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2011.005 Release Notes

Featured Replies

HCE - 2011.005 - 2011/04/28

===========================

- Chg:0000 GE Tweaked calling of Visual sensor DLL, I had forgotten one

parameter in one spot. (thanks Don Thomas)

 

Don, yes, the DLL should go in the ExportDLLs directory.

HCE - 2011.005 - 2011/04/28

===========================

- Chg:0000 GE Tweaked calling of Visual sensor DLL, I had forgotten one

parameter in one spot. (thanks Don Thomas)

 

Don, yes, the DLL should go in the ExportDLLs directory.

confirm that the visual detection is now working with or without the DLL in place (in export dll folder)

Don

Had a couple of crashes and got one game save in the westpac walk-through scenario #1 attached.

I used hcdb -110415.

Almost as soon as the game save starts you (blue) are engaging enemy a/c. If you release the 4 AAMs you get the crash but if you cancel the game survives.

crash.zip

Thanks Don, I'll have a look!

The problem might be at my end as I find that my winharp32 won't get past the first couple of intro screens so until I find my problem maybe you shouldn't spend time on my crash file.

Funny though as winharp32sides will start a scenario and run for a while till a crash for unidentified reason.

Don

  • Author
Thanks Don, I'll have a look!

The problem might be at my end as I find that my winharp32 won't get past the first couple of intro screens so until I find my problem maybe you shouldn't spend time on my crash file.

Funny though as winharp32sides will start a scenario and run for a while till a crash for unidentified reason.

Don

 

The problem isn't only on your end. Winharp32.exe doesn't know how to handle the SensorVisualH3.dll . The next beta build will have a newer DLL that will play nice with Winharp32.exe.

 

For my part I get your crash when I use the SensorVisualH3.dll but not when I remove it.

Actually, give this one a try in ExportDLLs\ . It should make both Winharp32 and Winharp32sides happy.

 

Thanks!

All mentioned crash problems resolved by new DLL.

Don

  • Author

Just a sad note for anyone wondering why the new DLL isn't leading to crashes and the broad answer is that if I compile the DLL in Lazarus 9.31 the crashes happen, if I compile in Delphi XE they don't. This makes me somewhat unhappy but at least it is narrowed down that far.

Just a sad note for anyone wondering why the new DLL isn't leading to crashes and the broad answer is that if I compile the DLL in Lazarus 9.31 the crashes happen, if I compile in Delphi XE they don't. This makes me somewhat unhappy but at least it is narrowed down that far.

Not so sad from my end, if it works it works :)

  • 2 weeks later...

I've been running scenarios with plenty of visual detection with and without the visualreportdll in place but not noticed any responsiveness difference, how ever I can't think of a good way to test it in a measurable way. I'm assuming that you just need to know it isn't having devistating differences??

Don

I think a staff reporting problem:

Saved Game attached in zip pack, playing "SLMM chance" scenario from GIUK 2003, HCDB-110415, GE 2011.005.

shortlly after starting game you should get a staff message "Sir, we have detected 1 new contact:>>Contact>>Method: SONOBUOY"

Blue has no sonar bouys and the message doesn't say what is detected. I'm guessing that this is a "red" side staff message getting through the system?

 

Don

bad_detect_method1.zip

  • Author
I'm assuming that you just need to know it isn't having devistating differences??

Don

 

That'll do for now, thanks much!

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