Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
373 topics in this forum
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I get a couple of different errors when trying to load user scenarios in HCE. GetMemAnnexA Error: !!S_Disk. The message has been logged. The Program will now terminate. or The requested scenario file requires a newer version of the game. This scenario is version 5. This games supports through version 3. Exiting. (game says no updates are available) Any help getting these scenarios to load would be appreciated.
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- 16 replies
- 2.8k views
- 2 followers
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I have ran three scenarios which were created for EC2000 Norwegian Sea and then tried again converting to EC2003 GIUK. The results for each scenario were different depending on what side you ran it from Red Or Blue. Converting to 2003 had no differ results. Here are my results with the three scenarios attached for testing. Time compression and DB for 2003 had no different affect. Cv32 did not stop responding when ran from either Red or Blue side. You_And_Me_Against_The_World would stop responding when ran from the Blue side but would run fine from the Red side. Eurofed 1 would stop responding for both Blue and Red sides. This was identical behavior for th…
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- 8 replies
- 1.9k views
- 2 followers
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Issue Information Issue ID #000169 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Incorrect Scenario Analysis DataPosted by eeustice on 04 December 2016 - 10:34 AM In the Misc dropdown menu in the SE the Scenario Analysis screen shows incorrect data for both Red and Blue bases when you select Evaluate Forces. When ASW AC are on a base or ship the count shows up as a Combat aircraft instead of an ASW Aircraft on both Red and Blue sides. Attached is a screen shot of the Evaluation Forces for a small scenario . A small Scenario with Red and Blue Bases and TG's. Copy of my 161008 Fictional Database. If you have any questi…
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- 0 replies
- 662 views
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After adjusting ASROC drop distances of torps to target we looked at the distance actually dropped and the torps position immediately after drop. We observed the torpedo was always dropped directly on the sub or 0nm away and also the torps were instantly at the depth of the sub. This was regardless of level of detection or lock on the sub. This gave the sub no warning of a drop on them by ASROC and no time to react or any sensor check might be too long for a detection. I was thinking perhaps a adjustment on flight time might increase the drop distance to the sub a bit and If needed adjustment to torpedoes acquiring depth instantly on drop. Helicopter …
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- 9 replies
- 1.4k views
- 2 followers
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Issue Information Issue ID #000163 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.010 Fixed in Orders of intercetion crashes planes at Very LowPosted by broncepulido on 17 October 2016 - 12:59 PM I saw some strange things playing the F-35A introductory scenario (my "personal" Portuguese F-16 are not NOE flight capables, and when the GE ask me "do you want go to 791 knots with the F-16 to intercept", they crashed against ground. Only after played the scenario many times I was suspecting something, but no clear yet). Yesterday playing the Occupy Norway 2016 scenario I saw more clearly the same case (longer interception ranges, more easy …
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- 0 replies
- 630 views
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Defect Name: Group survivors form improper group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Group survivors form improper group.hph Long Description: Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group). Sequence to reproduce: 1. Select DL and detach all units with F8 2. EQr is formed Expected behaviour: Proper new group should be formed from survivors of destroyed base…
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- 3 replies
- 2.3k views
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Issue Information Issue ID #000162 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Negative Altitude in ActUnitReport Export DLLPosted by eeustice on 08 September 2016 - 04:32 PM Negative altitudes appear in the ActUnitReport Export DLL. When using 2016.008 it appears in the Message Box. Altitude Logging is not active in the version I was testing my scenario with due to the issues I experienced in my last Issue report. This scenario was tested with 2016.003. The arrows on the screen shot show where the air group is located in the Group and Unit windows. There is a screen shot of the ActUnitReport Export DLL that display…
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- 0 replies
- 570 views
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Defect Name: Unable to complete intercept of base Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Unable to complete intercept of base.hph Long Description: Air group ARa is ordered to attack base ZWa. Proper intercept procedure is followed and group is ordered to close to 60nm to attack. However, the message, "Group ARA completed intercept of enemy units and is loitering in the area." appears immediately and group does not move towards the base. Manual interception is required. Weapons function normally. Sequence to reproduce: 1. Order ARa to attack base ZWa surface units 2. Message, "Group ARA completed interce…
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- 3 replies
- 2.2k views
- 1 follower
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Issue Information Issue ID #000161 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.008 Fixed in GE Formation EditorPosted by eeustice on 28 August 2016 - 11:23 AM Location of units in GE Formation out to lunch. DDG 140 in Formation window appears at the top of the Group window. Went to launch Helo from DDG 140. Helo appears to be launched from CG 81. Launched Helo from HC Version 2016.003 with same results. The 2 issues in some way must be related. It appears in 2016.008 the Message Log is logging the Aircraft Patrolling (changing course). I don't know if this was intended. Included are a copy of Scenario Before and after Helo Lau…
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- 0 replies
- 563 views
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Defect Name: Red group cannot be selected Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Red group cannot be selected.hph Long Description: Red group ZUs cannot be selected for attack because it has "Ghost Ship" Scorpio as the first unit of the group. Ships within the group can be attacked and destroyed by SSMs on Bearing-On-Launch. Sequence to reproduce: 1. Attempt to launch air strike against ZUs. 2. Group will not appear in the target selection window. Expected behaviour: Group ZUs should be an eligible target for strike creation. Observed behaviour: Group ZUs is ineligible target for strike creation. Re…
