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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.031 ============== - Chg:0000 GE Fixed crash that would happen in BS Builder BattleSets when you Load a scenario, save the the scenario, then Save As the scenario. This you can test guys.

    • 1 reply
    • 1.2k views
  2. Started by TonyE,

    Okay, I did not fix any installer problems, only game functionality and mainly in the form of the BS Builder and database importing/exporting. HCE - 2008.020 ============== - Chg:0000 DU Fixed up build options of db_utils and map_utils, they were spitting out some bad data when built as a Release build. - Chg:0000 BB Changed to output scenarios in four digit format, res0030.bin instead of the errant res030.bin format. - Chg:0000 BB More properly parse output of map projector program for grabbing the salient map data items in the battleset.res file. - Chg:0000 GE Show build number in title …

    • 1 reply
    • 1.2k views
  3. Bug in SE 2008.44 : Is this a known bug ? When unit window is at x1 zoom, distances are double what they are in group window. Seems to happen at other "ratios" between unit window zoom and group window zoom, eg. certain combinations of zooms seem to trigger that bug in other situations than the 1x unit window. Haven't been able to 100% reproduce a list of such zoom settings, but could give it a try, if it's needed.

    • 1 reply
    • 1.1k views
  4. Started by Gopher,

    Last weekend I discovered the following effect on the SE: The size of the zoom/unit window does not match the window box at the group window. Has someone discovered the same effect or depends this to my graphic card?

    • 1 reply
    • 1.1k views
  5. Started by TonyE,

    HCE - 2008.052 ============== - Chg:0000 GE Submarines weren't able to fire torps if they didn't have guns since 2008.050 came out. Fixed that (thanks Brad) - Chg:0000 GE Removed a situation where telling a submarine to fire guns would result in weapons allocations including torpedoes. (thanks Rene) See 2008.050 Release notes for test files for the second item.

  6. 1. try of an rebuild. Do the bases need SAMs? DB: HC_80to95_DB noman.zip

    • 1 reply
    • 1.1k views
  7. Started by TonyE,

    HCE - 2009.003 ============== - Chg:0000 GE More improvements to player sub attacking submarines in port. Same deal for subs attacking ships in port. (thanks Akula) despite the short release notes there were quite a few changes. Note that subs vs installations now act a bit differently than ships vs installations. The general idea would be to re-test with the test scens of late.

    • 1 reply
    • 1.1k views
  8. Started by TonyE,

    I didn't test this much at all before posting up... Both GE and SE are updated. This addresses what Rene found, text descriptions were being read incorrectly in some situations, this was due to the GE and SE trying to read data out of the battleset .res file instead of commondb.res. So any code that reads from the database is impacted by my commenting out a single line to fix the bug Rene found. That means testing is both hard and easy. Easy to use Rene's test files and see if you have an error yet in 2007.018, difficult in that many other things should be tested, playing thru a scen, different types of weapons, etc. Rene's post and files http://harp…

    • 1 reply
    • 1.1k views
  9. Started by VictorInThePacific,

    I wish to raise some issues about radar, in particular, regarding the differences between surface search and air search radar and the consequences thereof, which may indicate a need to upgrade the game documentation. Please do not flame me for what I am about to say. However, please feel free to challenge or refute any aspect of the content. I am not sensitive in that way. I seek the truth. According to the Harpoon documentation (eg. the Help files), a SS radar is a radar that can detect units at vertical elevations ranging from the sea surface to low altitude, and an AS radar is a radar that can detect units at vertical elevations of medium or higher altitude…

  10. We of HC3 (TonyE, Akula, CV32) would like to welcome all of the beta testers and thank you for your time. I played Harpoon for a decade before I came a beta tester for HC2002, and have since alpha tested and programmed many creations. Each of us has been there and realize most of the frustrations and opportunities the testing brings. We want to keep the beta process valuable and to that end we expect meaningful participation, not every day, not even every week. The rules: The rules are open to argument and are not set in stone. The contributions of beta testers will be reviewed by HC3 roughly every 3 months, the first review will be in March 2008. Each bet…

    • 0 replies
    • 1.1k views
  11. Started by TonyE,

    As you've probably noticed, Herman has started reporting bugs and strangeness and is reporting them very well with test saves/scenarios, steps to reproduce, etc. Is there someone who would be willing to confirm his reports and enter them into Mantis? The basic procedure as I see it: 1. Verify Herman's issue 2. Create Mantis entry, include link to Herman's initial report at HG (this tells me where to comment back to Herman on the progress as I look at the issue) 3. Post to Herman's thread the link to the Mantis entry (this helps me know it has been entered in Mantis and how to get to the right Mantis entry) There are a couple of extensive older and less well do…

    • 1 reply
    • 1.1k views
  12. Started by TonyE,

    HCE - 2008.022 ============== - Chg:0000 SE Bret made the changes to allow opening of scenario files that are larger than 64kB!

