OK guys, just finished writing up my first AAR. Its a fairly simple affair. Sorry its not written in a more exciting way but for now i was trying to make sure i could run something simple for myself. Comment away if you wish.
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LA class submarine heading east.
Akula class submarine (referred to as AK) heading west, on a collision course with the LA.
Yes, a simple and contrived scenario. But I’m more interested in working my way through the rules of Harpoon 4.1. This is my first attempt at it. I’ll reference rules along the way to either help others out or have people comment on my own interpretations.
LA speed (D20 die roll) is 11kts. AK speed is (D20) 9kts. Depth is the same, none is set though.
Both subs are using passive sonar. Sea state is 1. Before starting the game i worked out the chances of each detecting the other to save time and see what sort of range i was looking at to start.
LA passive sonar has a range of 5.1nm.
Using sonar range mods on page 4-11.
Multiplied by 0.5 for AK being very quiet.
Multiplied by 2.0 for target speed
Multiplied by lower of sea state 2.0 or own ships speed 1.0 (therefore use 1.0)
Calculation then is 5.1 * 0.5 * 2.0 * 1.0 = 5.1nm
75% = 5.1nm * 0.4 = 2.0nm (rounded to nearest decimal)
50% = 5.1 * 1.1 = 5.6nm
25% = 5.1 * 1.5 = 7.7 nm
AK passive sonar has a range of 3.4nm.
Using sonar range mods on page 4-11.
Multiplied by 0.5 for LA being very quiet.
Multiplied by 2.0 for target speed
Multiplied by lower of sea state 2.0 or own ships speed 1.0 (therefore use 1.0)
Calculation then is 3.4 * 0.5 * 2.0 * 1.0 = 3.4nm
75% = 3.4nm * 0.4 = 1.4 nm (rounded to nearest decimal)
50% = 3.4 * 1.1 = 3.7 nm
25% = 3.4 * 1.5 =5.1 nm
Tactical turns (3 mins) in effect
Time 0.00.0
Starting distance apart is set at 7.0nm to keep the encounter short.
Plot phase: Both move in straight line towards one another
Move: (combined closing speed is 20kts or 1.0nm per tac turn) so distance is reduced to 6.0nm
Detect: range is 6.0nm so LA has a 25% chance (rolled 38) therefore no detection. AK has no chance to detect (6.0nm is greater than AKs 25% limit of 5.1nm).
0.03.0 (tactical turns so 3 minutes later)
Plot phase: both units move in straight line
Move: due to combined closing speed, distance is now 5.0nm
Detect: LA now has a 50% chance of detecting, rolls 81 so picks up nothing. AK has a 25% chance to detect the LA, rolls 47 so it picks up nothing.
0.06.0
Plot phase: both units move in straight line
Move: due to combined closing speed, distance is now 4.0nm
Detect: LA has a 50% chance of detecting, rolls 80 so picks up nothing. AK has a 25% chance to detect, rolls 72 so picks up nothing.
0.09.0
Plot phase: both units move in straight line
Move: due to combined closing speed, distance is now 3.0nm
Detect: LA now has a 50% chance of detecting, rolls 25 so picks up a contact. Rule 4.4.8 Target classification comes into effect. Using table on page 4-11 VLF-LF and very quiet contact gives a base chance of 10%. Target speed of 9kts gives a further +5% so there is a 15% chance to classify target. Rolled 26 which is Pc (15%) + 20% so the LA sub can determine the contact is a Russian sub.
LA tries for TMA (6.2.1) using table on page 6-3.
Range is 3.0nm or medium. LA is using passive sonar so +20% modifier. Die roll is 43 which on the medium line is higher than good (required less than 40) but lower than fair (between 41-50), so a fair target solution exists.
AK has a 25% chance to detect, rolls 70 so picks up nothing.
LA decides to change to engagement turns (30 seconds)
0.09.5
1st + 2nd movement (combined to save time) – LA slows speed to 6kts. This reduces the AK chance to detect the LA because it has dropped from a target speed of 2.0 to 1.0 on the passive sonar table.
New combined closing speed is 9+6=15kts or 0.06nm per engagement turn (I rounded up to 0.1nm for ease)
Range is now 3nm less 0.1 = 2.9nm
1st Fire phase – LA fires 2 Mk 48 torpedoes using Fair TMA. My understanding is a TMA can only be attempted once per tactical turn (rule 6.1.2) and I wanted to fire early rather than wait so I used the fair TMA gained earlier (rules check anyone?)
Rule 5.5.4 says 20% chance of wire breaking on each torpedo at launch. Rolls 03 and 15 so neither wire breaks. There is no need to check for breakage again unless LA changes course or speed/depth (5.5.4). There is no need to roll to hit yet, because the torpedo has not “arrived” on target.
