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AAR: Fire and Fury

Featured Replies

Very vivid scenario.

 

SPOILER ALERTS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Apparently total victory achieved remaining 3:41:58, after three airfields (I think they are three airfields, one destroyed target is yet confuse) and 28 fighters destroyed by SSGN-launched Tomahawk cruise missiles, and Nodong Base ZVb damaged at 47% after the first B-2 strike (are other three B-2 arriving, and I employed the scenario original JDAM loadouts).

U-2S shoot down at start by SA-5 Gammon.

Iwakuni damaged at 8% by multiple North Korean missile impacts (perhaps some 24 missiles received).

Fun and fast scenario.

Where are the nukes? :D:D:D

 

Scenario doesn't call for them, but you are of course free to grant yourself nuclear release and experiment with that option.

  • Author

After the initial salvo against (now verified) three NK airfields, reduced to near 85% damage each, the Ohio SSGN keeps 32xTomahawks, employed later to round up the damage in two NK missile placements previously damaged by B-2 to some 47% damage (both also not destroyed, but reduced to some 95% damage).

After the initial salvo against (now verified) three NK airfields, reduced to near 85% damage each, the Ohio SSGN keeps 32xTomahawks, employed later to round up the damage in two NK missile placements previously damaged by B-2 to some 47% damage (both also not destroyed, but reduced to some 95% damage).

 

Thanks. Conservation of Tomahawks is key here to deciding whether the scenario is difficult. I am working on a follow-on scenario.

  • 1 month later...

SPOILER ALERT!

 

 

Played this last night after the recent news article showing a B2 participating in S Korean joint exercise. V difficult to take out the bases without using the B2s as guided missiles. Someone should send a copy to the White House - maybe then the rhetoric might calm down!

 

Positioned the U2s on passive to the SE and SW of the DPRK radar coverage. Damaged the two western mainland bases with tomahawk volleys - assuming these would be the hardest to get B2s in and out of. I think I averaged 50% and 60% damage respectively!

 

Split my four B2s into two flights with tankers, sending one flight west across the Yellow Sea and back in across China (Yikes!) to strike Pyongyang from the NW. The other flight went east over the Sea of Japan to turn in west to strike the eastern bases.

 

I think that JDAMs normally drop from medium height but guessed that the stealth modelling in the game would mean that I would have to go in at V Low to stand a chance. Still not sure if activating the radar at the last minute is needed for defensive ECM - not that it made an appreciable difference to the outcome!

 

Even vectoring the approach to come in at a tangent to the AA defences and avoiding tight turns over a target - I was mostly toast. Tried bugging out all altitudes - it just changed which missile battery got to me first. The best tour of duty had a 25% crew mission survival.

 

I'm still not quite sure about the tanker arrangements with the new database so I force refuelled outside the air radar coverage and loitered the tankers over Japan. (Only could refuel to 65% - I need to explore if you can refuel more than once but this scenario was hardly ideal for practising!)

 

In the end I emptied the TLAMs at them based on the interpretation that if this didn't scream out for a contingency arrangement, what does?

 

My learning curve continues its remorseless climb.

 

Many thanks to CV32 for the drubbing!

 

John

 

 

Thanks for the writeup and my apologies for the brevity below, I'm not meaning to sound short/perturbed.

 

I think that JDAMs normally drop from medium height but guessed that the stealth modelling in the game would mean that I would have to go in at V Low to stand a chance. Still not sure if activating the radar at the last minute is needed for defensive ECM - not that it made an appreciable difference to the outcome!

VLow affects the radar horizon and as such is a great tactic. There is also the matter of look down radars (not all have the flag) so you could have an extra bonus at VLow depending upon the detecting radar.

 

Turning on your radar turns your B-2 into a beacon even though in real life it is a LPI radar, the game doesn't simulate that well. In short, in the game, keep the B-2 radar off if possible.

