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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000154 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.005 Fixed in 2016.006 Very Low AltitudePosted by eeustice on 16 July 2016 - 04:40 PM When flying a plane or helo at very low altitude the altitude is displayed as Periscope. I think that is a little low for a plane to fly. Even I haven't created a plane that can do that yet! I have included a screen shot from my game as well as a small scenario displaying a helo flying at Periscope Altitude. Please let me know if you need any additional info. Thanks, Eric Issue-154-Very-Low-Altitude.pdf Very Low Altitude.zip

  2. Issue Information Issue ID #000197 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Very Low Interception ProblemPosted by broncepulido on 14 October 2017 - 06:14 PM After many, many attempts, at last I was capable to design a scenario were are generated (but only in one third of the played scenarios!) situations what force the interceptor fighters to go to Very Low after requested to increase speed to reach the enemy aircrafts. Are employed Mediterranean Battleset and HCDB2 170909. This phenomen is produced at least from Build 2017.007, I think. Play Blue/Ucrainian side with "Auto Patrols" on. Accelerating the time to 5…

  3. Issue Information Issue ID #000183 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.007 Fixed in 2017.007 Very slow game engine?Posted by broncepulido on 07 May 2017 - 03:40 PM I'm not sure, but think something strange on the Game Engine, playing the latest Patrick scenario, apparently not a big scenario, the game is going very slow, see attached file (Same with my Bubiyan scenario some days ago, also a small scenario). Middle East map. Issue-183-Very-slow-game-engine.pdf autosave1.zip

  4. Issue Information Issue ID #000110 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 0000.000 Fixed in Victory Condition ErrourPosted by broncepulido on 02 May 2015 - 11:03 PM When playing The Maersk Tigris Incident scenario I was glad to see the Iranian missiles hitting by errour one and other time a passing neutral merchant but ... In the scenario is determined Minor Iranian Victory if a Blue ship is damaged 50%. The passing Green neutral merchant is damaged 54% (not any damage in Blue ships), and the GE determines Minor Iranian Victory! I did't save the game because only later I find the explanation, but I think perhaps is…

    • 0 replies
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  5. While playing my scenario receive message that all Victory Conditions met at same time. Looking at the Victory Conditions in the SE it appears none of them have been met. I have included 2 saved games to make sure I got the right one. Unit ID Test 1-79.0009.hpq Unit ID Test 1-79.0010.hpq

  6. Issue Information ⦁ Issue ID #000025 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.082 ⦁ Fixed in 2009.083 Visual detection by deep subPosted by Grumble on 30 June 2013 - 02:29 AM : To Go 13:07:38:30 New contact: ZYS Slava: Slava from AHU Birmingham at a bearing of 250 degrees and a range of 39 nm Method: VISUAL Probably related to the fix in 082 Tony pointed out as: - Chg:B176 GE A platform with sonar of type active only could not detect anything. This has been fixed but the fix impacts all types of detections so thorough testing would be good. This is a larger problem as well affecting all detections. The code uses…

  7. Issue Information Issue ID #000063 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.102 Fixed in VTOL Tu-22MPosted by Grumble on 26 October 2013 - 12:55 PM Planes are ignoring runway size (in HDS8?). The very least AI formation patrols and scenario embedded strike missions do. Tu-22m bombers are based only at ZTa Bangalore, In HDS8 9.0, but the bombers were still harassing me after I reduced Bangalore runway size to VTOL-only with an antirunway mission. (showall) The two savefiles attached show the Backfires caught in the act. On the ground in the first, 5 minutes later airborne. ZTa also still has Su-27 and Mig-31 formation p…

  8. Issue Information Issue ID #000124 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2015.022 Fixed in 2015.023 Weapon expenditure not showedPosted by broncepulido on 28 October 2015 - 04:22 PM I'm not sure if related with this, but playing the Clash of DDGs scenario with Build 2015.022, clicking in one ship in the "Unit Window", and clicking in "Full" and in "Weapons Details", is not showed missile or gun expediture at all, and it's impossible. Previously the notation was with two figures separed with a slash, type "Standard MR2 Block IIIb 40/40", changing to 39/40 just to 0/40 whith all the missile magazine depleted, but now i…

  9. Issue Information ⦁ Issue ID #000175 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version ⦁ Fixed in Weapons range rings missing on aircraftPosted by Tony on 05 January 2017 - 03:29 PM I recently finished reloading HCE to my computer after the 2017 expiration date. The following is the update path I used 2007.00 Disk 2008.24 2008.44 2009.50 2015.27 Matix patch 2016.11 2016.03 When I resumed playing I notice lauched aircraft showed range rings for sensors but the weapons range rings were missing thought on ships and bases all rings showed up. I the tested first by lauching formation aircrft including helo and fix winged and repeated t…

  10. Issue Information Issue ID #000136 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2015.027 Fixed in Weird sonar range graphics on display on Scenario EditorPosted by broncepulido on 18 December 2015 - 12:23 AM When clicking on "display" units to see the sonar range in the Scenario Editor (and only in the Scenario Editor), in each sonar type present in the unit you get the same weird range values, as showed in the attached file, and with the same absurd (left of the scale) range, and always with one fixed Convergence Zone. Issue-136-Weird-sonar-range-graphics-on-display-on-Scenario-Editor.pdf TEST WEIRD SONAR GRAPHICS IN SE 12-2015.…

  11. Hello, when I create a new group or airfield, I can only assign 1 group of aircraft or 1 ship. I have to close out and edit the group/base to assign more units. Also I can't ready a group of planes for a specific assignment. For example, I cannot change F-18 hornets from intercept to Prec. I've looked on the forums and I can't seem to find anyone who ran into this problem or find a solution. Please let me know if I am missing something. Thanks!

  12. Started by Skip_Reed,

    Using an LG 22" wide screen 1680 x 1050 XP Pro AMD Athlon 64x2 Dual 4600 2.4 ghz w/2 Gb Ram My popups (Speed, Course, Launch, Staff Assisat etc) are all missing the right & bottom section. For example the speed popup doesn't hav\f the cruse, flank & OK/Cancel buttons. Maps seem OK. I hven't run the original on this machine I only have it on my laptop. but that is also a wide screen I think 1280 x 800. Lenovo 3000 N100 The popups on that version are fine.

    • 10 replies
    • 5.5k views
  13. Issue Information Issue ID #000082 Issue Type Issue Severity 0 - None Asssigned Status 10 - Confirmed Version 2014.013 Fixed in Window DetailPosted by eeustice on 20 August 2014 - 08:09 PM Window Detail box not aligned with data in the new SE, Attached is a screen shot of the box. If you have any questions please let me know. Thanks, E Issue-82-Window-Detail.pdf Window Detail.zip

  14. IN this attached zip there is the original scenario (attack) and a saved game (ItsGone.0046) - using: Westpac BS and HCDB2-170909 DB I played with GE 2024.003 In the saved game a unit from the group ZXS (now group ZVS) has been destroyed and it's sinking. In a moment the undamaged remaining ship in group ZXS will instantly sink. Analysis shows that in the code the SinkEvent that was associated with the genuine sinking unit of group ZVS seems to have transferred to the non damaged remaining ZXS unit. The sinking ZVS unit never sinks. At the moment this is probably only useful as a funny distraction, I believe I need to go back and try to find when the 'transf…

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