October 20, 20169 yr Author As soon as the access permissions for the scenario sub-forum are set, then I will post more details in the Announcements section.
October 22, 20169 yr Author The scenario sub-forums are up and running. I will move the scenario discussion over there.
November 14, 20169 yr Author SHUK, I have the two players I need for this scenario. However, this is a test for SimPot, so if all goes well then I will start another scenario shortly afterwards. I hope you will stick around. Kevin
December 1, 20169 yr Author Did you guys have the opportunity to follow along using SimPlot Viewer? I would like to have feedback about Viewer and the overall PBEM process.
December 2, 20169 yr Did you guys have the opportunity to follow along using SimPlot Viewer? I would like to have feedback about Viewer and the overall PBEM process. Not me personally. I've just trying it out now though. Edited December 2, 20169 yr by Silent Hunter UK
December 5, 20169 yr Did you guys have the opportunity to follow along using SimPlot Viewer? I would like to have feedback about Viewer and the overall PBEM process. Not me personally. I've just trying it out now though. Same here. kmart, I don't know if you have a particular scenario in mind, but there a number of good possibilities in the High Tide materials.
December 6, 20169 yr Author It seems most of the High Tide scenarios use a lot of platforms. That may require a lot of players. I would like to keep things to a "medium" level until I get more referee experience and time. I am contemplating the Desert Shield 1990 scenario from Naval Sitrep #49. There are 4 blue ships (and helos) and 3 red ships (with some helos). The battle area is the entire Persian Gulf. Blue force has 2 (maybe 3) task groups and red force has 1. So, maybe that scenario can use 2 blue players and 1 red player. Things can be divided up even more if other players wanted in, but I am hesitant to have as many as 7 players.
December 6, 20169 yr You would be quite right in thinking that adding complexity and number of players tends to endanger game viability. The KISS principle works well with H4 games. The down side, of course, is that the small scale game tends to be less creative, and more of an exercise in comparing statistics.
December 6, 20169 yr If you ultimately opt to run something with room for me, I'm certainly happy to participate.
December 7, 20169 yr If you ultimately opt to run something with room for me, I'm certainly happy to participate. I second that.
December 8, 20169 yr Author The Red Star over the Gulf scenario Divide and Conquer looks promising. USSR forces are several tankers/merchants escorted by 2 Krivaks. Iranian forces are ex-US Sumner and Vosper Mk5. Variants include a Sovremenny, Udaloy, and Iranian F-4 aircraft.
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