 

I'm still not quite sure about the tanker arrangements with the new database so I force refuelled outside the air radar coverage and loitered the tankers over Japan. (Only could refuel to 65% - I need to explore if you can refuel more than once but this scenario was hardly ideal for practising!)

Since build 2015.008 of the game, tankers can offload fuel multiple times per sortie. They can offload an amount of fuel equal to the range of the tanker mission. So a 4500nm tanker loadout can offload 4500nm of fuel whereas as a 1500nm tanker loadout can offload 1500nm of fuel.

Tony,

 

Many thanks for the feed back. The new database is like discovering tactics all over again - fantastic piece of work.

 

BW

 

John

 

 

 

Since build 2015.008 of the game, tankers can offload fuel multiple times per sortie. They can offload an amount of fuel equal to the range of the tanker mission. So a 4500nm tanker loadout can offload 4500nm of fuel whereas as a 1500nm tanker loadout can offload 1500nm of fuel.

 

That's very interesting. Is this considered per aircraft fueling / being refueled?

 

In previous bulds one tanker could fully fuel up a group of 30 aircraft to the maximum, there was no upper limit, if I am not mistaken. It was quite unrealistic.

 

How does the new build exactly work?

 

a) Let's say one strike aircraft has a 1500nm range and it's being refueled by one tanker aircraft with a 4500 nm range. Does the strike aircaft come up to its maximum range (1500nm) when refueled and the tanker can afterwards refuel it twice again if necessary?

B) Let's say the strike package now consists of three strike aircraft with a 1500nm range and one tanker is refueling them. Do the strike aircraft top off at 1500nm range and the tanker is then empty? Does tanking take three times as long, because the tanker needs to tank 3 aircraft and not just one?

c) Let's say the strike package now consists of six strike aircraft with a 1500nm range and two tankers. Does the same result come out as in scenario b? Or does it not make a difference how many tankers are available?

d) What happens when a tanker refuels another tanker?

 

Do we have a FAQ for tanking issues? So many questions... Sorry for bothering you.

 

 

SPOILER ALERT!

 

Played this last night after the recent news article showing a B2 participating in S Korean joint exercise. V difficult to take out the bases without using the B2s as guided missiles. Someone should send a copy to the White House - maybe then the rhetoric might calm down! Positioned the U2s on passive to the SE and SW of the DPRK radar coverage. Damaged the two western mainland bases with tomahawk volleys - assuming these would be the hardest to get B2s in and out of. I think I averaged 50% and 60% damage respectively! Split my four B2s into two flights with tankers, sending one flight west across the Yellow Sea and back in across China (Yikes!) to strike Pyongyang from the NW. The other flight went east over the Sea of Japan to turn in west to strike the eastern bases. I think that JDAMs normally drop from medium height but guessed that the stealth modelling in the game would mean that I would have to go in at V Low to stand a chance. Still not sure if activating the radar at the last minute is needed for defensive ECM - not that it made an appreciable difference to the outcome! Even vectoring the approach to come in at a tangent to the AA defences and avoiding tight turns over a target - I was mostly toast. Tried bugging out all altitudes - it just changed which missile battery got to me first. The best tour of duty had a 25% crew mission survival. I'm still not quite sure about the tanker arrangements with the new database so I force refuelled outside the air radar coverage and loitered the tankers over Japan. (Only could refuel to 65% - I need to explore if you can refuel more than once but this scenario was hardly ideal for practising!) In the end I emptied the TLAMs at them based on the interpretation that if this didn't scream out for a contingency arrangement, what does? My learning curve continues its remorseless climb. Many thanks to CV32 for the drubbing!

John

 

Thanks John, glad you enjoyed it. The scenario ended up being tougher on the player than I expected, even with the TLAM option added.

 

As TonyE has already mentioned, the stealth model in HCE is pretty rudimentary. Not only does it not take into account such things as LPI radar, but there is no distinguishing between radars as to more complex characteristics such as frequency.

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