Detect phase – AK is most likely to detect the firing of the torpedo (masking rule 4.4.5.2). Calculations are
AK passive sonar has a range of 3.4nm.
Using sonar range mods on page 4-11.
Multiplied by 2.0 for torpedo being noisy.
Multiplied by 8.0 for target speed (55kts)
Multiplied by lower of sea state 2.0 or own ships speed 1.0 (therefore use 1.0)
Calculation then is 3.4 * 2.0 * 8.0 * 1.0 = 54.4nm
75% = 54.4nm * 0.4 = 21.7 nm which is well within range of both the sub and torpedo so no need to work anything else out.
AK rolls 92 to detect (greater than 75% !), so picks up nothing.
The LA sub is happy to go back to tactical turns (3 mins).
(Rules check) This is where I am unclear on a rule. The AK sub has not detected anything, and has no reason to suspect it has been fired upon. So can the owner of the AK choose to go to engagement turns where he has an opportunity to pick up the torpedo and LA at a longer range than if tactical turns were being used?
If engagement turns are being used there is a 0.5 penalty, but given the close range it wont change anything. There is still a 75% chance each 30 seconds of picking up the torpedo. If we use tactical turns, the torpedo will be much much closer (6 times closer) before the AK can try to detect the torpedo again using 3 minute turns. And by then it might even have impacted. Any comments on this would be great.
For sake of argument, AK chooses to keep engagement turns (30 seconds).
0.10.0
Two movement phases combined. The two subs closing speed of 15kts is unchanged so range is now 2.8nm. Closing speed of torpedo and AK is 9 + 55 = 64 kts or 0.3nm per engagement turn so range has fallen to 2.6nm.
AK to detect is 75% rolls 48 so detects “something”.
4-11 passive sonar classification calculations
LF-MF and noisy target is a base of 10% and passive torpedo +20% so 30% chance. Rolls 75. Roll of 75 is higher than 30% + 41% so no data is able to be determined.
At this point, I decided to stay with tactical turns (3 mins).
0.13.0
The torpedo and AK combine to move 3.2nm in the tactical turn which is more than the 2.6nm required, so I can roll for the torpedo to hit.
The LA and AK subs are 2.8 less 0.8nm = 2.0nm apart.
So, the to hit roll for the torpedo. Page 6-28 shows homing torpedoes with wires attached table.
Generation 3 Mk 48 torpedoes against Generation 3 ACM of AK submarine gives a to hit probability of 75%. The AK has not detected the torpedo so there are no modifiers for countermeasures or manoeuvring.
The to hit probability of 75% is adjusted by our “fair” TMA, so 75 * 0.8 from the Homing torpedo TMA solution table on page 6-30 gives a to hit chance of 60% for each torpedo.
To hit rolls of 54 and 62 so one hits.
Moving into chapter 7 for damage then.
AK has 138 hit points and takes 75 damage points from the torpedo, leaving it 63 points. For critical hits damage ratio is 75/63 = 1.19 but I’ll use the 1.0 line on the table on page 7-2.
D6 roll of 2 = 7 critical hit rolls. I havent worked out details past this point yet.
Areas of improvement
Can a player switch to engagement turns to detect contacts earlier than if using tactical turns? The player knows it may help him, but the units involved don’t know anything so … the player being able to use the rules to his advantage seems to be “against the spirit” of the rule. If a player had a contact but could not identify it, then I would agree using engagement turns should be available.
If TMA of fair is gained, can a better TMA be rolled for in the next engagement turn? Or can a TMA only be attempted each tactical turn?
I’m pretty sure the AK submarine has Anechoic coating, so that should have been another 0.5 on the sonar range or affected the torpedo somehow.
I have assumed after the torpedo is “fired” nothing else needs to be done. But after more reading I suspect I should have nominated the torpedo as passive until the range decreased to say, 1.0nm and then had it go “active”. This also would have been another chance for the AK to detect the torp (going active might be an automatic detection of the torpedo?). And then allowed the AK to take evasive manoeuvres or deploy counter measures.
Does ESM apply to subs?
Rule 4.4.3 talks about maintaining contact with known contacts. So I think the LA needed to roll to maintain the known AK (with a +15% for known contact). This roll should have occurred before the torpedo had a chance to hit.
The LA did not choose to “cut the wires” of the torpedo at any point, and maybe that’s something that should have happened.
This was a pretty simple example, but it gets you using allot of the rules.
Simplified flowchart of order rules used after movement and detection
Sonar detection 4.4 for contact
Target classification attempt 4-11
TMA solution 6.1.2
Fire torpedo (does wire break 5.5.4)
To hit chance 6.5.1