August 13, 200619 yr SAVE AS window error When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window. I disagree that this is a bug. The SaveAs window shows the current save name, therefore the filter is to only show saved games with that exact name. It isn't the way you want it to work but I believe it works correctly. Still nice to have in this list in case someone decides to make that dialog more user-friendly.
August 13, 200619 yr Author SAVE AS window error When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window. I disagree that this is a bug. The SaveAs window shows the current save name, therefore the filter is to only show saved games with that exact name. It isn't the way you want it to work but I believe it works correctly. Still nice to have in this list in case someone decides to make that dialog more user-friendly. It was reported as a 'bug' since it is different from behaviour exhibited in H3.6.3 and in H3.7.0. If this is the new behaviour, then that's fine. However, I suspect that it isn't and is another recent unwanted change.
August 15, 200619 yr Author Max launch speed restriction When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire. Sample file for the ODb at StrategyZoneOnline
August 15, 200619 yr Author SSK do not snort When a diesel submarine runs out of battery charge, it does not automatically rise to periscope depth to begin re-charging its batteries. Instead, it just sits at the last known depth. Also, even if a player manually orders it to periscope depth, the re-charge process does not work unless the submarine is moving. Sample file for the ODb at StrategyZoneOnline
August 15, 200619 yr Author Hellfire do not launch in ODb Hellfire missiles will not launch even though they appear in the weapons allocation window. Sample file for the ODb at StrategyZoneOnline
August 19, 200619 yr Author Game ends abruptly When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining.
August 20, 200619 yr Author CTD when torpedo fired CTD experienced when BOL torpedo fired from SSN Spartan in Power Sweep scenario run from a server. Steps to repeat: 1) Run Power Sweep from NATO side either as MP or SP from the server. 2) Fire BOL torpedo from SSN Spartan 3) CTD with Invalid Point Error Note: We've played this scen over 20 times in 3.7.0 with no problems.
August 21, 200619 yr Author CTD when Database button is depressed When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.
August 22, 200619 yr Author Accuracy / Speed slider affects game execution Different settings for the game speed / accuracy slider will cause scenarios to execute in a wholly different manner. Missions may execute on one setting but will fail on another speed setting.
August 29, 200619 yr Author Accuracy / Speed slider crashes game Different settings for the game speed / accuracy slider will cause some scenarios to crash. Sample file added for PlayersDB 6.4.9 at StrategyZoneOnline 1) Run file in GE 3.7.1 and have the slider on High/Slow setting 2) Game runs fine when slider is on Low/Fast setting
September 1, 200619 yr Author Planes disappear from base After launching and landing, planes disappear from the base. 1. Run Scen 2. Bombers will take off and release missiles and land 3. While in the readying process, 12 aircraft will disappear from the base. Sample file for the ODb at StrategyZoneOnline
September 2, 200619 yr Author NAV zone ignored II Aircraft on strike mission flies right through an Aircraft NAV restriction zone. This is not the same as the NAV zone bug reported here. 1. Run scen with SE 3.7.1 with Show All activated and slider Accuracy Low/Fast 2. Eagle flight bound for Parchin will overfly Jordanian facilities even though NAV zone surrounds it. Sample file for the PlayersDb v6.4.9 at StrategyZoneOnline
September 2, 200619 yr Author Mission fails to navigate without Full throttle setting Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control. 1. Run test scen. Two flights of Backfires will loiter over base unable to plot a path to the target. NOTE: This could be resolved by having all DB editors ensure that every platform has a full range of throttle settings. However, I believe that this is an improper solution as the strike platform should plot the intercept path according to its maximum speed whether it is Creep, Cruise, Full, or Flank. Sample file for the PlayersDb v6.4.9 at StrategyZoneOnline
September 2, 200619 yr Author Planes directly inserted ignore target list Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list. 1. Run scen with SE 3.7.1 2. B-52 inserted directly into scen will launch at targets not on the Mission list. 3. Planes launching to conduct mission will obey Mission list restriction. Sample file for the ODb at StrategyZoneOnline
September 3, 200619 yr Author Recon mission does not work for AI Recon Mission works for player, but does not work under AI control. 1. Open test scen in 3.7.1. SE 2. Run game and you will see your own Spy aircraft observing nothing 3. Open test scen in 3.7.1. SE 4. Switch sides to side '1' 5. run game and you will see plane rise from land base on a recon mission Sample file for the PlayersDB v6.4.9 at StrategyZoneOnline
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