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Posted

Thanks very much. I was able to have a quick glance yesterday while logged out (hope you don't mind) but it's easier to do all this when you're logged in.

 

It was quite close in places. My full AAR is going to be quite long and may take a few days.

Posted

Having read some of the Red details, I realize I must offer an apology. I failed to note and remember the details about Uragan fire director locations. Especially in the first wave of fires against the Harpoons, I suspect more targets were engaged than actually possible, which no doubt would have had an impact on the ultimate outcome.

 

Mea culpa.

Posted

The rules do not actually account for weapon director locations, although I think there was a SITREP article on the subject. Still, it appeared to me that all targets were within the proper weapon mount arcs.

Posted

The rules do not actually account for weapon director locations, although I think there was a SITREP article on the subject. Still, it appeared to me that all targets were within the proper weapon mount arcs.

 

Agreed. If there were multiple missiles approaching on vastly different bearings, e.g. port and starboard directions, it may have been a factor. Here, it was not.

Posted

 

The rules do not actually account for weapon director locations, although I think there was a SITREP article on the subject. Still, it appeared to me that all targets were within the proper weapon mount arcs.

 

Agreed. If there were multiple missiles approaching on vastly different bearings, e.g. port and starboard directions, it may have been a factor. Here, it was not.

 

 

Understood. Thanks for the clarification.

Posted

I will include lessons learned from the three games that I have run. I will also include some black and white screen shots. I am willing to give a "shout out" to all the players of these games if you guys have no objection. I will use your screen names.

Posted

I will include lessons learned from the three games that I have run. I will also include some black and white screen shots. I am willing to give a "shout out" to all the players of these games if you guys have no objection. I will use your screen names.

 

You can use my real name. Larry and Chris are not strangers to me.

Posted

I can, but once missiles/aircraft/other weapons are used or destroyed they are deleted from the scenario. I am putting thought into how everything that is added or deleted can be preserved and the action can be replayed by players. One problem is that units are added or deleted during the various turn phases, so how do I show the units as a turn? I might need to implement turn phases, but for that I need to converse with Larry Bond.

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