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Cannot run BS Builder

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Since upgrading to .042, I have been unable to run the BS Builder. On the rare occasions that I can get past "Not Responding", I get the attached error message.

 

Also, a shortcut named "DelRes" suddenly appeared in the Harpoon menu group. I'm not sure what that does.

 

Any suggestions, anyone?

 

Buddha

post-47-1213696725_thumb.jpg

  • 3 weeks later...

Here is my log file Tony, as per requested on IRC :

 

 2008/07/02 21:40:22 Program Started v.2008.0.41 on Windows 2000
2008/07/02 21:41:46 Entering btnMakeMapClick
2008/07/02 21:41:46 strPathMap: M:\Matrix Games\HCE\BSBuilder\map_img\
2008/07/02 21:41:46 strPathBS: M:\Matrix Games\HCE\BSBuilder\BattleSet\
2008/07/02 21:41:46 strPathBSres: M:\Matrix Games\HCE\BSBuilder\BattleSet\res\
2008/07/02 21:41:46 strFPathMap_Compressbitmap: M:\Matrix Games\HCE\BSBuilder\map_utils\map_compressbitmap.exe
2008/07/02 21:41:46 strFPathMap_Makebitmap: M:\Matrix Games\HCE\BSBuilder\map_utils\map_makebitmap.exe
2008/07/02 21:41:46 strFPathMap_Projector: M:\Matrix Games\HCE\BSBuilder\map_utils\map_projector.exe
2008/07/02 21:41:46 ***Delete BattleSet\res contents:
'M:\Matrix' is not recognized as an internal or external command,
operable program or batch file.

2008/07/02 21:41:46 ***End Delete BattleSet\res contents
2008/07/02 21:41:46 ***Run BattleSet\BSDBBlank\start_edit.bat:

M:\Matrix Games\HCE\BSBuilder>rem @echo off 

M:\Matrix Games\HCE\BSBuilder>set DB=BattleSet\BSDBBlank\battleset 

M:\Matrix Games\HCE\BSBuilder>rem if  NOT ""=="" set DB= 

M:\Matrix Games\HCE\BSBuilder>echo Processing BattleSet\BSDBBlank\battleset 
Processing BattleSet\BSDBBlank\battleset

M:\Matrix Games\HCE\BSBuilder>if not EXIST BattleSet\BSDBBlank\battleset.res goto instructions 

M:\Matrix Games\HCE\BSBuilder>rem stupid M$ - the recursive delete is different between NT and W98 

M:\Matrix Games\HCE\BSBuilder>rem try them both 

M:\Matrix Games\HCE\BSBuilder>deltree /y BattleSet\BSDBBlank\battleset  2>nul: 

M:\Matrix Games\HCE\BSBuilder>if exist BattleSet\BSDBBlank\battleset rd /s /q BattleSet\BSDBBlank\battleset  1>nul: 

M:\Matrix Games\HCE\BSBuilder>mkdir BattleSet\BSDBBlank\battleset 

M:\Matrix Games\HCE\BSBuilder>mkdir BattleSet\BSDBBlank\battleset\res 

M:\Matrix Games\HCE\BSBuilder>cd BattleSet\BSDBBlank\battleset\res 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>echo Processing .RES file 
Processing .RES file

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>echo Extracting .DB files from the .RES file 
Extracting .DB files from the .RES file

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\res_explode res db ..\..\..\..\BattleSet\BSDBBlank\battleset.res  
beginning to process 77 sections, LenIncluded = 0

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>echo Creating .HDR, .BIN and .LZH files from .DB files 
Creating .HDR, .BIN and .LZH files from .DB files

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\res_remove_headers res db 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>echo Creating .BIN files from .LZH files if required 
Creating .BIN files from .LZH files if required

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>mkdir decomp 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>for %J in (*.lzh) do ..\..\..\..\db_utils\hcompress d %J decomp\%J 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\hcompress d res0004.lzh decomp\res0004.lzh 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\hcompress d res0027.lzh decomp\res0027.lzh 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\hcompress d res0068.lzh decomp\res0068.lzh 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\hcompress d res0069.lzh decomp\res0069.lzh 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\hcompress d res0073.lzh decomp\res0073.lzh 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>..\..\..\..\db_utils\hcompress d res0076.lzh decomp\res0076.lzh 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>cd decomp 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res\decomp>ren *.lzh *.bin 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res\decomp>move /y *.* ..  1>nul: 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res\decomp>cd .. 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rmdir decomp 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem echo Creating .CSV files from .BIN Files 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem ..\..\..\..\db_utils\db_make dump . 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem cd ..\.. 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem mkdir BattleSet\BSDBBlank\battleset\rsr 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem cd BattleSet\BSDBBlank\battleset\rsr 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem echo Processing .RSR file 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem ..\..\db_utils\res_explode res bmp ..\..\BattleSet\BSDBBlank\battleset.rsr  

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem cd ..\.. 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>goto done 

M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res>rem pause 

2008/07/02 21:41:47 ***End BattleSet\BSDBBlank\start_edit.bat
2008/07/02 21:41:47 Copying: M:\Matrix Games\HCE\BSBuilder\BattleSet\BSDBBlank\battleset\res\res0000.ext to M:\Matrix Games\HCE\BSBuilder\BattleSet\res\res0000.ext

Allrighty, this is a show stopper. It looks like the BS Builder isn't fully capable of handling spaces in the pathname. Yes, that's silly but it is a fact of life, some functions I use work as is, some need endless hand holding.

 

Look for 2008.044 before the end of the weekend.

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