Check Failure #3Posted by eeustice on 08 October 2014 - 03:39 PM When launching planes from airbases for search or attack a Run-Time Check Failure #3 error appears. If you hit ignore you are able to select target or patrol area. Doesn't matter weather it is a TG or airbase. Happens on both Red and Blue sides. Attached is my latest scenario and db as well as some screen shots. Please let me know if you need any additional info. Thanks, Eric Issue-088-New-SE-Run-Time-Check-Failure-#3.pdf…
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- 623 views
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Issue Information Issue ID #000133 Issue Type Issue Severity 4 - High Status 23 – Fix Accepted By Reporter Version 2015.026 Fixed in 2015.027 New SE Victory ConditionsPosted by eeustice on 22 November 2015 - 05:44 PM When entering Victory conditions for Blue side in the Type Box and select Board Type, I get a "GetMemAnnexError" which causes the SE to crash. When I try to open scenario in the GE. The GE just crashes with no error specified. The zip file consists of 2 screen shots, latest version of my Fictional db, the SE log, and a copy of the scenario. I tries to open a new game of my monster scenario and the GE opened without a problem using the lates…
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- 0 replies
- 610 views
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Issue Information Issue ID #000199 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in New ship-based air patrols issuePosted by broncepulido on 25 October 2017 - 06:44 AM After observed some irregularities in ASW air patrols in the last iterations, I decided to built a test scenario. Randomly added 10xSH-60B and 10xSH-2F in USS Wasp, simple because I want to no think about how much helicopters to add (If casually fitted Wasp with less choppers probably I did not see this outcome). And surprise: - The first and last ASW patrols, 360º cover each, one with SH-60B and another with SH-2F, are the programmed by me. - Also are present…
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- 583 views
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Issue Information Issue ID #000171 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No Aircraft added to air base fro Air Defense units in SEPosted by eeustice on 04 December 2016 - 12:33 PM In the SE no aircraft are added to the air base total from air defense units or barges. GE is OK. Attached is a small scenario, screen shot of airbase with only 1 plane on it. There are 10 planes each on the Air Defense Unit and Barge attached to base. Please let me know if you have any questions Issue-171-No-Aircraft-added-to-air-base-fro-Air-Defense-units-in-SE.pdf SE No AC.zip
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- 621 views
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Issue Information Issue ID #000170 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No ASM's in Port and Airfield Window in GEPosted by eeustice on 04 December 2016 - 11:25 AM In the Port and Airfields window of the GE there are 0 ASM's. Not exactly sure what they ar. There SSM's, LAM's and SAM's. I know what they are but what are ASM's. Is this something leftover from something in the past. Attached is a copy of a small scenario, copy of my Fictional db 161008, screen shot with arrow showing the location of the 0 ASM's. If you have any questions please let me know Issue-170-No-ASM's-in-Port-and-Airfield-Window-in-…
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- 0 replies
- 606 views
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Issue Information Issue ID #000132 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 No linked file in from Order Writer in New SEPosted by eeustice on 15 November 2015 - 05:50 PM I was writing the orders for my first scenario. I opened the Order Writer and linked the file to my scenario. However when I open the scenario the orders. The zip files have the latest db, scenario file, the word version of the orders and what looks like 2 files that were created with Red and Blue orders. I’m not sure what I did wrong. If possible can you let me know what I did wrong and lead me dow…
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- 674 views
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Issue Information Issue ID #000172 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2016.003 Fixed in No Ships om Base when Ships addedPosted by eeustice on 04 December 2016 - 06:14 PM When adding barges or ships to a airbase, Graphic of base changes to look like a port but no barges or ships are added to the base. Attached is a small scenario with a barge and a SBX on added to Andersen air base on Guam Copy of my Fictional db 161008, and a screen shot of the base info, Platform editor showing the SBX and barge attached to the base If you have any questions please let me know. Eric Issue-172-No-Ships-om-Base-when-Ships-…
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- 631 views
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Issue Information Issue ID #000139 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.028 Fixed in Not Enough FuelPosted by eeustice on 20 December 2015 - 08:57 AM Went to launch AC attack on base AAa, Andersen Air Force base on Guam. Selected 100 Su-30MK2F with a range of 2100 miles With a GP load out with KH-102A missiles with a range of 1511.0 miles Range to target is 1704 miles. Got msg that says Not Enough Fuel to Attack Target. Added Tankers and still received the same msg. I get the same message in the SE and GE The attached file includes latest db, Scenario file and a Word doc with screen shots. Please let me know if you…
