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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000110 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 0000.000 Fixed in Victory Condition ErrourPosted by broncepulido on 02 May 2015 - 11:03 PM When playing The Maersk Tigris Incident scenario I was glad to see the Iranian missiles hitting by errour one and other time a passing neutral merchant but ... In the scenario is determined Minor Iranian Victory if a Blue ship is damaged 50%. The passing Green neutral merchant is damaged 54% (not any damage in Blue ships), and the GE determines Minor Iranian Victory! I did't save the game because only later I find the explanation, but I think perhaps is…

    • 0 replies
    • 772 views
  2. Issue Information Issue ID #000167 Issue Type Issue Severity 4 - High Status UNFILED Version 2017.013 Fixed in AI controlled sub exceeding max depthPosted by CV32 on 12 November 2016 - 12:39 PM Noticed AI controlled submarines exceeding their max depth, especially while evading attack. In attached savegame, observe Echo II SSGN going to Vdeep when max depth is Deep. Savegame is from Backyard I, Westpac. Issue-167-AI-controlled-sub-exceeding-max-depth.pdf redcrash.zip

  3. Issue Information Issue ID #000150 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Errour operating DataBasePosted by broncepulido on 29 March 2016 - 12:56 PM Probably my fault, but the DB edition is not operative, and I get the errour reflected in the attached file. Issue-150-Errour-operating-DataBase.pdf

    • 0 replies
    • 767 views
  4. Issue Information ⦁ Issue ID #000144 ⦁ Issue Type Issue ⦁ Severity 2 – Fair ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in 2015.025 Platform Annex, Mount AnnexPosted by gkm on 22 January 2016 - 06:57 PM DB editor balks on adding data. I can not attach files, your site says that I am not allowed to attach certain types of files MSWord (with screenshots), MS Access. Issue-144-Platform-Annex-Mount-Annex.pdf Official HC db Screen Shots.zip pfData2005.zip This is a description of what I have been running into on the Platform Editor.zip

  5. Issue Information Issue ID #000008 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.072 Fixed in Stopping Submarines problemPosted by broncepulido on 29 January 2013 - 04:22 PM I was thinking was bad scenario planification in "The Halibut scenario" and playing red the blue submarines are undetected but never find the "cable", but not, now also the blue submarines stopped after 20 minutes game time Issue-8-Stopping-Submarines-problem.pdf

  6. Issue Information Issue ID #000127 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.026 GE errour or rare DB errour???Posted by broncepulido on 31 October 2015 - 10:03 AM Just when everything looks fine, great undetermined errour. Employing Build 2015.23, when playing the Clash of DDGs scenario, I get strange lectures when clicking in a unit in the "Group Map", later "Display", later "Platform Display/Active classes only" (ships), in this limited scenario, with ship classes limited to Burke IIA and three Chinese types, the window show eight types of ships (with impossible types as Spruance or Be…

  7. Issue Information Issue ID #000171 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No Aircraft added to air base fro Air Defense units in SEPosted by eeustice on 04 December 2016 - 12:33 PM In the SE no aircraft are added to the air base total from air defense units or barges. GE is OK. Attached is a small scenario, screen shot of airbase with only 1 plane on it. There are 10 planes each on the Air Defense Unit and Barge attached to base. Please let me know if you have any questions Issue-171-No-Aircraft-added-to-air-base-fro-Air-Defense-units-in-SE.pdf SE No AC.zip

  8. StoreConsumed in Effects.c about line 727 is only being called if FireGuns returns true which is incorrect, StoreConsumed should be called no matter the return value of FireGuns. Also around Effects.c line 1055 Also around Effects.c line 1189

  9. Issue Information Issue ID #000196 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.011 Fixed in Aircraft drifting out of Base Air Patrol Zones "cheese"Posted by broncepulido on 12 October 2017 - 11:11 AM Build 2017.011. Aircrafts in patrol in designated Base Air Patrol zones drifted greatly to another counterclockwise adjacent zone (in the Odessa concrete case, drifted above Sevastopol and are shoot-down by SA-10 SAM!). Apparently not observed in Air Patrol Zones in ship groups, only in bases. Found when building a scenario in the Black Sea. Attached file is a unrelated Test Scenario, but with identical results. It's 14xP-8A Pos…

  10. Issue Information Issue ID #000071 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.006 Fixed in 2014.007 Phoenix edge case number 4 (4?)Posted by Grumble on 17 May 2014 - 11:35 AM One more edge case, 2014.006. 02.hph: launch aams at ZYR 03.hph: aams few miles from ZYR 04.hph: aams passed ZYR Here too, 2009.102 is ok, phoenixes hit as expected. Issue-071-Phoenix-edge-case-number-4-(4_).pdf edge4.zip

