Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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It appears that the air patrol crashing is back. I have had 2 ASW patrols crash, and I am unable to delete air patrols in my TG's Attached is a save game with the air patrols that were not able to be deleted in TG AEC Air Patrols Crashing.zip
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- 38 replies
- 4.8k views
- 1 follower
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Defect Name: Manual interception required Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Manual interception required.hpn Long Description: When ordered to attack a ship with an air group, the message "Close to attack with cannon fire?" is displayed. However, if the air group is already in range of the target, the weapons allocation window will appear normally. Manual interception is required. Sequence to reproduce: 1. Order ARa to attack YEs. 2. Cannon fire message appears 3. Move ARa next to YEs then repeat attack order. 4. Weapon allocation window appears normally. Expected behaviour: When ordered to atta…
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- 1 reply
- 1.9k views
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Issue Information Issue ID #000197 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Very Low Interception ProblemPosted by broncepulido on 14 October 2017 - 06:14 PM After many, many attempts, at last I was capable to design a scenario were are generated (but only in one third of the played scenarios!) situations what force the interceptor fighters to go to Very Low after requested to increase speed to reach the enemy aircrafts. Are employed Mediterranean Battleset and HCDB2 170909. This phenomen is produced at least from Build 2017.007, I think. Play Blue/Ucrainian side with "Auto Patrols" on. Accelerating the time to 5…
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- 0 replies
- 843 views
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Issue Information Issue ID #000195 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.011 Fixed in P-3B Orion at 3010 knots speed!!!Posted by broncepulido on 08 October 2017 - 01:14 PM Playing with 2017.012 from a few days ago. Employing the GIUK 1991 WWIII scenario, because it's plenty of different platforms and situations (also, it's very amuse). Almost everything Ok, (only losing a few no NOE capable fighters when they're pulled to VLow in automatic interceptions, but I'm incapable to build a scenario capable to isolate this issue). Also, I fear in the previous scenario play, after restoring save game, I started to lose naval groups h…
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- 0 replies
- 702 views
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Issue Information Issue ID #000190 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Impossible sonobuoy use tracking in Platform EditorPosted by broncepulido on 26 August 2017 - 12:43 AM A long time bug in Platform Editor (It's also possible I don't know clearly as use it). Is very difficult to track in what loadouts is carried a concrete type of sonobuoy, as the Platform Editor pops-up a blank subwindow without any results when interrogued about any sonobuoy type use. You only can track sonobuoy types use by loadout by memory or making a paper list or similar. Issue-190-Impossible-sonobuoy-use-tracking-in-Platform-…
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- 0 replies
- 686 views
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Issue Information Issue ID #000189 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixes in Impossible sonobuoy use tracking in Platform EditorPosted by broncepulido on 26 August 2017 - 12:43 AM A long time bug in Platform Editor (It's also possible I don't know clearly as use it). Is very difficult to track in what loadouts is carried a concrete type of sonobuoy, as the Platform Editor pops-up a blank subwindow without any results when interrogued about any sonobuoy type use. You only can track sonobuoy types use by loadout by memory or making a paper list or similar. Issue-189-Impossible-sonobuoy-use-tracking-in-Platform…
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- 0 replies
- 663 views
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While running scenario, the GE crashed without warning multiple times. Attached are saved game files, GE and Message Log. Tried running without AI ToolBox. If more saved Game files are needed they are available. Same thing happened yesterday, but while trying to recreate the issue it stopped occurring. If you need any additional info or saved games, please let me know.. GE Crash HDS 9.zip
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- 13 replies
- 2k views
- 1 follower
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Issue Information Issue ID #000180 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in From 61% to 0% Bingo Fuel in 1 SecondPosted by eeustice on 25 February 2017 - 08:57 PM Launched tanker group with 30 KC-46A tankers and merged with air group FMA. At the start of refueling there us 61 % furl with air group FMA. As soon as time starter air group went to 0% fuel. Attached are a couple of screen shots, the GE game log., 2 saved games. One game second after Alt+R has been pressed. As soon as game starts Air group goes to 0% Bingo fuel. Second saved game is after FMA goes to 0% to Bingo. Also included is a copy of my Fictional …
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- 0 replies
- 695 views
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I've not been able to reproduce from saved games but runtime error for type-aa is occasionally occuring. see screen shot I'll continue to try for a reproducable saved game, it seems more likely to occur in larger rather than smaller scenarios.
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- 8 replies
- 1.5k views
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Issue Information Issue ID #000178 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.002 Fixed in Formation Air Patrols deficient behaviourPosted by broncepulido on 16 February 2017 - 10:52 AM This is a behaviour present from some itinerations ago, but not sure how to reproduce it, as sometimes is present, and others not. Playing the Reagan against China scenario I did observe it clearly at last. Playing Red/China, in the first minutes I shoot down the 3xF-15C3 Formation Patrols of Okinawa, 1xE-3G, and a few 3?xASW aircraft. The spected behaviour should be the Blue/US AI-controlled side to form new patrols, but as in the attached file …
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- 0 replies
- 776 views
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Issue Information Issue ID #000177 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.027 Fixed in Order of Battle build 2015.027Posted by rainman on 27 January 2017 - 01:14 PM I am having a consistent problem- Using 2015.027 with HCDB2-170122, when you click on one of your airbases with aircraft present in the OOB display it crashes the game. Game appears normal otherwise. Only the land bases, never the surface/sub groups. Using Win XP in Virtual PC. Problem first appeared with installation of HCDB2-161204. scenario is Broncepulido's newest. Issue-177-Order-of-Battle-build-2015.027.pdf Bug 1-27-17.zip
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- 0 replies
- 777 views
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Issue Information Issue ID #000171 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No Aircraft added to air base fro Air Defense units in SEPosted by eeustice on 04 December 2016 - 12:33 PM In the SE no aircraft are added to the air base total from air defense units or barges. GE is OK. Attached is a small scenario, screen shot of airbase with only 1 plane on it. There are 10 planes each on the Air Defense Unit and Barge attached to base. Please let me know if you have any questions Issue-171-No-Aircraft-added-to-air-base-fro-Air-Defense-units-in-SE.pdf SE No AC.zip
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- 0 replies
- 766 views
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In VBA7 the comdlg32.dll OpenFile dialog can't be used. I've tested the approach listed at ms access - Convert Open dialog VBA code to 64 bit - Stack Overflow and it works fine. Just need to integrate it correctly in the PE for the next build.
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Issue Information Issue ID #000170 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No ASM's in Port and Airfield Window in GEPosted by eeustice on 04 December 2016 - 11:25 AM In the Port and Airfields window of the GE there are 0 ASM's. Not exactly sure what they ar. There SSM's, LAM's and SAM's. I know what they are but what are ASM's. Is this something leftover from something in the past. Attached is a copy of a small scenario, copy of my Fictional db 161008, screen shot with arrow showing the location of the 0 ASM's. If you have any questions please let me know Issue-170-No-ASM's-in-Port-and-Airfield-Window-in-…
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- 0 replies
- 741 views
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