Everything posted by pmaidhof
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Bill Jennings' "War in 2010" MBX
Although not involved (currently) here is the link: Bill Jennings 2010 MBX
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Mk13 Missile Launcher ROF
Per the H4.1 Rules/Data, the US Mk13 Missile Launcher on (or formerly on) the O.H. Perry FFG has a maximum load of 40 missiles and a mix of 36x SM1MR Block IV/V and 4x Harpoon IC. The Weapons Characteristics of the Perry and this mount lists: F(1)1 Mk13 w/40 see remarks//1 STIR ROF 3 If the rate of fire is 3, how does the example on Page 2-4 of the H4.1 Rules compute a ROF (rounds per minute) is 6? If I assume that it is a two-rail system (I have no personal experience with it), then I understand a ROF of 6. It then complicates the 4x Harpoon IC whose rnds/min in the example states 16. In my theory, two rails firing three rounds per minute - wouldn't that be conceptually 6 as well (since there is only four missiles carried)? Am I way off - please set me straight. Thanks,
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Interested in a Harpoon CPX ?
Count me in, bigtime.
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Ship Data Forms 101
So a gun such as the Mk75 with an air range of 3.5nm should have a 40% Ph at the Close Air Range of 1.75nm and a 25% Ph at the Far Air Range of 3.5nm. Everytime a pick up the 4.1 Rules, I get hung up an this example. Thanks Brad.
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Ship Data Forms 101
While attempting to fill in an H4.1 ship data form, I've run into a brain-freeze. I was trying to replicate the O.H. Perry example found on page 2-4 of the H4.1 Rulebook. A Mk75 76mm Naval Gun in Air Defense mode has a 3.5nm Air Range, 0.40 01-50% Ph/Mt, a 0.25 51-100% Ph/Mt, a maximum altitude of High, and RA/EO. How was the Air Range Close of 1.9 and Air Range Far of 3.8, in the example, calculated? There will be more questions as I crawl through this process. Thanks,
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Airstrike Tactics
Along the same lines, I've read somewhere on these boards that one needs to really micromanage their air assets to effectively coordinate a multi-axis Time On Target strike. Can someone elaborate. I am at the point where I want to coordinate the strikes, but run into issues like planes in a group firing off their longer ranged stand-off weapons while others in the group have shorter range weapons that turn away upon the launch of the stand-off's. Also, there are speed difference issues between the stand-off weapons and other-group planes that need to close with the target to drop their JDAMs or other like-weapons. Is the bearing/distance calculator used often to assist in strike planning? Do those players who "micromanage" their assets put pen to paper when planning or are you at that point where you can plan-on-the-fly? Thanks
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Airstrike Tactics
A blue player has 2x LR-SEAD and 4x GP loadout F/A-18D's, and 1x EA-6B and is planning on striking a an isolated Coastal Defense Bty defended by a lone SAM Bty. Is it best to keep all five aircraft as one group or are all of the unique attributes of these aircraft types/loadouts aggregated when employed as one group? My intent would be for the EA-6B to jam enemy radar, the SEAD to suppress the SAM, while the GP's hit the coastal defense bty. Thanks,
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Message Log
Is there a hotkey or other way to print all or part of a scenario's message log. At this moment, there does not appear to be a way to do this or even highlight/copy/paste a selected portion. Thanks, Pete
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Lat/Long and distance Tool
Just a tool...and not simply airports. I've used it with good results in creating Decisive Action scenarios, and the other night while discussing the location of Diego Gracia in an HC scenario design, we used it to confirm where HC puts the airfield vice where it may actually be so I offered up the site here as well. Also good for distances between points.
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Lat/Long and distance Tool
http://www.indo.com/distance/