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* Known Harpoon [ANW] Issues

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  • Author

ECM nullifies BOL weapons

 

ECM nullifies weapons on Bearing-Only-Launch. All missiles are automatically drawn to the jammer regardless if it can hit the target or not due to the Home-on-Jam flag.

  1. Run test scen in GE.
  2. Order all three BCGN to launch every SSM on BOL towards the BOL RefPt.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • 2 weeks later...
  • Replies 81
  • Views 35.8k
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Top Posters In This Topic

  • Author

Nukes won't work without AALog activated

 

Nuclear weapons for BCGN Kirov do not work unless AALog is activated.

  1. Run test scen in GE or ANW with AALog OFF.
  2. Watch BCGN fire on target and all missiles 'miss'.
  3. Re-run test scen with AALog ON.
  4. Missile warheads will perform normally.
     
    Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

Sensors won't turn off Intermittent

 

After sensors have been turned on Intermittent setting, it is not possible to change their setting in the future. Even if a player turns them either on or off, the Intermittent setting returns. Apparently, this is only problematic for multi-player games and does not present itself in solitaire games.

  • 2 weeks later...
  • Author

Sonobuoy deployment altitude

 

Sonobuoys can be deployed at any altitude.

 

Sonobuoy datalink cannot be turned off

 

Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.

  • 2 weeks later...
  • Author

Jamming from dead ships

 

Ships that are destroyed still show the Active Jamming "*" indicator.

 

Non-radiating units show as being jammed.

 

Units that turn off their radar can still show up as being jammed with the "X" next to their icon.

  • 2 weeks later...
  • Author

Jamming detected underwater

 

Submerged submarines can detect ships emitting ECM.

 

Sample file has been attached for ODb.

StrategyZoneOnline

  • Author

ViCond polygons don't appear

 

Only the polygon for the first ViCond appears even when other ViConds are selected.

  • Author

Multi-Player Chat Window appears in solitaire game

 

After victory has been awarded to a player in solitaire mode, if the player elects to continue, a Multi-Player Chat Window opens when he selects "Yes".

 

Saved game file for the PlayersDB at StrategyZoneOnline

  • Author

Torpedoes ignore cruise depth

 

Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.

 

Sample file for the ODb at StrategyZoneOnline

  • Author

Ground units attacked by Ship Strike mission

 

Units assigned to Ship Strike missions will attack ground facilities.

 

Sample file for the ODb at StrategyZoneOnline

  • Author

SAVE AS window error

 

When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window.

  • Author

Active sonobuoys dropped passively

 

Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.

 

Sample file for the ODb at StrategyZoneOnline

  • Author

Active sonobuoys do not deploy

 

CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy".

 

Sample file for the ODb at StrategyZoneOnline

  • Author

Missiles ignore cruise altitude

 

Missiles fired at ground targets ignore the cruise altitude specified in the Database. These same missiles will fly at the proper cruise altitude when fired at ships.

 

Sample file for the ODb at StrategyZoneOnline

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