Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Attached is a simple scenario for westpac BS HCDB2 DB that was used to produce the screen shots, one from scenario editor, one from game. Looking at the weapon LS-6 in the appropriate loadouts for the JH-7B aircraft in Scenario editor it is listed as surf (attack) while in game it is listed as land (attack) and won't attack sea targets. This makes it possible for the scenario writer to send out patrols that are not appropriately loaded for the intended target. MSBS-Loadout.zip
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Issue Information Issue ID #000168 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2016.010 Fixed in Returning to base aircrafts no landing Posted by broncepulido on 21 November 2016 - 01:30 PM Testing a few days ago the "Kuznetsov at Bay" scenario, I discovered at least two times an aircraft group with order to return to base a few minutes of gameplay ago, are not landing in Akrotiri, they're circling in the proximity of Akrotiry a few nm NE (one group is of Typhoons and the other or Tornadoes). Without more testing, at least I did save both situations as attached files. Perhaps some "out of the screen" circling could explain the…
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Just notice air to air missile problem in which after engaging other aircraft with missile remaining missiles would disappear from remaining AC magazines. Example 4 plane group each with 4BVR and 4WVR missile engage 4 enemy AC. After firing on the enemy AC the total of fired missiles and remaining missiles would vary. Each red group contained 16 BVR missiles. The F15 would fire eight but only 7 or less BVR missile would remain sometime all remaining BVR missiles would simply disappear. They would fire 8BVR missiles and upon inspection of attacking group in unit window, one or more extra missiles would be gone leaving 7 or less. Cntr Alt S show no other than the missi…
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Issue Information ⦁ Issue ID #000059 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.099 ⦁ Fixed in 2009.101 Base Name Changes on its OwnPosted by eeustice on 11 October 2013 - 07:28 PM In updates 2009.098-100 Kadena AB, USA changes names after inserted into WesPac Scenario 9.0 The Backyard. If you create a new base from the default blank screen the base name is ok. Problem does not exist in the 2009.096 SE release. Attached are screen shots of the different releases and a screen with the base added in the default screen by it self. Please let me know if you have any questions. I would like to know if it would be possible …
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Issue Information ⦁ Issue ID #000076 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2014.020 ⦁ Fixed in 2014.020 Mk1 Eagle Eye - 50nm visual detection?Posted by Grumble on 13 July 2014 - 05:28 AM Background: Playing EC2003 Bear Baiting user scenario, red AI is consuming my Rafales fast. The F2 and F3 versions have only the 27nm Mica AAM vs. +40nm Alamos and Adders, but theoretically this should be manageable with the help of the Rafale's low RCS, the Su-27S 65nm radar detects it at max 12nm and even the Su-27SM's 135nm radar has max 25nm range on it (don't mess with the Su-35 though ). But in practice the Sukhoi…
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Issue Information ⦁ Issue ID #000184 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.007 ⦁ Fixed in 2017.009 Impossible to launch ASW torpedo from helicopterPosted by broncepulido on 15 May 2017 - 01:31 PM A new bug? Essaying a new scenario, in the last 6 test or so, when a Russia 636.3 conventional submarine is very near or just below ("0" nm), the ASW torpedo (Stingray Mod 1 torpedo, refused to be launched, and I get this staff message: "Sir, the effective attack range for these aircraft is 4 NM. Target range is 0 NM. Should we close and attack?" In the attached file the Merlin is just over the Russian Kilo. Is GIUK…
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Issue Information Issue ID #000052 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.094 Fixed in Closing to next AAM rangePosted by Grumble on 21 September 2013 - 01:29 PM Closing to next AAM range would be a wonderful feature, (See how happy I was when I stumbled into it: Tony's revamped Game Engine #25) turns out it's in the GE, but it does not work consistently, could say as illusive as Bigfoot. (But I've seen it I swear! ) It happened just after I saved the attached file: I press [F1] Attack for DRA Target list pops up with TRA preselected and a soon as I accept TRA pressing OK, before or simultaneously to the Weapon Selection popu…
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Issue Information Issue ID #000064 Issue Type Issue Severity 1 – Low Status 23 – Fix Accepted By Reporter Version 2009.102 Fixed in 2014.008 Ferry 0Posted by Grumble on 26 October 2013 - 02:09 PM Ferry mission to carrier groups targets the lowest numbered (00?) surface unit of the group, even what that unit is not a carrier. Aircrafts end up embarked on a destroyer. When aircrafts are ordered manually to land on the same group the carrier is selected correctly. Check: Launch an F18 on ferry from Ras Karma to ACC, Full Report of the Hornet shows home base DDG 75. F6 to Ras Karma, then F6 to ACC (need F6 Ras Karma first, F6 to current home group does not…
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Issue Information ⦁ Issue ID #000056 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.097 ⦁ Fixed in 2015.008 SE - Add toggle AI force group path followingPosted by TonyE on 02 October 2013 - 11:06 AM This is for Brad He would like the ability to define in the SE whether AI groups should stay on their designed courses even when targets of opportunity arise. Currently surface and submarine groups will tear off after detected threats and never get back to their original course, greatly limiting the careful course plotting the scenario author laid out. The toggle will be per scenario and exposed somewhere in the SE's UI. At…
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Issue Information ⦁ Issue ID #000072 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.008 ⦁ Fixed in 2014.009 Another overflow computing damage points?Posted by broncepulido on 21 May 2014 - 08:34 AM Two images of two damage outcomes running "Submarines Galore 2014!!!" (see adjunt file): In the first image, firing a Mk48 Mod 5 ADCAP (1988+) torpedo from SSN Hartford against an SSN Akula-class (K-317 Pantera). In my personal DB the Mk48 Mod 5 ADCAP has 105 damage points against a sub (and 209 against a surface ship). The Akula has 138 damage points. But the dialog Window about the impact reads Akula "hit 1 times for 30105 …
