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Operation Praying Mantis

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Scenario found on pages 21-23 of Troubled Waters by Chris Carlson.

Rules being used: Harpoon 4.1

Method being used: CIC Combat Plotter v1.0.5.4

 

I intend to use this message thread as an ongoing report of the Operation Praying Mantis scenario that I am attempting solo, using the H4.1 rules and Combat Plotter. As of right now, all of the H4.1 data forms are completed for each class of ship and aircraft present. All platforms have been in put with speed and heading (and altitude as appropriate). The only thing remaining is to complete the aircraft fuel burn rate for the KC-10 and SuWCAP, the latter being completed as an aggregate "group".

 

I hope to accurately potray the battle in accordance to the H4.1 rule set.

 

Turn 0730 April 18, 1988 to be reported soon...

  • Author

Correction: Combat Plotter v1.0.5.5 now in use after Tony found and corrected a problem.

 

The 0730, three minute, tactical turn has been run. SAG B detects Sassan, while SAG C detects Sirri and Rahkish facilities.

 

Am considering all of the USN/US forces are in a "cooperative environment" so I decided not to roll for detection of friendly units. Most were detectable by at least 2nd and 3rd ESM on board the various SAG's helos anyway.

 

One question that comes up is whether or not Qeshm Island would create enough of an obstacle/clutter to a E-2C at medium Altitude from detecting shipping moving between Qeshm and Iran proper. I'm gaming that it does.

 

Thanks

I think I might be missing the obvious but what is the 'CIC Combat Plotter' that you're using?

  • Author

Combat Plotter is now in version 1.0.5.6

The 0733 Tactical Turn has been run.

 

The is no change in detection.

 

SAG B and SAG C continue to close with their respective gunfire targets.

 

PTG Joshan has departed Bandar Abbas and is heading generally WSW.

 

US on station air adjusts heading to maintain relative locations.

 

Hope to complete a couple of turns over the weekend and finally make contact.

  • Author
Pete is demonstrating the need for that as yet non-existent SitRep button in the plotter isn't he :)

What no whistling smilie???

 

;)

  • Author

0736 Tactical Turn Complete.

 

Continue

 

0739 Tactical Turn Complete

 

Significant Events:

 

Sabalan quietly departs from Bandar Abbas in trace of Joshan.

 

Suface Groups B and C close with their objectives.

 

SAG D still probing for a reaction from the Iranian naval units from Bandar Abbas. Williams_1, an SH-2F Seasprite flying off of USS Williams and part of SAG D, detects a small surface contact on a bearing of 323 degrees and 18nm distant with its LN-66 surface search radar. Over the 3minute tactical turn, it is calculated that the contact is moving at 25kts on a heading of 180.

 

Continue.

  • Author

0742 Turn Complete. Williams_1 still observing small contact headed WSW.

 

Commander Joint Forces Middle East detaches FF-1069 USS Bagley from SAG C Bombardment Mission to screen the area of Abu Musa/west end of Qeshm Island. Bagley launches its SH-2F Bagley_1 to assist in its new mission.

  • Author

Turn 0745 Complete

 

Significant event:

Williams_1 still obesrves small surface contact.

Bagley_1 screens ENE of SAG C

 

 

Turn 0748 Complete

 

No changes.

  • Author

Turn 0751 complete

 

Significant Events:

FFG-56 USS Simpson begins issuance of warning to occupants of the Sirri GOPLAT.

  • Author

0800, while every platform moves a full tactical turn, USS Simpson FFG-56 then is brought back to its start point and begin Engagement Turn. The following is its 6 Engagement Turns to bring it in line with all other platforms.

 

At 0801.0 USS Simpson conducts naval gunfire at Sirri GOPLAT with Mk75 76mm firing 8DP airburst. Need <=65%. 1st Fire Phase: D100 = 34. Since DP <10, roll 1D6 for critical hits. D6=6. Critical Hits: 1,2,3,7,8,9. 1x Pumping Equipment, 1x Gun Emplacement, 1x Crew Quarters, 3x Structural Damage. 2nd Fire Phase: D100 = 16. 1D6 = 6 (again). Critical Hits 3,4,4,6,7,9. 1x Crew Quarters (2), 2x Fire (crew abandons), 3x Structural Damage (6).