  11. Issue Information Issue ID #000157 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.006 Fixed in Incorrect Speed After LaunchPosted by eeustice on 25 July 2016 - 08:23 PM After launching a F-21C off of CV the F-21C obtained the default altitude but never increased the speed at the default altitude after launch of Med. The f-21 still stayed at the "Low" altitude of speed 700kts instead of assuming the Medium altitude speed of 800kts. It appears that after launch that the speed of AC is not changing automatically after launch when it gets to it's cruising altitude per the speed altitude table from the db. I have included the following: …

    • 0 replies
    • 758 views
  12. Issue Information Issue ID #000023 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.080 Fixed in 2009.081 GetAnnex Error: ANNEX_SHIFT(12325 [0x3025]) = 3, annex=5Posted by eeustice on 09 June 2013 - 07:31 PM Received a GetAnnex Error while playing edited Westpac Scenario. Game crashed. Was able to repeat the crash multiple times. Crash occurs at the same point of the scenario. Crash occurs after the North Carolina fires a 16in round. Attached are the edited scenario, db, GE log, and the saved game file before the crash. Note from Tony: See Effects.c ln 502. Code is not checking for guns vs aircraft and it …

  13. Issue Information ⦁ Issue ID #000138 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.028 ⦁ Fixed in 2016.001 Two generated installations in SE are failedPosted by broncepulido on 19 December 2015 - 02:58 AM When I was adding generic Port Facility, INTL, to the in progress scenario, I generate 3xPort Facility in a row, for later rename and replace them in the map for faster scenario building, and the result was: - The first port is ok, is ZFp base, now in middle of the Black Sea. - But pushing on the "Space" key, we can see the other two bases are irregularly name "Red Group ZD" and "Red Group ZE" ! Saving and posting the f…

  14. Issue Information Issue ID #000084 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2008.024 Fixed in 2008.024 Game HangsPosted by Fulton Pollywog on 14 September 2014 - 04:22 AM I have had this issue for a few weeks. Build 2008.024. Start a scenario Multiple scenarios tried - both from the battleset and user scenarios, Multiple Battlesets checked. About the time get soem activity / contact with the enemy it freezes. In most cases to close the program must use the task manager. In some cases in disappears from the taskbar, and some cases is not visible at the task switcher. (alternate one setup up on my computer. W…

  15. Issue Information Issue ID #000139 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.028 Fixed in Not Enough FuelPosted by eeustice on 20 December 2015 - 08:57 AM Went to launch AC attack on base AAa, Andersen Air Force base on Guam. Selected 100 Su-30MK2F with a range of 2100 miles With a GP load out with KH-102A missiles with a range of 1511.0 miles Range to target is 1704 miles. Got msg that says Not Enough Fuel to Attack Target. Added Tankers and still received the same msg. I get the same message in the SE and GE The attached file includes latest db, Scenario file and a Word doc with screen shots. Please let me know if you…

    • 0 replies
    • 752 views
  16. Issue Information Issue ID #000039 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 TCS half detectionPosted by Grumble on 10 August 2013 - 06:27 AM TCS detection is reported but the detected contact is not displayed, neither as exact fix nor as uncertainty region. In the attached savegame (HDS5 3.0) F-14 BKA detects group ZDA via TCS at 1:22:52:28 (to go, within 2 seconds of the save, PD roll allowing), pressing the Show button on the contact report popup points out the location of the contact (via the flashing radial spikes linking nearby groups to the point) but ZDA is not displayed…

  17. Issue Information Issue ID #000203 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Red ship no course change after detecting enemy verifiedPosted by broncepulido on 20 November 2017 - 03:07 PM I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. At last in this second scenario I did get the pretended effect (And of course is no checked the "no change course" for red ships in the Miscelane…

  18. Issue Information Issue ID #000201 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in SE 2017.013 CrashPosted by eeustice on 18 November 2017 - 04:33 PM When trying to repeat an existing patrol the SE crashed. The steps that I use to create the crash are included in the zip file. The SE file, commandb, SE log and a word doc with the instructions are included in the zip file If you have any questions please let me know. Thanks Eric Issue-201-SE-2017.013-Crash.pdf SE Crash.zip

  19. Issue Information Issue ID #000100 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Firing Arc not implement on surface ships torpedo tubesPosted by broncepulido on 21 November 2014 - 08:14 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap, Blue Side), sailing with the Halland DD on the marked course, detecting the cargo ship, pointing she with the bow to the cargo ship (Halland has only both lateral arcs firing torpedo tubes), firing torpoedoes at target and verifying as torpedoes are fired in direction to target, from the Halland bow, when Halland has not bow arc fire capable to…

    • 0 replies
    • 750 views
  20. Issue Information Issue ID #000125 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Planes Allowed on UnitsPosted by eeustice on 29 October 2015 - 03:51 PM When adding AC to ship or land unit the SE allows more AC than the AC limit set in the db. In example provided the db shows AC capacity of 10. In the SE I was able to add 30 AC. The GE also shows 30 AC. So far neither PE or SE has crashed. Attached is screen shots of the db THAAD Bat. Attached is a screen shot of 30 AC added in the SE. Attached is a screen shot of 30 AC in the THAAD unit in the PE Attached is the latest copy of my…

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