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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Started by Herman,

    Defect Name: Missing planes Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: HDS9 - #4 The Devil's Due Long Description: Planes do not appear in selection menu when splitting group. Sequence to reproduce: 1. Select Air group ZLA 2. Group display indicates 12 aircraft. 12 aircraft can also be seen in unit menu. 3. Hit F8 to divide group. 4. Only 4 aircraft appear in the selection window. Expected behaviour: All 12 aircraft should be available for division of group Observed behaviour: Only 4 aircraft are offered for division of group. Missing_planes.zip

  2. Started by Herman,

    Defect Name: No Standoff attack possible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Ambush Long Description: Sub group ordered to attack carrier group. Elects to attack the sub in the group with Stand-off weapon. However, Weapons Allocation window is blank. Sequence to reproduce: 1. Run No Standoff attack possible.hp2 2. Order subgroup ZWU to attack AFC submarines with Stand-Off weapon 3. Weapon allocation menu appears with no eligible weapons Expected behaviour: Eligible weapons should appear for selection or else the window should not be called. Observed behaviour: Allocation screen is blank. No_Stand…

  3. Defect Name: Patrol zones centred on wrong position Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Patrol zones centred on wrong position.sc1 Long Description: Formation patrol zones are centred on different positions and not consistent This can cause major problems when trying to add new air or ship patrols. Sequence to reproduce: 1. Change zone size for formation to 1nm, 2nm, 3nm, 4nm. 2. Re-position ships by ordering them to the same zone they occupied before the ranges were changed Patrol zones centred on wrong position [assigned].gif 3. Run at high compression to allow ships to move to patrol zones …

  4. Defect Name: Patrol zones do not match positions Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Patrol zones do not match positions.sc1 Long Description: Graphic circular display in formation editor does not match ship positions. Sequence to reproduce: 1. Change zone size for formation to 1nm, 2nm, 3nm, 4nm. 2. Re-position ships by ordering them to the same zone they occupied before the ranges were changed Patrol zones do not match positions [assigned].gif 3. Run at high compression to allow ships to move to patrol zones 4. Hit Formation editor. Patrol zones do not match positions [actual].gif …

  5. Defect Name: Phantom air group attempts landing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Phantom air group attempts landing.hpe Long Description: "Select Group for landing" window appears for unspecified air group. Only two air groups are airborne. Nothing happens regardless of the landing field selected. Sequence to reproduce: 1. Run until window for selecting landing field appears Expected behaviour: "Select Group for landing" window should not appear Observed behaviour: "Select Group for landing" window appears Phantom_air_group_attempts_landing.zip

    • 4 replies
    • 4k views
  6. Started by Herman,

    Defect Name: Red group cannot be selected Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Red group cannot be selected.hph Long Description: Red group ZUs cannot be selected for attack because it has "Ghost Ship" Scorpio as the first unit of the group. Ships within the group can be attacked and destroyed by SSMs on Bearing-On-Launch. Sequence to reproduce: 1. Attempt to launch air strike against ZUs. 2. Group will not appear in the target selection window. Expected behaviour: Group ZUs should be an eligible target for strike creation. Observed behaviour: Group ZUs is ineligible target for strike creation. Re…

    • 3 replies
    • 3.3k views
  7. Started by Herman,

    Defect Name: Runway too short for Harrier Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Runway too short for Harrier.hph Long Description: Beachhead Charlie, AAp, allows some versions of the AV-8 Harrier to land on it yet prevents other Harriers. I think that all Harriers should be the same type of aircraft utilizting the same landing restrictions/requirements. Sequence to reproduce: 1. Attempt to ferry Harriers from ship group AIs to AAp Expected behaviour: All Harriers should have the same landing requirements. Observed behaviour: Harriers have different landing requirements. Runway_too_short_for_Harrier.zi…

    • 6 replies
    • 3.4k views
  8. Started by Herman,

    Defect Name: SAMs not firing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: User Test: SAMs not firing.SCe Long Description: Able to fly Backfire strike right into a CVBG with no SAM fire encountered. Vikings with Sidewinders do fire along with AAA from ships, but SAMs will not fire until the Backfire launch first. ECM is not present and is thus not a factor. Sequence to reproduce: 1. Start SAMs not firing.hpe 2. Notice that Backfires are well within the SAM range ring and inside the formation without being engaged. 3. Formation air patrols and AAA will fire if the Backfire get close enough. Therefore, the AI kn…

  9. Started by Herman,

    Defect Name: SE Count bug [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: SE_Count [EC2003 MEDC] test scenario Long Description: Test scenario has ViCond set at the destruction of two bases. Victory is granted after just one base is destroyed. Sequence to reproduce: 1. Play as Blue. 2. Launch bombers and kill one enemy base. 3. Victory awarded. 4. Test scen attached. Expected behaviour: Victory after destroying two bases. Observed behaviour: Victory awarded after destroying just one base. SE_Counting_bug__2005_.zip

