June 28, 200620 yr Author ECM nullifies BOL weapons ECM nullifies weapons on Bearing-Only-Launch. All missiles are automatically drawn to the jammer regardless if it can hit the target or not due to the Home-on-Jam flag. Run test scen in GE. Order all three BCGN to launch every SSM on BOL towards the BOL RefPt. Sample file has been attached for ODb. StrategyZoneOnline
July 8, 200620 yr Author Nukes won't work without AALog activated Nuclear weapons for BCGN Kirov do not work unless AALog is activated. Run test scen in GE or ANW with AALog OFF. Watch BCGN fire on target and all missiles 'miss'. Re-run test scen with AALog ON. Missile warheads will perform normally. Sample file has been attached for ODb. StrategyZoneOnline
July 10, 200620 yr Author Sensors won't turn off Intermittent After sensors have been turned on Intermittent setting, it is not possible to change their setting in the future. Even if a player turns them either on or off, the Intermittent setting returns. Apparently, this is only problematic for multi-player games and does not present itself in solitaire games.
July 21, 200620 yr Author Sonobuoy deployment altitude Sonobuoys can be deployed at any altitude. Sonobuoy datalink cannot be turned off Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
July 29, 200620 yr Author Jamming from dead ships Ships that are destroyed still show the Active Jamming "*" indicator. Non-radiating units show as being jammed. Units that turn off their radar can still show up as being jammed with the "X" next to their icon.
August 8, 200620 yr Author Jamming detected underwater Submerged submarines can detect ships emitting ECM. Sample file has been attached for ODb. StrategyZoneOnline
August 8, 200620 yr Author ViCond polygons don't appear Only the polygon for the first ViCond appears even when other ViConds are selected.
August 9, 200620 yr Author Multi-Player Chat Window appears in solitaire game After victory has been awarded to a player in solitaire mode, if the player elects to continue, a Multi-Player Chat Window opens when he selects "Yes". Saved game file for the PlayersDB at StrategyZoneOnline
August 11, 200620 yr Author Torpedoes ignore cruise depth Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired. Sample file for the ODb at StrategyZoneOnline
August 12, 200620 yr Author Ground units attacked by Ship Strike mission Units assigned to Ship Strike missions will attack ground facilities. Sample file for the ODb at StrategyZoneOnline
August 13, 200620 yr Author Ships attacked by Ground Strike mission Units assigned to Ground Strike missions will attack ships. Maybe related to: Ground units attacked by Ship Strike mission Sample file for the ODb at StrategyZoneOnline
August 13, 200620 yr Author SAVE AS window error When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window.
August 13, 200620 yr Author Active sonobuoys dropped passively Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed. Sample file for the ODb at StrategyZoneOnline
August 13, 200620 yr Author Active sonobuoys do not deploy CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy". Sample file for the ODb at StrategyZoneOnline
August 13, 200620 yr Author Missiles ignore cruise altitude Missiles fired at ground targets ignore the cruise altitude specified in the Database. These same missiles will fly at the proper cruise altitude when fired at ships. Sample file for the ODb at StrategyZoneOnline
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