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Showing content with the highest reputation on 03/16/2025 in all areas

  1. I've looked last night at the blank dialogs for attack and weapon allocation when approaching target but not within baka missile range. Also the guns which should not fire when snorkelling, I'm sure in ww2 scenarios the subs with guns will not do that so there is something that this in game amendment of annex is not achieving. I am as an experiment replacing the guns with a second baka mount. I ran out of time to test that but I wonder if the blank dialogs might also be to do with the close range and multiple unit attacking and target groups. I do on occasion see this sort of thing in other scenarios but usually not with such severe consequences. The way I played my tests I wasn't seeing this so thanks for letting me know. I'll let you know when (if) I resolve this and do a new scenario version. It might require a different choice of 'donar' sub.
  2. Thank you, also fixed in 2025.017 by getting rid of the missile-annex-specific debug logging and making it more generic for non-ANNEX_D ordnance.
  3. The annex changes by the export.dll only overright the sonar data of the first sonar and rely on the loaded database having only one sonar for the platform. I think that is what's happening here. If you load hcdb2 (170909?) I think it will run ok regards this. There is similar issue with mounts, the 'donar' platform needs to have the desired number of mounts. As your screen shot shows there is also a desire to edit other data such as platform text, dimensions etc. If we can iron out the basics, such as the other issue you've uncovered then we can work on the niceties. Also if I can get the basics right the export.dll will load into the SE for the scenario author to be able to make changes there and have them pass onto the GE. One of the edits done here was the damage to one of.the chinese ships ssm mount so it was restricted to using guns against the surface ships, I think this sort of thing will also be sometimes of use the the scenario author like yourself. Small customisation for some scenarios to fine tune performance.
  4. Fix coded for 2025.017 - Chg:33851 GE Nuke AirToAir missiles would crash the game in some cases where those missiles shoot down the entire targeted unit and/or group. Should be fixed now. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33851-nuke-aams-crash-game/

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