April 3, 201016 yr Now maybe you've seen this for your self but I have only just come across it and I thought it hilarious. The game save includes a blue tank in pursuit of a red tank. The red tank has a fixed gun and can only shoot pretty much right ahead and obviously the AI knows its limitations because (if you enter cheat mode Ctrl Alt s) if you enter courses for the red tank then chase it with the blue the AI ignores your course and speed and keeps the red tank going full speed away form the blue tank threat. Don Thomas PS westpac battleset and HCWW 100218 chase_tnk.zip
April 3, 201016 yr The funny thing is that I purposefully disabled all of that code for land units, the programmer after me re-enabled it. Having that functionality enabled really detracts from land engagements in my experience.
April 4, 201016 yr Author The funny thing is that I purposefully disabled all of that code for land units, the programmer after me re-enabled it. Having that functionality enabled really detracts from land engagements in my experience. Yep, having gotten over the laughter it is all quite pointless. If land units would pursue intelligently then maybe it would be OK but as is it is extremely time consuming. I guess it is on the list of things to (re)correct? Might be OK for units with no weapons I suppose? Does the fleeing unit resume its assigned path at some stage, I couldn't be bothered waiting around to see? ...Well blow me down, I've just seen the same thing with a submarine, but htis time it seems sor tof usefule, well if the scenario writer could turn the feature on and off (maybe in the course editor). Don
April 8, 201016 yr I noticed the same thing while beta testing a few years back. It was to the point where a tank ran away from a truck, once the AI opponent tank sighted the truck. Which IMHO raises the question if HCCE should be the venue for also including detailed modelling of land units. A simulation (again IMHO) better served by TacOps or TOAW.
April 8, 201016 yr Which IMHO raises the question if HCCE should be the venue for also including detailed modelling of land units. A simulation (again IMHO) better served by TacOps or TOAW. I don't think there is any question. HCE was never meant to model land warfare in detail. In most cases, the land units serve as 'targets' or 'obstacles' in the course of an evolving air/naval battle. The vast majority of publicly released scenarios reflect this.
Create an account or sign in to comment