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- 3 replies
- 3.3k views
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Issue Information Issue ID #000157 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.006 Fixed in Incorrect Speed After LaunchPosted by eeustice on 25 July 2016 - 08:23 PM After launching a F-21C off of CV the F-21C obtained the default altitude but never increased the speed at the default altitude after launch of Med. The f-21 still stayed at the "Low" altitude of speed 700kts instead of assuming the Medium altitude speed of 800kts. It appears that after launch that the speed of AC is not changing automatically after launch when it gets to it's cruising altitude per the speed altitude table from the db. I have included the following: …
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- 0 replies
- 618 views
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Defect Name: T-80 indestructible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: T-80 indestructible.hph Long Description: 4 L-39 Albatros attack a single T-80 unit with a full load of 68mm Rockets and autocannon fire. Several hits are registered, but absolutely no damage is incurred by T-80. Sequence to reproduce: 1. Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Expected behaviour: Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Observed behaviour: T-80 impervious to rockets and cannon fire T_80_indestructible.zip
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- 8 replies
- 3.6k views
- 1 follower
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Issue Information Issue ID #000155 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.006 Fixed in Sub Missile LaunchPosted by eeustice on 19 July 2016 - 03:17 PM Subs launch missiles before ascending to proper depth. In 1st pic in Word doc the sub is at deep depth. Missiles are launched while Sub is at Deep depth while ascending to Shallow depth. Missiles should wait to launch until sub is at Shallow depth. You can see on the log on screen that sub is ascending to a shallower depth but missiles have already launched. Attached is a copy of my screen shots before and after TASM missile launch Sub-rock does the same thing. A small tes…
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- 0 replies
- 608 views
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Issue Information Issue ID #000151 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.002 Fixed in SE Sonar RangesPosted by eeustice on 13 April 2016 - 06:51 PM In SE when looking at sonar ranges in the Groups drop down, Platform Display window all sonar ranges are incorrectly displayed. The GE sonar ranges are fine in the Platform display window. Attached is a screen shot of what the SE Sonar ranges look like. Radar ranges look good If you have any questions please let me know. No impact on game play. I just stumbled onto it. Thanks, Eric Issue-151-SE-Sonar-Ranges.pdf Active Sonar Ranges.zip
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- 0 replies
- 653 views
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Issue Information Issue ID #000150 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Errour operating DataBasePosted by broncepulido on 29 March 2016 - 12:56 PM Probably my fault, but the DB edition is not operative, and I get the errour reflected in the attached file. Issue-150-Errour-operating-DataBase.pdf
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- 0 replies
- 627 views
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Issue Information Issue ID #000139 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.028 Fixed in Not Enough FuelPosted by eeustice on 20 December 2015 - 08:57 AM Went to launch AC attack on base AAa, Andersen Air Force base on Guam. Selected 100 Su-30MK2F with a range of 2100 miles With a GP load out with KH-102A missiles with a range of 1511.0 miles Range to target is 1704 miles. Got msg that says Not Enough Fuel to Attack Target. Added Tankers and still received the same msg. I get the same message in the SE and GE The attached file includes latest db, Scenario file and a Word doc with screen shots. Please let me know if you…
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- 0 replies
- 583 views
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I have encountered a hypersonic Rafael in the You and Me Scenario created in the 2000 Norwegian Sea Battleset. In the test scenario provided I have a blue base in UK in which a single SR71 is based and a second blue base in Norway. The red base contains Rafael C which are put on patrol in the formation editor. Upon launching the SR71 to ferry to the Norwegian base and activated the radar the Rafael C soon goes hypersonic to intercept the SR71. Further testing shows this does not happen with the B or M version of the Rafael. It was brought to my attention that in the 2000 BS the platform display for these three are similar aircraft varying in only the top speed whi…
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- 3 replies
- 1.3k views
- 2 followers
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NotTheFBI has an issue in the WEATPAC Battleset when playing a scenario. In this case he was playing the Philippines Scenario. Attached is a copy of the GE log file and the last 2 saved game files. The GE just crashes without warning. He is using DonT's Tool Box version 2.9.6. Attached is the last 2 Saved Game files and the GE Log. This issue has happened in multiple Scenarios in the WESTPAC Battleset. NOtTheFBI Crash.zip
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- 8 replies
- 1.1k views
- 2 followers
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Issue Information Issue ID #000140 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.028 Fixed in Scenario crashing because "phantom" submarine groupPosted by broncepulido on 20 December 2015 - 12:51 PM Just when I was finishing the Black Sea scenario, and in the first attempt to run the scenario, the GE crashes (but be calm, I almost resolve it). When loading the scenario in the GE, it don't l oad, and the GE crashes. Opening the scenario with the SE, and don't remembering none bad "movement", I activate the "Analyze scenario" routine, ask by "Completness" (in the first essay I click also later in "complete analysis", and the SE crashed)…
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- 0 replies
- 606 views
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Issue Information Issue ID #000135 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Scenario EditorPosted by gkm on 11 December 2015 - 08:39 PM I just downloaded the latest greatest GE SE PE. GE and PE are working, SE dll will not launch. Is the latest SE supposed to be ready for a 64 bit environment? Issue-135-Scenario-Editor.pdf
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- 0 replies
- 592 views
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