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Silent Hunter UK

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Everything posted by Silent Hunter UK

  1. Well, take as long as you need. Better right than fast.
  2. If you're missing the player cards, have you contacted the Admirality Trilogy Group? Offical site
  3. Is the Baltic tidal? That might explain something.
  4. BBC News Does anyone know the identity of the ship?
  5. Looking very good.
  6. Welcome aboard!
  7. It's also a good idea to make sure that if you're conducting a ferry operation, the relevant A/C are set as Ferry loadout, otherwise it can be quite embarrassing.
  8. 213 - misclicked Romania.
  9. So to business. The first thing I did was to set up ASW patrol zones ahead of my surface group as it headed north, although I would not encounter a single submarine. Shortly afterwards, a group of aircraft were seen approaching Narvik. They entered SAM range and the local defences opened fire. Six MiG-23s went down faster than a criminal whose gotten on the wrong side of Raymond Reddington, although they did have time to score hits with five AS-7 missiles. Then things went quiet. Very quiet. There are noisier graves. Almost 14 game hours passed before I discovered a Nanuchka corvette ahead of me. I waited until the range was firmed up a bit, while readying a Lynx with Sea Skuas - one ship turned out to be two. Once range was firmer, Boone launched its Harpoons at what I later discovered was called Molniya (lightning). After putting up a defence as convincing as a certain wig, the ship was fatally damaged and I was treated to a rendition of "Rule Britannia", which is a bit considering that it was an American ship (and a OHP to boot) that sunk it. The other ship made no evasive efforts at all. I launched my Lynx to deal with the remaining. It got into range, launched its missiles and then retreated as the radars came on, to no avail as I sunk my second vessel. There were no further threats and I just winded forward until I reached minimum victory conditions. With a bitmap picture of fireworks by Nelson's Column and "God Save The Queen" playing (in a bit of a slip, I initially wrote "King" in my notes), I decided not to carry on. Short and sweet, but still lacking some certain things; like remembering stuff between game sessions.
  10. Harpoon Gold 2003.15 - Two Soviet Corvettes (No.65) Among the many things that I watch is a show called The Blacklist, starring James Spader as a former US Navy officer turned international criminal mastermind who for some reason turns himself into the FBI and agrees to help them catch a long "blacklist" of hidden criminals on the provisio that he work with a rookier profiler named Elizabeth Keen, played by Megan Boone. When I discovered that one of my ships was USS Boone (FFG-28, decommed 2012, FWIW) the jokes started to write themselves. Anyway, I sense Raymond Reddington giving me another death glare (what, did he not like my review of the mid-season two parter?) and moving his finger ever so slightly on the trigger, so it's really best I get on with this. **** I decided for this one that it would be quicker to play a small scenario; I picked "Gauntlet" from GIUK 2. This one involves two frigates (a OHP and a British Type 22 or 23, not sure which) escorting two merchant ships up the Norwegian coast to Narvik. Assumedly to provide assistance to NATO forces and not because they're pining for the fjords... I also have the local airfield to provide SAM cover. One feature that I immediately liked here was the message log that displays all the contacts, missile results etc. A pity that it didn't save the messages between gaming sessions. So to play...
  11. This looks brilliant; will have to try this myself at some point. A lot better than CIC Plotter from the screenies.
  12. I would really like for someone to run something like this again...
  13. I believe there's video of people dancing in it out there. However, it got pretty tiring after a while fighting in it; which is felt to have been a contributing factor in Richard III's ending up in the car park.
  14. Harpoon Gold 2003.15 is complete and write up will follow soon.
  15. You may be interested to know I'm planning to revive this game at Phoenix Roleplaying: Sign-up thread is here.
  16. The Germans did one quite truly crazy rail-mounted artillery piece in the First World War that involved two tracks and a crew of over a thousand. There was also a large number of British locomotives built for use in the invasion of Western Europe in 1944-5. Also don't forget the SS-24 rail-mobile ICBM.
  17. Models for those who aren't very crafty. I'm going to try to make their BMP-1; I'll let you know it goes.
  18. Harpoon 2002.3 This is going to be a single post AAR. I chose to play EC 2000 Battle for the Mediterranean - specifically "Deal Breaker". This scenario, set in a US-Europe war, involves you having to enforce a no-fly zone with aircraft not really meant for it i.e. Tornado IDS, Jaguar and so. It could have been very interesting, especially as many of my planes were not even armed at scenario start. However, in both cases, the game crashed after 15 minutes of game time and so I'm moving on. One thing that disappoints me - the distinct lack of platform pictures.
  19. Yes. I'll have to see how 2002 goes (I'm starting my play on that one).
  20. Namely the setting on whether the game clock shows game time or time remaining.
  21. The Shipwrecks sunk another OHP and then things went a bit quieter for about half an hour until something else turned up among my carrier group. Namely a submarine of the "Victor I" variety. I got some message about something launching from a short runway, but I've forgotten what that actually was. Anyway, three or four torps later and the Victor went to the bottom. Things again went quiet with only a change over of the AEW plane for the Soviet group livening things up a little. At 16:30, a group containing a Kirov cruiser turned up c.250nm from my carrier group. I launched some nuclear-armed bombers and some Tomahawks on Bearing Only... however, the ships were a bit far away then I thought. Note to self for future reference... get an idea of the actual range before engaging. My carrier force got into HARM range and fired the anti-radar missiles... after some initial optimism about their chances, they were all shot down. I launched eight Harpoons at the Kirov, lost a Tomcat to a SAM and then... I dropped my first nuke in Harpoon via gravity. The red flashes on the screen confirmed that a couple of Tarantuls, followed by a guided-missile destroyer were totalled. I then managed to lose the entire air raid to SAM fire, but I doubt their hometowns would have survived anyway. Five of the eight Harpoons survived to reach the battlecruiser... and three hit. This did 96% damage and the fires did the rest. That was the last engagement of the game. I found a Kiev-class carrier, but it was too far engaged. I was unable to catch up with anything else and the game clock ran down to zero, with only some subs bouncing off the bottom make things a bit more lively. The game ended with a draw as neither side had managed to achieve their objectives. Mind you, I think I did better than them. **** I'm now onto the final stretch; Harpoon 2002 is the next game on my playthrough. The graphics have improved and so have the sounds, but I think we'd all agree the fundamentals haven't massively changed. I'm hoping for some major advances in the next few games. I'd really like the game to remember my time settings between sessions, that's for sure.
  22. I've seen your post. Glad to have you on board.
  23. I don't need a news source for this one... an act of utter evil.

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