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Stand Off ASW Weapons Failure

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I know these weapons were corrected as four years ago in the game engine because excessive accuracy (don't remember it well now).

With many years of delay at last Longshot HAAWC (weapon entry #22580)  reached IOC in November 2022, and my idea was to introduce it in the new scenarios after 11/2022. Previously Stand Off ASW are little employed (mostly for old Soviet/Russian SSNs) and I didn't repair on this bug.

When a Stand Off ASW weapon is now employed, the torpedo (I didn't tested nuke depth bombs) drops in water TEN NM from the target, and the torpedo never can reach the submarine target.

If the launching ship is less than 10 NM from the target, the torpedo drops in water almost inmediatally, making the ship's ASW torpedo tubes redundant, and also never reaching the submarine target.

 I don't know how to focus this problem (reducing the torpedo drop distance to 1, 2 or 3 NM???).

I upload a test scenario here to show the situation.

Is of the 2003 Mediterranean Battleset.

It's a Red DISSUB some 7 NM south of each Neutral Oil Rig, the idea is to find it and attack with Stand Off ASWs (the effect and meditions is clearer employing the Longshot-carrying P-8A Poseidon based at Catania-Sigonella, now, in game terms, the "updated" Poseidon are a complete failure!), to observe the mentioned effect,

Thanks!

 

 

2023-03 ASROC et alt TEST.zip

  • 2 weeks later...

HCE - 2023.004 - 2023-04-04
===========================
- Chg:32897 GE Rather than loosing attacks against submarines from close to
                a weapon's max range, now prompt to fire them from at most
                2nm away.  This could negatively affect weapons like CAPTOR
                mines that might ideally loose their torpedoes from farther
                away.  It would be a good thing to test.
                https://harpgamer.com/harpforum/topic/32897-stand-off-asw-weapons-failure/
                (thanks Enrique)

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