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Issue Information Issue ID #000004 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 0000.000 Fixed in "I like it" limitationsPosted by broncepulido on 07 December 2012 - 04:42 AM By the same reason as the downloading scenario issue I post here this issue about the new web site. Each time I want to mark some comment, post or link as "I like it" in the Facebook symbol (errr ... I see now apparently it's not a "I like it" for Facebook), I dont realize it, and I get the message "You've reached your quota of possitive votes for today". This issue is present from the start of the new website. Issue-004-_I-like-it_-li…
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Issue Information Issue ID #000115 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.009 Fixed in 2015.010 lazGUI v 10 startup crash with custom scenarioPosted by donaldseadog on 13 July 2015 - 04:47 PM Using: Windows 7 HC GE 2015.0.0.9 lazGUI v 010 At startup (game time 0) game crashes with all custom scenarios I've tried, eg recent GIU2.scm (HCDB 150621). I've also tried older custom scenarios with same result. No problem with any battleset scenarios. crash report indicates lazGUI as the fault module. The crash is immediate so I have no saved game. Don Issue-115-lazGUI-v-10-startup-crash-with-custom-…
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Issue Information Issue ID #000108 Issue Type Issue Severity 0 – None Assigned Status 92 – Will not fix Version 2015.004 Fixed in Heap Corruption DetectedPosted by eeustice on 02 May 2015 - 09:43 AM Tony, Repeated Heap Corruption Detected crashes in my edited Backyard scenario in the Westpac battle set. Seems to occur after a Russian SSBN is sunk NW of Andersen Air Force Base (Guam). Attached is screen shots of the crash, db that us used for the scenario, saved game file and the original edited scenario. If you have any questions please let me know. Thanks, Eric Issue-108-Heap-Corruption-Detected.pdf Assertion Failed.zip
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While playing my scenario receive message that all Victory Conditions met at same time. Looking at the Victory Conditions in the SE it appears none of them have been met. I have included 2 saved games to make sure I got the right one. Unit ID Test 1-79.0009.hpq Unit ID Test 1-79.0010.hpq
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Issue Information Issue ID #000081 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.012 Fixed in 2014.013 Class Corrupted in new SEPosted by eeustice on 09 August 2014 - 09:00 AM When clicking on Sam Aegis Ashore I get a Run- Time Failure #2 - Stack around variable "class" was corrupted. Message. If I click on ignore I can change the location of the unit. If I click on retry it crashes the new SE. Performing the same task with the original SE the problem does not occur. At this point I do not suspect my db, but with me you never know! Attached are my current db, test scenario and a screen shot of the scre…
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Issue Information Issue ID #000101 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2014.020 Fixed in ASW mortars and depth charges ASW attacks not workingPosted by broncepulido on 22 November 2014 - 04:23 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap, Blue Side), sailing with the Swedish Tupper-class PG group with active sonar active and radiating on the marked course, detecting the three midget submarine targets, trying to shoot them with the ELMA ASW RL bow antisubmarine mortars to the submarine targets, and after surpassed the submarine targets trying to shoot them with the DC 4 rack…
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Issue Information Issue ID #000080 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.010 Fixed in 2014.012 Scenario Editor 32-bits: problem with formation editor.Posted by broncepulido on 26 July 2014 - 03:22 AM Error message when clicking upon a formation (ships) and try to open the formation editor. Cliking "Reintentar/Retry" and the formation editor works as usually, without apparent problems. But later when in the formation editor each time I clik in each individual ship to change her position in middle of the group, I receive the same error message, doing the work cumbersome (press "retry" each time to chan…
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Issue Information ⦁ Issue ID #000111 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.004 ⦁ Fixed in 2015.008 Installations annex mismatchPosted by CV32 on 19 May 2015 - 03:13 AM GE does not appear to be drawing on the proper Installations annex info from the DB. Examples: EC2003 IOPG scenarios have some installations with names drawn from HCDA, not HCDB. EC2003 GIUK scenarios have some installations with names drawn from original stock DB, not HCDB. Other possibilities may exist. No savegame necessary. Just open any stock battleset scenario. Issue-111-Installations-annex-mismatch.pdf
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Issue Information ⦁ Issue ID #000019 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.076 ⦁ Fixed in 2009.076 Standoff jamming does not modify missile PhPosted by Grumble on 21 May 2013 - 04:12 PM I was thinking whether to post this as a question for the General or open an Issue. Common sense says that escort and standoff jamming both should influence radar guided missile hit probability, I finally decided "Issue" after I found this post of Tony http://harpgamer.com...e-notes/?p=6008 Test scenario is in HDS1. Two flight of bombers are loitering just NE of Kinloss. ZXA 4 x Tu-16 Bmbr + 1 x Tu-16 J EW ZYA 4 x Tu-1…
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Issue Information ⦁ Issue ID #000146 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.028 ⦁ Fixed in 2016.008 SE Formation & Ready AIr WindowsPosted by eeustice on 13 February 2016 - 05:17 PM The Ready Air window in the SE are not big enough or aligned correctly. The Formation Editor window is missing the last 5 in the max range of 255. The Ready air Top part doesn't align when there is over 100 in the planes in the # row. The bottom of the Ready Air window does not align with Qty, Target, Range, % Hit, and Damage. Attached are screen shots. This is one of those that isn't a high priority but somewhere down the line…
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