December 6, 200916 yr I have a question and am not sure if is a defect or not. I'm playing the IOPG2003 scenario 10. After start-up, I use the Formation editor to set-up my air patrols for all my units. With the carriers, I usually set up my range circles so that the outer 2 rings are AEW, EW, ASW, and fighter patrol's. After my aircraft get to their formation zones, I'll set my air and surface radars to mixed. I then turn on only the ASW and Picket rings and keep the AAW and Main radars off. I have noticed that after several minutes of game time, the ASW and Pickets radars will turn themselves either off or to intermittent. I'd like to know if this is supposed to happen, or if there is something that I'm not understanding? I'd like to think that the radars would stay in whatever mode you set them. Any comments or enlightenment would be appreciated.
December 6, 200916 yr I have a question and am not sure if is a defect or not. I'm playing the IOPG2003 scenario 10. After start-up, I use the Formation editor to set-up my air patrols for all my units. With the carriers, I usually set up my range circles so that the outer 2 rings are AEW, EW, ASW, and fighter patrol's. After my aircraft get to their formation zones, I'll set my air and surface radars to mixed. I then turn on only the ASW and Picket rings and keep the AAW and Main radars off. I have noticed that after several minutes of game time, the ASW and Pickets radars will turn themselves either off or to intermittent. I'd like to know if this is supposed to happen, or if there is something that I'm not understanding? I'd like to think that the radars would stay in whatever mode you set them. Any comments or enlightenment would be appreciated. Sounds wrong to me. If you set the ASW and Picket rings to radar On then those patrols would in theory turn on radars right after launch. Can you work up a small test scen (one carrier with a few planes, one enemy ship or sub) and verify the problem still occurs? Then write up an issue report in the issue tracker (including the scenario and any pertinent saves). Thank you!
December 6, 200916 yr Author I tried to post to the defect tracker but I can't upload the files. I get a "Upload failed. You are not permitted to upload this type of file" message. I'm trying to upload a couple of saved game files and they are under the 284MB limit, both files are 128KB in size. Any ideas?
December 6, 200916 yr I tried to post to the defect tracker but I can't upload the files. I get a "Upload failed. You are not permitted to upload this type of file" message. I'm trying to upload a couple of saved game files and they are under the 284MB limit, both files are 128KB in size. Any ideas? They should be 'zipped' files.
December 7, 200916 yr Random thought --- could this problem be an artifact of the aircraft with the radars running out of endurance, and being replaced after they land, leading to a gap in coverage? Or you run out of aircraft of the relevant type and loadout, so the last patrol is never replaced?
December 7, 200916 yr Random thought --- could this problem be an artifact of the aircraft with the radars running out of endurance, and being replaced after they land, leading to a gap in coverage? Or you run out of aircraft of the relevant type and loadout, so the last patrol is never replaced? That would be my initial thought as well - something related to formation patrols using radar.
December 7, 200916 yr Author Random thought --- could this problem be an artifact of the aircraft with the radars running out of endurance, and being replaced after they land, leading to a gap in coverage? Or you run out of aircraft of the relevant type and loadout, so the last patrol is never replaced? That would be my initial thought as well - something related to formation patrols using radar. I wondered about that too, but, the radar pickets I sent out were only 4 of the 8 Hawkeyes in my group. I would think that the game would put a new plane on station before removing the one that's already out there. The other Hawkeyes I kept as replacements and didn't use them.
December 8, 200916 yr Random thought --- could this problem be an artifact of the aircraft with the radars running out of endurance, and being replaced after they land, leading to a gap in coverage? Or you run out of aircraft of the relevant type and loadout, so the last patrol is never replaced? That would be my initial thought as well - something related to formation patrols using radar. I wondered about that too, but, the radar pickets I sent out were only 4 of the 8 Hawkeyes in my group. I would think that the game would put a new plane on station before removing the one that's already out there. The other Hawkeyes I kept as replacements and didn't use them. T6Simtek did a saved game and report in issue tracker (thanks) so I looked at this and did a counter test save game and posted in issue tracker. I made no concrete conclusion but seemed to relate to the main group not having any radar burning. Last I looked it was into capable hands so I guess we'll know soon. Don Thomas
December 9, 200916 yr I wondered about that too, but, the radar pickets I sent out were only 4 of the 8 Hawkeyes in my group. I would think that the game would put a new plane on station before removing the one that's already out there. The other Hawkeyes I kept as replacements and didn't use them. Actually, in my experience, the game lands the old patrols first, then launches the new ones. You can see it on the unit map, and sometimes also on the group map by watching the surface search radar range circles. Also, the game sometimes seems to maintain a patrol using only units from the squadron the initial patrol was drawn from. So if all four of your Hawkeye patrols came from the detachment on the same carrier, the game might be looking for available replacements from the same detachment, finding none ready since the detachment is usually only four aircraft, and aborting the patrols. Generally I've found it wise never to put more than 1/3 of a combat squadron or 1/2 of an AEW or EW squadron on patrol at any given time for this reason, though you can fudge that a bit for fixed wing ASW.
December 9, 200916 yr Author I wondered about that too, but, the radar pickets I sent out were only 4 of the 8 Hawkeyes in my group. I would think that the game would put a new plane on station before removing the one that's already out there. The other Hawkeyes I kept as replacements and didn't use them. Actually, in my experience, the game lands the old patrols first, then launches the new ones. You can see it on the unit map, and sometimes also on the group map by watching the surface search radar range circles. Also, the game sometimes seems to maintain a patrol using only units from the squadron the initial patrol was drawn from. So if all four of your Hawkeye patrols came from the detachment on the same carrier, the game might be looking for available replacements from the same detachment, finding none ready since the detachment is usually only four aircraft, and aborting the patrols. Generally I've found it wise never to put more than 1/3 of a combat squadron or 1/2 of an AEW or EW squadron on patrol at any given time for this reason, though you can fudge that a bit for fixed wing ASW. I imagine a decent work-around would be to stagger the formation patrols by launching them a hour or so apart. For example, on startup, I place a Hawkeye out on picket duty in the ring to the right of the formation, an hour later, send another to the left side. Thanks for all your work on this though, I've never seen software support like this before, anywhere!!!
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