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2010.011 Release Notes

Featured Replies

This is for you Don :)

 

HCE - 2010.011 - 2010/11/03

===========================

- Chg:0000 GE When loading saved game show the player perspective in Group-1

window.

- Chg:0000 GE When loading from launcher show the player perspective in

Group-1 window. (thanks Don Thomas)

This is for you Don :)

 

HCE - 2010.011 - 2010/11/03

===========================

- Chg:0000 GE When loading saved game show the player perspective in Group-1

window.

- Chg:0000 GE When loading from launcher show the player perspective in

Group-1 window. (thanks Don Thomas)

 

2 - works for me.

  • 2 weeks later...
This is for you Don :)

 

HCE - 2010.011 - 2010/11/03

===========================

- Chg:0000 GE When loading saved game show the player perspective in Group-1

window.

- Chg:0000 GE When loading from launcher show the player perspective in

Group-1 window. (thanks Don Thomas)

 

The "display" command for "active units" only seems to display units for the player only, even if you activate a window for AI. Also as oponent units are detected they aren't listed in the display for active units.

Don Thomas

  • Author
The "display" command for "active units" only seems to display units for the player only, even if you activate a window for AI. Also as oponent units are detected they aren't listed in the display for active units.

Don Thomas

 

How many statements are you making here?

 

By display, do you mean the platform display? Any elaboration is appreciated. I initially had the feeling you are talking about the mini report window that should speed, heading, damange,...

The "display" command for "active units" only seems to display units for the player only, even if you activate a window for AI. Also as oponent units are detected they aren't listed in the display for active units.

Don Thomas

 

How many statements are you making here?

 

By display, do you mean the platform display? Any elaboration is appreciated. I initially had the feeling you are talking about the mini report window that should speed, heading, damange,...

Sorry I wasn't clear..

From the main screen the platform display can be reached from keyboard short cut "D" or hitting the "Display" button in the Report window.

In the platform display select "show active unit". For aircraft it seems to show all aircraft for both sides but for ships it only seems to show the players ships.

I'll write a few scenarios and sort out more detail.

Don

Had another look. Ships and subs behave the same but differently to aircraft. For Ships and subs they appear to get listed in the "active unit" display of the "platform display" only after the player gets a positive ID (a bit hard to tell until the unit window behaves a bit better) but all planes are listed irrespective of whether they've been detected.

(maybe it is just that each side already knows what air craft are at a base, so all are listed in the active unit display but for ships and subs they are only listed as they are IDd by the player? so maybe this is correct?)

Should the listing of active units be dependant on which sides group window is activated or (as is current) dependant on which side is the player? Maybe it is only a point of interest and not that critical to the game?

I wonder though about detection and ID in respect of knowing whether a contact is neutral or enemy. Surely you need to make a positive ID before knowing this yet once you get a full position fix with course and speed you seem to get recognition of 'side' without needing positive ID of vessel / aircraft.

Don

This is for you Don :)

 

HCE - 2010.011 - 2010/11/03

===========================

- Chg:0000 GE When loading saved game show the player perspective in Group-1

window.

- Chg:0000 GE When loading from launcher show the player perspective in

Group-1 window. (thanks Don Thomas)

I've attached a simple game save (playing blue) which seems to show that the AI isn't taking opportunity kills (aircraft anyway).

Don

no_shoot_in_sides.zip

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