    • 1 reply
    • 1.1k views
  13. Started by TonyE,

    HCE - 2008.024 ============== - Chg:0000 GE Fixed a buffer overflow in mini report caused by type being to long (ex. AD Mobile > 8 characters). (thanks Gopher) - Chg:0000 GE Fixed a lock-up/crash when list view columns are sized very small. The program was getting into an endless loop trying to shorten the text to display. (thanks Mack) http://harpgamer.com/harpforum/index.php?showtopic=2604 So... test making listview columns small, and click on AD Mobile groups.

    • 1 reply
    • 1.1k views
  14. Started by TonyE,

    The following testers need to get some participation in by the end of the month to remain on the beta testing team for HCE. Gopher - You need 3 meaningful contributions Angle of Attack - You also need 3 meaningful contributions RA-5C - ditto Tasan - ditto Charlie - You confirmed half of the items from the 2008.045 release notes and made one additional meaningful contribution. That leaves the other items from 2008.045 release notes (BS Builder related iirc) and two additional meaningful contributions. I could even be convinced to accept 4 meaningful contributions as an alternative.

    • 1 reply
    • 1.1k views
  15. Started by TonyE,

    HCE - 2008.032 ============== - Chg:0000 GE Show the database version for EC2003 and newer battlesets when directly loading a saved game, wasn't happening before. Thanks StalinTC. - Chg:0000 GE Fix FindRangeBearing to give a sane result when the two units are in the same location, it was reporting a negative range in most cases. Thanks StalinTC. http://harpgamer.com/harpforum/index.php?showtopic=2776

    • 1 reply
    • 1.1k views
  16. Started by Stalintc,

    Defect Name: Assertion Failed Build: HCE 2007.029 SE Repeatable: Yes Operating System: Win XP SP2 DB used: Scenario used: - Purpose built - Air_Test.sce (attached here) Battleset: GIUK Long Description: When attempting to add a USSR Fleet Oiler an Assertion Failed error occurs as shown in the below pictures Process: - Open SE - Open *Air_Test.sce* in the GIUK Battleset - Click *create new group* - Choose side *USSR* - Pick location and click *ok* - Highlight *Ships* and highlight *USSR Fleet Oiler* - Click *Add Unit* Expected behaviour: USSR Fleet Oiler gets added as the first unit in the group Exhibited Behaviour: Assertion Failed error oc…

    • 1 reply
    • 1.1k views
  17. Started by cdcool,

    Noticed when starting a scn, the unit Report window is shown and clicking on a unit will not bring it up again. You have to go to the Windows pull down to get it back. I don't remember this being a problem before 32 amd 33.

    • 1 reply
    • 1.1k views
  18. Started by TonyE,

    I know some of you don't watch the Issue Tracker so here's your prompt to check out and comment on an important aspect of sensor intelligence (specifically when should the AI light off radars on its own accord). Reply in the issue please, check out Issue 44 for more detail and background. http://harpgamer.com/harpforum/index.php?a...amp;showbug=106

    • 0 replies
    • 1k views
  19. Started by Gopher,

    Could someone provide good technical answers to my following questions? 1. How accurate is the resolution of the group and unit window? (1/2 NM?) 2. What are the requirements to import an own global color map for global scenarios? 3. What are the requirements to import an own global elevation map for global scenarios? 4. How can I import this maps into the scenario editor? 5. What are the so far best known global maps? (Which resolution do they have? Gopher

  20. Started by TonyE,

    HCE - 2008.056 ============== - Chg:0000 GE More internal changes for Unit window efforts. Pass HC window handle to DLL to allow HC to be parent window. Convinced the DLL not to crash the GE when using Application.ProcessMessages to increase DLL responsiveness. - Chg:0000 GE Send all detected units to the UnitWindow DLL, not just the ones visible in the game unit window. Find a new build of the DLL uploaded in a few minutes.

    • 0 replies
    • 986 views

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