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- 583 views
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Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch. Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet? nuketarget.hp2
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- 485 views
- 1 follower
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I was playing the GUIK mission #11 "Cutting The Noose" and after winning it I decided to turn on nukes and finish the game blowing up the last Nato ship with a nuclear torpedo. It is already damaged by 20%. The attack went off and hit but didn't sink the ship. This save can be loaded and go straight to attack the ship. On reloading and triggering it again I found that when the nuke goes off the ship will end up at around 80% damage in the non-sinkings. It is a destroyer so it would hardly seem capable of surviving a nuke with only an extra 60% damage. Nuke4 is a slightly earlier save where you can attack the ship & launch. Nuke6 the torp has been launch…
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- 668 views
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install 2025.016 database hcdb2-170909 battleset westpac in the zip pack the parent scenario and xml, GE.log, and two saves a second apart, either save should get you to the crash. Interceptor F106A has fired jenie nuke aams at a fllight of bombers, there is impact and the bombers are wiped out, there is an error message and any response to the error message (retry, ignore) results in game crash. I personally think this is a moral indicator that nukes shouldn't be used in any situation westpac-jenie.0002.0004.zip
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- 7 replies
- 789 views
- 1 follower
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Issue Information Issue ID #000177 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.027 Fixed in Order of Battle build 2015.027Posted by rainman on 27 January 2017 - 01:14 PM I am having a consistent problem- Using 2015.027 with HCDB2-170122, when you click on one of your airbases with aircraft present in the OOB display it crashes the game. Game appears normal otherwise. Only the land bases, never the surface/sub groups. Using Win XP in Virtual PC. Problem first appeared with installation of HCDB2-161204. scenario is Broncepulido's newest. Issue-177-Order-of-Battle-build-2015.027.pdf Bug 1-27-17.zip
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- 655 views
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Issue Information Issue ID #000011 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.076 Order of Battle Unit Field Too ShortPosted by miller7219 on 06 March 2013 - 04:30 PM This is a cosmetic "bug", but the Order of Battle window doesn't allow enough room to fully display the name of the unit. Likely the line length just needs to be increased. Start any scenario and then got the Order of Battle form the Reports pull down menu. Example (from HDS III GIUK, Suprise in the Snow scenario): Group Unit Airfield: AEa 00:AFld Jan Mayen/Jan M......c…
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- 725 views
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Issue Information Issue ID #000163 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.010 Fixed in Orders of intercetion crashes planes at Very LowPosted by broncepulido on 17 October 2016 - 12:59 PM I saw some strange things playing the F-35A introductory scenario (my "personal" Portuguese F-16 are not NOE flight capables, and when the GE ask me "do you want go to 791 knots with the F-16 to intercept", they crashed against ground. Only after played the scenario many times I was suspecting something, but no clear yet). Yesterday playing the Occupy Norway 2016 scenario I saw more clearly the same case (longer interception ranges, more easy …
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- 0 replies
- 630 views
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Issue Information Issue ID #000195 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.011 Fixed in P-3B Orion at 3010 knots speed!!!Posted by broncepulido on 08 October 2017 - 01:14 PM Playing with 2017.012 from a few days ago. Employing the GIUK 1991 WWIII scenario, because it's plenty of different platforms and situations (also, it's very amuse). Almost everything Ok, (only losing a few no NOE capable fighters when they're pulled to VLow in automatic interceptions, but I'm incapable to build a scenario capable to isolate this issue). Also, I fear in the previous scenario play, after restoring save game, I started to lose naval groups h…
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- 571 views
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In VBA7 the comdlg32.dll OpenFile dialog can't be used. I've tested the approach listed at ms access - Convert Open dialog VBA code to 64 bit - Stack Overflow and it works fine. Just need to integrate it correctly in the PE for the next build.
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- 1 follower
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Issue Information Issue ID #000043 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in PE Text ID'sPosted by eeustice on 22 August 2013 - 03:41 PM Any aircraft above 1000 in the aircraft annex the Text ID reverts to an exponent number. Text ID 1038 looks like 1.038E+03. Attached is a copy of the screen shots of both the last aircraft below 1000 (951) and first aircraft above 1000 (1038). If you have any questions please let me know. Thanks, Eric Issue-43-PE-Text-ID's.pdf Platform Editor Aircraft Annex.zip
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- 0 replies
- 672 views
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