Thanks for your input Enrique.
Yes to me this is important. The 'test' version I have operating does this. I think it gives a lot more purpose to having neutral platforms in a scenario.
This test version does also include a temporary removal from player control any aircraft that conduct the attack by turning them to neutral until they RTB (generally when they go bingo, but I've not fully tested this), the purpose here is mostly to inconvenience the player in the case they fire upon a non combatant, eg an organic - probably we have all blown up innocent whales.
One limitation, at the moment, is that I am 'triggering' from an intentional attack on a neutral platform (this is usually before identifying it's side, so it is yellow on the screen) but perhaps in the future I can extend this to 'accidental' hits where for example a missiles hits a neutral without being aimed at it.
If you'd like a 'pre release version' to play with and provide more comment let me know.
Don