  10. Started by Herman,

    Defect Name: [CTD] SE on Alt start point Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] SE on Alt start point.sc1 Long Description: ScenEdit will throw General Protection Fault error when multiple windows have been opened regardless of how those windows are closed. Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. If you try to exit out of the command by hitting cancel or anything else, you throw the GPF. _CTD__SE_on_Alt_start_point.bmp Expected behaviour: Multiple windows should not be opened. If opened, they should close with the…

  11. Defect Name: [CTD] Multiple windows open in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] Multiple windows open in SE.sc1 Long Description: ScenEdit allows multiple windows to open on Alt Start point command (Ctrl+V). Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. Two windows open. Expected behaviour: Multiple windows should not be opened. Observed behaviour: Only a single window should be opened when Edit button depressed. _CTD__Multiple_windows_open_in_SE.zip

  12. Defect Name: Shot down during landing [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Stage Fright [EC2003 IOPG] User-created Long Description: Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB. Sequence to r…

  13. Started by Herman,

    Defect Name: Sinking Image Error Build: HCE 2007.000 Repeatable: Unknown Operating System: XP DB used: HCDB-070524 Scenario used: Backyard.SCq Long Description: When submarine is sunk, no corresponding image is displayed. Sequence to reproduce: 1. n/a Expected behaviour: Image of sunken submarine should appear when a submarine is sunk. Observed behaviour: No image appears when submarine is sunk. Sinking_Image_Error.zip

  14. Defect Name: Specific Class not possible in ViConds Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Specific Class not possible in ViConds.scm Long Description: Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds. Sequence to reproduce: 1. Attempt to modify/add ViCond to scenario 2. No combination of selections will allow the user to specify destruction of Keflavik [only] as a ViCond Expected behaviour: ViConds should allow for more specific conditions Observed behaviour: Individual bases can no l…

    • 2 replies
    • 2.3k views
  15. Started by Herman,

    Defect Name: Sub ignores patrol zone Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Sub ignores patrol zone.sc1 Long Description: Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer. Sequence to reproduce: 1. Start Sub ignores patrol zone.SC1 in GIUK battleset from USSR side 2. Select sub group ZPU 3. Order sub group to detach the SSGN Echo from the group and only leave the Victor within the group 4. Run compression at high speed 5. You can see that the Victor has been assigned to the SE quadrant, but it never goes there. 6. The sub runs at 19kts to some imaginary point…

  16. Started by mack,

    Defect Name: Suicidal ASW Attacks Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Backyard Long Description: AI sends May ASW aircraft to attack the carrier group. Sequence to reproduce: 1. Load Savegame. 2. Watch as May ASW planes try to attack the carrier formation. Expected behaviour: Not sending ASW planes with very short range weapons to attack a fully stocked carrier group. Observed behaviour: The May ASW planes try to attack the group (no subs in the group either). My guess is the "Sea" rating on the ASW-LR loadout's weapon "USET-95" (range 7.0) is causing the AI to …

  17. Started by Herman,

    Defect Name: T-80 indestructible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: T-80 indestructible.hph Long Description: 4 L-39 Albatros attack a single T-80 unit with a full load of 68mm Rockets and autocannon fire. Several hits are registered, but absolutely no damage is incurred by T-80. Sequence to reproduce: 1. Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Expected behaviour: Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Observed behaviour: T-80 impervious to rockets and cannon fire T_80_indestructible.zip

  18. Started by Herman,

    Defect Name: Text wrapped around Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Text wrapped around.SCn Long Description: Text name for ships in formation editor wraps around onto next line. Sequence to reproduce: 1. Select formation ZDS and hit Formation Editor 2. Name of Tarantul wraps onto next line Expected behaviour: Names should be only on one line Observed behaviour: Names wrap around onto following lines Text_wrapped_around.zip

    • 0 replies
    • 1.5k views
  19. Defect Name: Unable to complete intercept of base Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Unable to complete intercept of base.hph Long Description: Air group ARa is ordered to attack base ZWa. Proper intercept procedure is followed and group is ordered to close to 60nm to attack. However, the message, "Group ARA completed intercept of enemy units and is loitering in the area." appears immediately and group does not move towards the base. Manual interception is required. Weapons function normally. Sequence to reproduce: 1. Order ARa to attack base ZWa surface units 2. Message, "Group ARA completed interce…

  20. Defect Name: Units do not move to new patrol zones Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Units do not move to new patrol zones.sc1 Long Description: Units do not move to new patrol zones when size of zones is changed Sequence to reproduce: 1. Change formation zone sizes to: 10nm, 20nm, 30nm, and 40nm. 2. Do NOT make any changes to ship assignments. 3. Run at high compression to allow ships to move to new zone 4. After formation is stabilized, check distances between ships. Type 42 has been assigned a zone between 20-30nm and should thus be 25-30nm from the ship at the centre of the formation (CVH) Un…

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