 

0801.5 Simpson continues. 1st Fire Phase: D100 = 50. D6 = 1. Critical Hit: 1. 1x Pumping Equipment (2). 2nd Fire Phase: D100 = 60. D6 = 6. Critical Hits: 6,9,6,1,9,1. 2x Pumping Equipment (4 – pump destroyed), 4x Structural Damage (10).

 

0802.0 Simpson continues. 1st Fire Phase: D100 = 65. D6 = 2. Critical Hit: 3,8. 1x Crew Quarters (3). 1x Structural Damage (11). 2nd Fire Phase: D100 = 20. D6 = 1. Critical Hit: 6. 1x Structural Damage (12).

 

0802.5 Simpson continues. 1st Fire Phase: D100 = 52. D6 = 1. Critical Hit: 6. 1x Structural Damage (13). 2nd Fire Phase: D100 = 10. D6 = 3. Critical Hits 3,7,5. 1x Crew Quarters (4), 1x Structural Damage (14), 1x Fire (3).

 

No other significant events occur this Tactical Turn.

  • Author

0803 Tactical Turn. Simpson remains in Engagement Turns. USS Merrill DD-976 (Spruance Class) enters the 0-50% range band for its Mk45 5"/54. Merrill is plotted to decelerate to 5kts, and fire in the Reaction Fire Phase.

 

Simpson Engagement Turn Gunfire:

0803.0 Simpson continues. 1st Fire Phase: D100 = 30. D6 = 3. Critical Hits: 2,7,8. 1x Pumping Equipment (5), 2x Structural Damage (16).

 

0803.5 Simpson continues. 1st Fire Phase: D100 = 22. D6 = 6. Critical Hits: 2,10,2,5,3,10. 2x Pumping Equipment (7), 1x Crew Quarters (5), 2x Structural (18).

 

0804.0 Simpson continues. 1st Fire Phase: D100 = 16. D6 = 2. Critical Hits: 8,9. 2x Structural Damage (20 – Sirri GOPLAT Destroyed).

 

 

Merrill's reaction fire:

USS Merrill begins NGF on Sassan GOPLAT with Mk45 5”/54, firing 12DP airburst. Need <=65%. 1st Fire Phase: D100 = 23. Since DP between 11 and 20, roll 2D6 for critical hits. 2D6 = 7. Critical Hits: 10,1,9,7,2,10,9. 2x Pumping Equipment (2), 5x Structural Damage (5).

 

No Other Significant Events.

  • Author

0806 Tactical Turn.

 

Merrill continues shelling Sassan GOPLAT in Engagement Turns.

 

0806.0 Merrill continues. 1st Fire Phase: D100 = 42. 2D6 = 5. Critical Hits: 6,3,8,3,9. 2x Crew Quarters (2), 3x Structural Damage (8).

 

0806.5 Merrill continues. 1st Fire Phase: D100 = 27. 2D6 = 7. Critical Hits: 3,3,3,10,7,7,4. 3x Crew Quarters (5), 1x Fire (1 – crew abandons), 3x Structural Damage (11).

 

0807.0 Merrill continues. 1st Fire Phase: D100 = 27 (again). 2D6 = 9. Critical Hits: 3,1,4,2,4,4,6,6,5. 2x Pumping Equipment (4 – pump destroyed), 1x Crew Quarters (6), 4x Fire (5), 2x Structural Damage (13).

 

0807.5 Merrill continues. 1st Fire Phase: D100 = 94 – Miss.

 

0808.0 Merrill continues. 1st Fire Phase: D100 = 09. 2D6 = 8. Critical Hits: 8,4,3,9,9,6,7,1. 1x Pumping Equipment (5), 1x Crew Quarters (7), 1x Fire (6), 5x Structural Damage (18).

 

0808.5 Merrill continues. 1st Fire Phase: D100 = 57. 2D6 = 5. Critical Hits: 6,4,9,3,7. 1x Crew Quarters (8), 1x Fire (7), 3x Structural Damage (21 – Sassan GOPLAT destroyed).

 

No Other Significant Events Occur.

  • Author

Turn 0809

 

Ships of SAG B and SAG C realign themselves and prepare for further action.

 

Turn 0812

 

E-2C detects 2x Medium sized Bandits Bearing 336 degrees, Speed 500kts on a Heading of 235.

 

No other significant events to report.

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