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jugasa77

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Everything posted by jugasa77

  1. jugasa77 posted a topic in General
    Hello, I am making my first scenario for CMANO and I have got a problem. When creating an airbase, I add the runway, the hangar and the runway access point. But my planes are always taking and don't take off. What is missing?
  2. Hello, there is something that isn´t clear to me. When an aircraft or missile reaches 1000 knots or more you get a bonus to DATA. Is it of 30% as in Harpoon 2 paper rules? Is it of 10% as in Harpoon 4 paper rules? I have read somewhere that HUCE is based on Harpoon 3 paper rules. So I don't know of how much is this bonus.
  3. Hello, I can do it with Microsoft Access Runtime 2013.
  4. Hello, I am adding new weapons. Second, I add them to the loadout. But nor the scenario editor nor the game engine recognize the new weapon items. Why? What am I doing wrong?
  5. Thanks. I can edit my old database with Access Runtime.
  6. I have tried with a newer Access (2013) but I can't import database.
  7. Hello, I reinstalled HUCE yesterday and I cannot enable content at pfbuild2005.mdb. Has anybody got the same problem?
  8. I have found the solution at Harpoon 3.9.4 manual. First, select the group to replenish. Second, select air operations. Third, double click on tanker.
  9. I have updated HCE to 2023.011 but I don't know how to "change missile system". I don't know what do you mean.
  10. What is the difference between ATA and DATA entries?
  11. Is there any tool?
  12. I have an older version of the game installed so I cannot open the scenario. How can I change missile system? I don't know how to do it.
  13. How does "speed diferential" works? I can't find it at Harpoon 4 paper rules.
  14. I am not sure that I have understand? ge.log says after typing C:\Winharp -l ecm: 0 harpoon.c:986 - done processing arguments. Activating logging for: 0 harpoon.c:1010 - ecm 0 harpoon.c:1040 - GE is C:\Matrix Games\Harpoon Ultimate Edition\HUCE\Winharp32.exe Where can I see that (the total pH)?
  15. So if we have an ECM of 10% and chaff of 20%, it counts a total of 20% (the higher value), isn't it?
  16. Hello, how can I jettison ordnance to improve DATA? If it is possible.
  17. Hello, how can I refuel aircraft? First, I select the aircraft. Then I select the logistic icon and then select the tanker. What am I doing wrong?
  18. Hello, I am playing an scenario and Ph of SAM and AAM haven't got the same Ph (I have edited the database). The first message says: 3 of 3xAS-17 Krypton missiles shot down by 3xAIM-9X Sidewinder (FPh=65 Ph=65, DPh=90). 90-65=25%. Another message says (after a few seconds): 2 of 2xAS-17 Krypton missiles shot down by 2xAIM-9X Sidewinder (FPh=85 Ph=85, DPh=90). 90-85=5, 20% less than the first message. The last message says (some minutes later): 0 of 1xAS-17 Krypton missiles shot down by 1xMIM-104A Patriot (FPh=35 Ph=35, DPh=60). 60-35=25 as the first message. Why does the second message change? Shouldn't be as the first message?
  19. I suppose that this situation happens at every scenario we play so I don't include any file.
  20. Hello, I have been playing and my fighters attack enemies without knowing the exact fix of them. Enemies are in a yellow diamond and the AAMs flights against them. I suppose that it shouldn't be because AAMs are not BOL weapons. I think that we should have an exact fix of the enemy in order to fire against it.
  21. Another idea is to have two modifiers: one for lower speed and another for fast speed: For example, we can have a modifier for speeds above or equal to 500 knots that could be 15% and another modifier for speeds above or equal to 1000 knots that could be 30%. Slow speed: 400-500-600 knots or whatever with a Ph of 5-10-15% or whatever. Fast speed: 800-1000-1200 knots or whatever with a Ph of 10-20-30% or whatever. Logically, at the tool slow speed cannot be higher than fast speed. Another idea is that target speed depends on missile speed: if target speed is equal or higher than half missile speed (+50%) then Ph would be 10-20-30% or whatever, if target speed is equal or higher than a quarter missile speed (+25%) then Ph would be 5-10-15% or whatever. This tool will allow us to play with speed (cruise, reheat and afterburner) and with altitude (low, medium, high). Personally, I prefer the second idea.
  22. I wish a tool where we can adjust the "fast target Ph modificator" from 30% to whatever we like. I think that 10% Ph modificator that applies at Harpoon 4 paper rules is not so high. Well, I was trying H3ANW but it is too complex for me.
  23. Hello, when editing an airbase all the facilities connect directly with the headquarters? How can I edit them to communicate with the C3I bunker? I have read about this at the manual but I don't understand this point.
  24. Is it possible to rename an airbase?
  25. Well, H3CD is slower to edit than H3RE similar to HC editor. I am reading the rulebook too. I am creating an scenario but how can I group different units (a CVN and a CG)?

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