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* Known Harpoon [ANW] Issues

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  • Author

Units starting inside minimum range will not fire

 

Units starting inside minimum range will not move far enough away to fire their weapons

  1. Run test file
  2. Watch bombers move in to strafe and never move far enough away to launch AS-2 Kipper
     
    Sample file has been attached for ANWDb.

StrategyZoneOnline

  • Replies 81
  • Views 35k
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Top Posters In This Topic

  • Author

Edit Aircraft function does not respect Time / Country restrictions

 

When Time / Country restrictions are activated by the Launcher, Edit Aircraft function does not respect them when used to add aircraft to facilities. Aircraft directly inserted into a scenario function properly.

  1. Activate Time / Country restrictions in the launcher
  2. Attempt to add aircraft to any platform. The user may add any aircraft in existence without restriction.

  • Author

Formation air patrols cancelled by Edit A/C function

 

Formation air patrols cancelled by use Edit A/C function on the launching platform or hangar.

  1. Start up scen in SE
  2. Assign any of the a/c to a formation air patrol.
  3. Use the Edit Aircraft function to add aircraft to the hangar.
  4. Formation Air Patrol will not launch even though it appears in the Formation editor
    Sample file has been attached for PlayersDb.

StrategyZoneOnline

  • Author

Plane ignores Nav Zone

 

Plane totally ignores Nav Zone

  1. Start up scen in SE
  2. Watch plane fly out of Nav Zone.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

Akula at Flank gets passive contact

 

Akula at Flank is able to get passive contact

  1. Run test scen
  2. Watch Sonar contact appear as passive contact.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

AC Stuck on Plotted mission

 

Aircraft on Plotted mission cannot be removed from this mission in Mission Editor

  1. Give a/c plotted mission
  2. Order a/c to land on base
  3. Try to remove the a/c from the Plotted mission with the Mission Editor
  4. Error message:
     
    **** Error ****
    The selected mission cannot have landed aircraft assigned
     
    Sample file has been attached for PlayersDb.

StrategyZoneOnline

  • Author

Planes disappear from base

 

Planes were added to a base and assigned to a mission. However, they disappear and access through the Mission editor is not possible.

  1. 42 aircraft ordered on Ferry mission cannot be seen except through Show-All function.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

Ferry mission fails to execute

 

Ferry mission fails to execute. If user runs in ScenEdit and orders planes to launch, they mission executes properly.

  1. 42 aircraft ordered on Ferry mission do not launch
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

CTD when Air Station destroyed

 

CTD when Air Station is destroyed by ALCM.

  1. Run test scen
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

Mission ignores target list

 

Targets not restricted to target list for mission.

  1. Run test scen. Mission specifies the Runway as the target, yet the Air Station is also destroyed.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

E-3 lands and goes to 1092min ready

 

E-3 lands and goes to 1092min ready time.

  1. Run test scen.
  2. Order both Sentries to land
  3. One Sentry will have 30min ready time and the other 1092min ready time
  4. Do not believe that this is a DB problem because both a/c are identical (except for the name)
     
    Sample file has been attached for PlayersDb.

StrategyZoneOnline

  • Author

Fly off the world CTD

 

It is possible to 'fly off of the world' and cause CTD.

  1. Run test scen.
     
    Sample file has been attached for PlayersDb.

StrategyZoneOnline

  • Author

Weapon ignores range limitation

 

Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.

  1. Run test scen in SE with Show all from the side of the minesweepers.
  2. Minesweepers will approach two mines.
  3. Red ASuW Range circle of 1nm radius is around each mine.
  4. While the minesweepers are still quite distant (usu. 5nm), the ASuW range circles around the mines will disappear. They have fired.
  5. If you run the test scen a few times, one of the minesweepers will be hit. This is not every time.
  6. The ships should not be engaged outside of maximum range of the weapons.
     
    This phenomenon has occurred numerous times and is usually limited to air-to-air engagements. This is the first time it has been purposely re-created.
     
    Sample file has been attached for PlayersDb.

StrategyZoneOnline

  • Author

Hidden units can be destroyed without detection

 

When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.

  1. Run test scen in SE with Show all (Results will be the same with GE, but it is easier to see the results in SE.
  2. BB will destroy group.
  3. All facilities within the group will be destroyed even though none of them have ever been detected.
  4. The distances between facilities has been exaggerated for the purposes of this demonstration.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

Units out of range can be destroyed when part of a group

 

Units out of range can be destroyed if they are part of a group.

  1. Run test scen in SE with Show all (Results will be the same with GE, but it is easier to see the results in SE.
  2. BB will destroy group.
  3. All facilities within the group will be destroyed even though they are all out of range of the guns.
  4. The distances between facilities has been exaggerated for the purposes of this demonstration.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

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