@broncepulido ,
Hi Enrique, now I don't know why the guns on the sub behaved as they did, the amendment of in game annex is a bit of a suck it and see thing which we're hoping will open the door to useful 'stuff' but there will be some deadends I guess.
Anyway I altered the Drone.dll, the new on is in the zip pack attached, can you try it please and see how it goes. I've used it now and played with as many different tactics as I can think and it is now behaving as I had originally hoped.
the new semisubmergeddrone is supposed to represent now a swarm of 10 and if targets are lose enough may target two platforms.
The tactic I most have used in testing is to run my drone group to approach head on the enemy, then to either 'Cross its T' or run ahead and meanwhile split of one drone unit at a time and to aim it at the platform of max value to me (I use Toolbox to do this) then wait for either notice of enemy sonar at 0 mile range or guess as to time to attack.
If you get time to test the new Drone.dll can you let me know if there is improvement and if still some changes needed.
Thanks again for taking time to try this out.
Drone.zip